Jonathan Hamilton 62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
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