30341 Commits

Author SHA1 Message Date
Lioncache
f97b2d472a VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
Tilka
70b7a59456
Merge pull request #12451 from lioncash/fifo
VideoCommon/Fifo: Pass system instance through FifoManager constructor
2023-12-20 12:45:38 +00:00
Tilka
01340d7f8d
Merge pull request #12442 from lioncash/hle
Core/HLE/HLE: Remove global system accessors
2023-12-20 12:41:09 +00:00
Admiral H. Curtiss
acd76918d7
Merge pull request #12448 from lioncash/es
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
2023-12-19 04:26:08 +01:00
Lioncache
b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
OatmealDome
186b2f4e92
Merge pull request #12450 from lioncash/cheats
CheatSearch: Get rid of global system accessors
2023-12-18 20:10:48 -05:00
Lioncache
dec53848f5 CheatSearch: Get rid of global system accessors
We can retrieve the system via the CPUThreadGuard instances.
2023-12-18 19:24:35 -05:00
Lioncache
00f494307f UICommon: Remove global system accessor in TriggerSTMPowerEvent()
This can be passed through via the IOS instance.
2023-12-18 19:17:16 -05:00
Lioncache
c0b7e9cd94 Core/HLE/HLE: Remove global system accessor from ExecuteFromJIT()
We can just pass in our system instance via the ABI function helpers.
2023-12-18 19:11:52 -05:00
Lioncache
f4277a901a Core/HLE/HLE: Remove global system accessors
We can get rid of the global system accessors by requiring passing in
relevant state that the function needs and making callsites do the work.

