24a44ecfb8
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18 02:37:10 -05:00
7397867b21
[GLES3] Enable support for primitive restart.
2013-09-16 15:43:57 +00:00
cd7f787627
ogl: also restore logic op for util shaders
2013-09-09 23:21:56 +02:00
7e1959a200
ogl: remove obsolete code
2013-09-03 18:51:30 +02:00
beb57d7fbd
ogl: reorder driver extensions checks
2013-09-02 13:14:45 +02:00
40a1cb5dfe
ogl: warn on osd if not supported features are enabled
2013-08-27 13:24:23 +02:00
93f9f23576
ogl: reset api state for blitting
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glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
9deb63a312
Simplify a few OSD::AddMessage calls now that this function accepts std::string objects
2013-08-24 01:44:16 +02:00
7a5374258e
ogl: rework DriverDetails framework + detect UBO mesa bug
2013-08-23 10:52:29 +02:00
1eb1ba8c3d
Typo + Add Lima to the driverdetails.
2013-08-21 05:41:32 -05:00
1910f5851f
Make us capable of supporting driver specific issues(OSS versus official)
2013-08-21 05:34:52 -05:00
23ce6b9227
ogl: remove glMapBuffer as it isn't in gles
2013-08-19 19:20:10 +02:00
7d187dc597
Change a glClear in the OpenGL renderer to improve performance on Mali chips.
2013-08-02 23:19:16 +00:00
8db9b61be6
Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
2013-07-27 00:42:20 +00:00
3e697b363e
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
2013-07-25 18:39:00 +00:00
672871b3be
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
2013-07-25 05:44:20 +00:00
c6ae08fc39
implement emulate efb format changes on ogl backend
2013-07-22 15:41:10 +02:00
15b8ac64ef
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
3de5b1bed9
Fix vendor retrieval for Tegra in VideoOGL.
2013-07-02 21:58:09 -04:00
72d49e05a7
fix opengl debug build on win32
2013-06-27 10:34:53 +02:00
99d32e756f
only provide ES2_compatibility workaround for non gles devices
2013-06-26 13:14:46 +02:00
21ca344a21
provide GL_ARB_ES2_compatibility workaround
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ES2 is in ogl core since 4.1, but not all drivers support it
2013-06-25 18:14:41 +02:00
703a51e4c0
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
2013-06-11 08:33:56 -05:00
0247b2a97a
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
2013-05-06 06:43:04 -05:00
5ac58a34ea
[Android] Beginning of GLES3 support.
2013-05-05 23:37:02 -05:00
673d256f45
glew1.8 debug build fix
2013-04-24 16:24:55 +02:00
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
e78d99e5c1
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
ef85b9af45
Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
...
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
39a7096711
Extend our OSD class to support callbacks on init, onframe, and shutdown.
2013-04-13 00:48:53 -05:00
b9ba82ec03
proper ogl primitive restart code
2013-04-10 12:58:52 +02:00
b0108631f6
use templates for primitive restart
2013-04-08 19:39:43 +02:00
702198f39b
Merge branch 'master' into primitive_restart
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Plugins/Plugin_VideoDX9/Src/main.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
4c40e70b8a
ogl: support glsl120
2013-04-08 14:50:58 +02:00
3e8ba3f3e8
fix msaa detection
2013-04-05 07:08:32 +02:00
a2ebb2b324
ogl: remove "Missing Extension" from osd
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I think it was the best place, but I can't see "this issue is because of ..." any more
2013-04-04 18:55:37 +02:00
e11f5630b1
OGL: use GLEW_ARB_debug_output in debug builds
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should also be used in normal build, but as our ubo "workaround" throws too much errors, it's disabled atm
2013-04-04 17:37:16 +02:00
f432d6038e
Fix some typos and correct some capitalizations in the log messages.
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Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
6958822f19
only apply vsync on changes
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nvidia over bumblebee slows down on changes
2013-03-30 22:17:39 +01:00
ca8554e7d1
first try of primitive restart index generator
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Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
c10d9ea87a
Clean up blending code a bit.
2013-03-28 23:00:19 +01:00
8a33d49de2
buildfix for my last commit on Mac OSX
2013-03-28 18:32:59 -03:00
246907d371
Small Blending logic fix for opengl backend
2013-03-28 18:04:33 -03:00
e5841f233a
ogl: fix virtual xfb
2013-03-25 23:23:32 +01:00
d4fadf4b6f
implement 4xSSAA for OGL
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I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
3d5e0a6d3d
move ogl-only settings into backend
2013-03-25 15:14:24 +01:00
ff61dc3840
Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
2013-03-23 15:37:01 -05:00
086252380d
Had this sitting around for a while to fix nogui.
2013-03-23 14:57:55 -05:00
04943cb852
more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
2013-03-21 09:26:32 +01:00