a06da596e5
Merge pull request #8485 from lioncash/imu
...
InputCommon/IMU*: Remove unnecessary includes
2019-11-22 22:31:57 +01:00
91993b46d9
InputCommon/IMU*: Remove unnecessary includes
...
Trims out unnecessary includes to avoid unnecessary header dependencies.
This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
e8edc49bbe
InputCommon: Make use of fmt where applicable
...
Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
f7a50545e3
Motion Input: Add "enable" checkbox for motion controlled cursor.
2019-11-03 11:56:01 +01:00
d67a2304b0
Input: Add optional "enable" setting to the ControlGroup class.
...
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-11-03 11:55:52 +01:00
fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
...
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
f4da08eb13
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-28 11:16:55 +01:00
4cb3baba5c
Add support for motion controllers via the CemuHook controller input protocol.
...
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
8bc0a92f2c
Merge pull request #7663 from jordan-woyak/expression-parser-improve
...
Expression parser improvements
2019-10-17 17:35:30 -04:00
a21b7b1bdd
Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fix
...
WiimoteEmu: Tilt fixes.
2019-10-16 16:14:42 -07:00
b120b08726
ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on.
2019-10-15 15:35:07 -05:00
b4e2b3cae3
ControllerEmu: Don't clear expression variables on references update. Hotplug would make that problematic.
2019-10-11 19:42:49 -05:00
35e51ebbaa
ExpressionParser: Clear expression variables on UpdateReferences call. I don't know if this is most sensible.
2019-10-11 17:14:45 -05:00
e896835f86
ExpressionParser: Renamed ControlFinder to ControlEnvironment. Added support for variables and assignment operator. ControlExpression objects now reference a matching input and output so the two can me mixed in any expression. (you can set rumble directly from inputs)
2019-10-11 17:14:32 -05:00
673f13b7ac
WiimoteEmu: Change default tilt angle to 85 degrees.
2019-10-06 09:56:41 -05:00
260cefd60b
WiimoteEmu: Expose maximum tilt acceleration.
2019-10-06 09:56:39 -05:00
c62570c527
Added key for relative input
2019-06-10 13:23:16 +01:00
e2c769a9c5
Merge pull request #7992 from artemist/centering
...
ControllerEmu: Add support for setting the center of a ReshapableInput
2019-05-20 18:29:31 +02:00
49e46c8aff
ControllerEmu: Add support for setting the center of a ReshapableInput
...
This is useful in far out-of-calibration controllers, such as the
Switch Pro controller. This also adds support for configuring the center
in the Mapping widget.
2019-05-18 14:45:16 +00:00
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
...
Support CMake on Windows
2019-05-14 21:07:26 +02:00
374585f128
WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.
2019-05-08 20:27:41 -05:00
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
99f537d499
WiimoteEmu/DolphinQt: Better extension display names.
2019-05-01 17:25:48 -05:00
57a23cc4a0
InputCommon: Remove unused "sign" macro.
2019-04-29 18:28:56 -05:00
9f0dc402f4
InputCommon: Make sure setting values are initialized in case they are used before config load.
2019-04-27 07:01:24 -05:00
ba1b335118
WiimoteEmu: Improve emulated swing.
2019-04-23 19:02:41 -05:00
4374600367
WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.
2019-04-23 18:38:00 -05:00
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
...
Slow down relative input cursor
2019-04-15 20:43:31 -04:00
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
...
This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
a865cc0bf6
Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve
...
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-05 23:37:00 +00:00
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
...
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
cfe7549091
ControlGroup/Triggers: Return state data by value
...
Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00