This *does* add a global accessor to the PPCAnalyzer, however, this already
has global accessors present elsewhere within its code, so they can be removed
all at once in a follow up change.
2023-12-18 19:11:49 -05:00
Lioncache
f1b18d8ae3 Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
We can pass the core timing instance into the function.
2023-12-18 19:06:45 -05:00
Admiral H. Curtiss
251c7a1030
Merge pull request #12445 from lioncash/gecko
Core/GeckoCode: Remove global system accessors
2023-12-18 23:54:22 +01:00
Admiral H. Curtiss
57b4379364
Merge pull request #12441 from lioncash/ios
Core/IOS/IOS: Remove global system accessors
2023-12-18 23:30:38 +01:00
Admiral H. Curtiss
7f01c1ed5b
Merge pull request #12446 from lioncash/patch
Core/PatchEngine: Get rid of global system accessors
2023-12-18 23:24:51 +01:00
Lioncache
ca5695aef2 Core/Debugger/PPCDebugInterface: Remove global system accessor
We can use the CPUThreadGuard instance to get the active system instance.
2023-12-18 16:57:50 -05:00
Lioncache
3802c7bf11 Core/PatchEngine: Get rid of global system accessors
We can pass the system instance into ApplyFramePatches() instead,
especially considering the patch engine callback already has it
available.
2023-12-18 16:48:25 -05:00
Lioncache
cea58759d9 Core/GeckoCode: unsigned int -> u32
Same thing for all intents and purposes, less to read.
2023-12-18 16:39:04 -05:00
Lioncache
bb866248cf Core/GeckoCode: Avoid signed conversion in RunCodeHandler()
i is being used alongside unsigned types, so it should be unsigned as well.
2023-12-18 16:38:41 -05:00
Lioncache
1ceaa8c52a Core/GeckoCode: Remove global system accessor
We can use the CPUThreadGuard instance to retrieve the system instance instead.
2023-12-18 16:35:52 -05:00
Lioncache
472c65ed35 Core/Debugger_SymbolMap: Make GetCallstack() less verbose
This also allows the constructed CallstackEntry instances to be moved into
the output vector, rather than being copied.
2023-12-18 15:46:32 -05:00
Lioncache
75ec350dc4 Core/Debugger_SymbolMap: Remove redundant system parameters from interface
The CPU thread guard already allows access to the system instance. We can
remove the system parameter to reduce rendundancy here.
2023-12-18 15:46:22 -05:00
Lioncache
514b3e6f55 Core/Debugger_SymbolMap: Remove AddAutoBreakpoints()
This is wholly unused in current code.
2023-12-18 15:24:58 -05:00
Lioncache
04300114f7 Core/HLE/HLE_OS: Mark helpers as static where applicable
Previously, these were given external linkage when they're only used within
this translation unit.
2023-12-18 13:44:55 -05:00
Lioncache
c4df659e21 HLE_OS: Get rid of global system accessors
Thread guards provide access to the current active system instance.
2023-12-18 13:39:53 -05:00
Lioncache
c3c39de212 HLE_Misc: Get rid of global system accessors
Thread guards provide access to the current active system instance.
2023-12-18 13:33:07 -05:00
Lioncache
e6db08e03a Core/IOS/IOS: Remove global system accessor from Init()
Removes the final global system accessor from the main IOS code by
passing the system instance through it.
2023-12-18 12:28:21 -05:00
Lioncache
1f50a2fd5b Core/IOS/IOS: Remove global system accessor from WriteReturnValue()
We can pass the memory instance into it instead of using the global accessor.
2023-12-18 12:22:01 -05:00
Lioncache
b8c657b06f Core/IOS/IOS: Remove global system accessor from RAMOverrideForIOSMemoryValues()
We can allow passing in the memory instance instead of directly going for the
global system instance.
2023-12-18 12:10:25 -05:00
Lioncache
a13bcd87d4 Core/IOS/IOS: Remove global system accessors from internal functions
These functions can all be modified to take in the required instance,
rather than using the global system accessor.
2023-12-18 12:04:58 -05:00
Lioncache
0c9f9ca8b6 Core/IOS/IOS: Remove global system accessor from destructor
An EmulationKernel already houses a reference to the current system
2023-12-18 11:55:30 -05:00
Lioncache
0d75d658b1 Core/IOS/IOS: Remove system parameters from BootstrapPPC() and BootIOS()
An EmulationKernel instance already houses a reference to the currently active system instance.
2023-12-18 11:54:03 -05:00
Lioncache
69523de5d5 Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
We can pass the core timing instance into the Init() call.
2023-12-18 11:15:51 -05:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
a6dfeed318 Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one 2023-12-18 02:00:25 +02:00
Filoppi
ff03189a60 Video: fix auto resolution scale calculations 2023-12-18 02:00:25 +02:00
Filoppi
fdd1934f12 Video: fix Auto Resolution Scale not updating when the window was resized.
Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi
b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
f96bea95d8 Video: rename Presenter::SetWindowSize() 2023-12-18 00:28:15 +02:00
Filoppi
24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Mai
de8bc32dc5
Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
Add SYSCONF widescreen setting to dtm header
2023-12-17 15:19:02 -05:00
Mai
51a44aa5d2
Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
JitArm64: Call rlwinmx implementation from rlwnmx with imm b
2023-12-17 15:18:00 -05:00
Mai
bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
Mai
559ea0593c
Merge pull request #12432 from JosJuice/jitarm64-logic-i2r-opt
JitArm64: Add additional optimized cases to ANDI2R and friends
2023-12-17 14:45:55 -05:00
Mai
f0f0f97554
Merge pull request #12433 from mitaclaw/windows-arm-debug-fix
Fix Windows ARM64 debug build errors
2023-12-17 14:43:55 -05:00
Mai
0125b5182f
Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
VideoCommon: prepare graphics mods for custom shader material data
2023-12-17 14:42:34 -05:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
f589c04aa7
Merge pull request #12372 from iwubcode/texture_usage_flag
VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
2023-12-17 14:40:39 -05:00
mitaclaw
ca443d7f89 Fix Windows ARM64 debug build errors
Jit.cpp : Potentially uninitialized local pointer variable 'host_address_after_return' used in a DEBUG_ASSERT on line 470.
dolphin-emu.sln : A copy-paste error.
2023-12-17 11:31:28 -08:00
JosJuice
dc60bc5f1e JitArm64: Improve codegen in ANDI2R and friends
The codegen for the functions themselves, not for the emitted code.

This seems to save 32 bytes per function. We also get rid of the oddity
we had before where ANDI2R would do masking for 32-bit operations but
the other functions wouldn't.
2023-12-17 18:13:32 +01:00
JosJuice
a8e1e1ae48 JitArm64: Optimize additional cases of ANDI2R and friends
Now we'll never need a scratch register for values that are all zeroes
or all ones.
2023-12-17 18:13:32 +01:00