6407 Commits

Author SHA1 Message Date
rog
14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
X-tra Fear
11fc13aea4 Fixed WiiMotes disconnecting when ES_LAUNCH is ran. 2012-11-14 16:12:25 -05:00
rog
f5a3379d71 Add config option for mac address. Fixes issue 5694. 2012-11-14 14:28:38 -05:00
Pierre Bourdon
531cc6aaf3 Fixed AUXB_NOWRITE command number and implemented UPLOAD_LRS command (06) 2012-11-14 18:08:29 +01:00
Pierre Bourdon
f84f15c5bf Oops, forgot a memset which removed all AUX effects 2012-11-14 18:03:55 +01:00
Pierre Bourdon
a630357c9e Add AUX mixing support as well as a send&return effect implementation 2012-11-14 17:55:16 +01:00
Pierre Bourdon
61c1fab2c6 Fix Windows support again: std::thread can't take a member pointer with StdThread.h from Common 2012-11-14 12:13:19 +01:00
Pierre Bourdon
db46ccd175 More accurate mixing buffers initialization using parameters from command 00 2012-11-14 12:08:41 +01:00
Pierre Bourdon
24d430eba0 Add NewAX to the VC++ project files 2012-11-14 11:32:57 +01:00
Pierre Bourdon
6a1241c03e Make a hack optional to fix 48KHz output mode with NewAX 2012-11-14 11:25:27 +01:00
Pierre Bourdon
0b275c20af Added output support to NewAX. Now working fine with Tales of Symphonia. 2012-11-14 11:20:54 +01:00
Pierre Bourdon
18f3630af5 PBs processing is now done, just need the output to be able to test 2012-11-14 06:53:36 +01:00
Pierre Bourdon
7535c6d903 Parse the AX command list in the AX thread 2012-11-14 06:15:55 +01:00
Pierre Bourdon
9e813502ac Create a new thread for AX and make it handle the command lists 2012-11-14 05:33:04 +01:00
Pierre Bourdon
3195916744 Basic infrastructure for the new AX HLE, currently not doing anything besides answering mails 2012-11-14 05:08:04 +01:00
Pierre Bourdon
e4d18e3a8b Bound the iteration on the PB list when processing updates.
Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.

Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
2012-11-13 16:50:42 +01:00
Pierre Bourdon
16060290c2 Fix missing notes in musics with DSPHLE.
Tales of Symphonia and Skies of Arcadia Legends now have working musics with
DSPHLE. Some other games with the same symptoms (missing instruments) should
probably be fixed by that change too.
2012-11-13 09:37:44 +01:00
rog
8fe5aa4ee8 movie cleanup 2012-11-12 20:40:11 -05:00
rog
8eb6f9002e Fixes interpreter when not recording or playing back a movie. 2012-11-12 20:20:34 -05:00
rog
a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog
35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Rog
e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
Rog
ab48e1154b Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around. 2012-11-08 23:25:55 -05:00
Pierre Bourdon
d13163380d Bye mamario, you won't be missed 2012-11-02 02:48:55 +01:00
sulokuTDCmago
d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1
5dd49edaec Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
skidau
303b0f6b6d Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa. 2012-10-29 14:03:28 +11:00
skidau
882d5161f8 Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
  Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged.  This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode.  Fixes issue 2723.
  Changed the loop end address detection to an exact match with the current address for ADPCM audio.  Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
rodolfoosvaldobogado
ee72852491 implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
thanks to neobrain for the idea
2012-10-26 23:18:09 -03:00
rog
95d55ed1c7 fixes for backing up wii saves when playing a movie 2012-10-26 20:04:06 -04:00
rog
8921fe0d09 move wii saves to a backup if playing a movie that starts with no save 2012-10-26 17:36:18 -04:00
rodolfoosvaldobogado
eaa1ea71c1 Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00
rog
0bc2021284 save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough. 2012-10-25 03:15:54 -04:00
rog
8dfb12da3e stuff 2012-10-24 23:21:34 -04:00
rog
76a6917fdf Check game ID against what is recorded to the .dtm 2012-10-24 19:42:04 -04:00
rog
7ee455ce3b When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config. 2012-10-24 18:44:26 -04:00
rog
7006cd1217 i'm still not using a branch to fix the name of a variable 2012-10-24 15:32:02 -04:00
rog
4358f8384f readd memory card detection for movie code. I deleted this before, intending to move it elsewhere, but never did 2012-10-24 15:16:41 -04:00
rog
a1186d84df update state version 2012-10-23 02:31:16 -04:00
rog
5133ac551b merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone 2012-10-23 02:10:49 -04:00
skidau
421a75493c Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Removed the ADPCM format detection from the previous commit as it broke the audio looping in Knockout Kings 2003.
2012-10-23 00:30:01 +11:00
skidau
b2a01dc348 Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
Fixes issue 3998.
2012-10-22 22:59:35 +11:00
NeoBrainX
f7edfc0118 FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
rog
aece5310f3 more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code. 2012-10-21 23:20:28 -04:00
rog
9070e7ff8c misc movie cleanup and fixes 2012-10-20 22:26:40 -04:00
rog
92d2f5dee2 keeping padding right is so hard 2012-10-20 15:58:29 -04:00
NeoBrainX
069d949a57 [cleanup] TextureCache: Kill the autogen_mipmap parameter 2012-10-20 21:07:02 +02:00
NeoBrainX
ee3d6d66d7 [cleanup] [bugfix] TextureCacheBase: Cleanup and simplify mipmapping logic. Possibly fixes a bug or two. 2012-10-20 21:07:02 +02:00
NeoBrainX
c859aaae84 [optimization] TextureCacheBase: Slightly loosen the requirements for reusing mipmapped textures 2012-10-20 21:07:02 +02:00
rog
a6028b055b Save disc changes to .dtm, and load the full movie header every time it's loaded. 2012-10-20 14:40:16 -04:00