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71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace DSDecmp
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{
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/// <summary>
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/// Class for I/O-related utility methods.
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/// </summary>
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public static class IOUtils
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{
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/// <summary>
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/// Returns a 4-byte unsigned integer as used on the NDS converted from four bytes
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/// at a specified position in a byte array.
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/// </summary>
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/// <param name="buffer">The source of the data.</param>
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/// <param name="offset">The location of the data in the source.</param>
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/// <returns>The indicated 4 bytes converted to uint</returns>
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public static uint ToNDSu32(byte[] buffer, int offset)
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{
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return (uint)(buffer[offset]
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| (buffer[offset + 1] << 8)
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| (buffer[offset + 2] << 16)
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| (buffer[offset + 3] << 24));
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}
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/// <summary>
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/// Returns a 4-byte signed integer as used on the NDS converted from four bytes
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/// at a specified position in a byte array.
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/// </summary>
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/// <param name="buffer">The source of the data.</param>
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/// <param name="offset">The location of the data in the source.</param>
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/// <returns>The indicated 4 bytes converted to int</returns>
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public static int ToNDSs32(byte[] buffer, int offset)
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{
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return (int)(buffer[offset]
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| (buffer[offset + 1] << 8)
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| (buffer[offset + 2] << 16)
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| (buffer[offset + 3] << 24));
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}
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/// <summary>
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/// Converts a u32 value into a sequence of bytes that would make ToNDSu32 return
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/// the given input value.
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/// </summary>
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public static byte[] FromNDSu32(uint value)
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{
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return new byte[] {
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(byte)(value & 0xFF),
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(byte)((value >> 8) & 0xFF),
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(byte)((value >> 16) & 0xFF),
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(byte)((value >> 24) & 0xFF)
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};
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}
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/// <summary>
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/// Returns a 3-byte integer as used in the built-in compression
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/// formats in the DS, convrted from three bytes at a specified position in a byte array,
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/// </summary>
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/// <param name="buffer">The source of the data.</param>
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/// <param name="offset">The location of the data in the source.</param>
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/// <returns>The indicated 3 bytes converted to an integer.</returns>
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public static int ToNDSu24(byte[] buffer, int offset)
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{
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return (int)(buffer[offset]
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| (buffer[offset + 1] << 8)
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| (buffer[offset + 2] << 16));
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}
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}
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}
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