c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
0c57887839
evdev: fix bad integer division.
2019-11-10 10:10:37 -06:00
1180c231a6
InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 13:34:29 -06:00
da1f153b47
Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient".
2019-10-27 16:05:22 +01:00
5ff79499a5
UDPServer: Add configuration UI.
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Accessed through button "Alternate Input Sources" in the "Controller Settings" dialog.
2019-10-26 02:20:18 +02:00
4cb3baba5c
Add support for motion controllers via the CemuHook controller input protocol.
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This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
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StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
37d643c7d3
InputCommon/DInputJoystick: Correct force-feedback flag testing
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Introduced in a995e2f5ba
We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
a2a1e04fc9
StringUtil: Use std::string_view more
2019-07-23 14:49:12 +02:00
ec60027f56
InputCommon: Use nested namespace specifiers where applicable
2019-06-17 16:51:41 -04:00
bed2d66bed
Merge pull request #8117 from weihuoya/threaded_env
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android: get java env from thread local storage
2019-06-08 20:42:15 +10:00
0263435050
ControllerInterface/Device: Make DetectInput() a const member function
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This doesn't actually modify object instance state, so it can be made
const.
2019-05-29 19:23:54 -04:00
27346fee8a
ControllerInterface/Device: Take vector by const reference in DetectInput()
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The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00
246e2a77ce
ControllerInterface/Device: std::move strings in constructor where applicable
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Allows callers to move std::string values into the constructor,
potentially avoiding copies.
2019-05-29 18:46:49 -04:00
1355b43fd2
ControllerInterface/Device: Use std::string_view where applicable
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In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
2019-05-29 18:42:24 -04:00
0dec8feadb
android: thread local env
2019-05-29 20:22:26 +08:00
7eaece8814
InputCommon/Device.cpp: Add missing include
2019-05-08 21:02:26 +02:00
98d808ab71
InputCommon/DInput.h: Add missing include
2019-05-08 21:01:46 +02:00
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
eadbdd6bc3
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
2019-03-29 09:04:16 -05:00
d26c1ce24d
Add hotplug support to DInput and XInput controller backends
2019-03-29 08:01:40 -05:00
92ca6e124e
Add ControllerInterface::Win32 to wrap XInput and DInput
2019-03-29 08:01:39 -05:00
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
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InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
80fd01c3c3
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 14:04:30 +01:00
0a1aacb5d0
Merge pull request #7906 from jordan-woyak/leak-fix
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DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-21 23:26:54 +00:00
b53636827b
ControllerInterface: Unbreak DirectInput POV Hats having bad values on init.
2019-03-19 16:05:49 -05:00
725d34b2f0
DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-17 18:31:41 -05:00
0bdfa19650
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
2019-03-17 08:53:53 -05:00
4fb68c530b
ControllerInterface: SDL cleanup and FF effect fixes.
2019-03-17 08:53:13 -05:00
c389d68186
ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.
2019-03-03 18:39:02 -06:00
48b69ca018
ControllerInterface: Input detection improvements.
2019-03-03 18:36:16 -06:00
e9130734af
Merge pull request #7688 from jordan-woyak/evdev-improve
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ControllerInterface: evdev: Cleanups and effect processing fixes.
2019-02-03 10:25:23 -08:00
4979220cf0
Android: Optimize rumble call
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Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00