dsdecmp/CSharp/DSDecmp/Utils
2011-05-18 12:24:16 +00:00
..
IOUtils.cs C#: added the Golden Sun: Dark Dawn format in the new structure. This version hasn't been tested yet, and thus hasn't been included in the main program. I also need to think of how to include these game-specific formats in the main program, as they may conflict with built-in formats regarding their header (with GSDD I just try to decompress the file when checking if a file is supported). 2011-05-18 12:24:16 +00:00
LZUtil.cs C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms). 2011-05-14 16:00:50 +00:00
SimpleReversePrioQueue.cs C#: implemented Huffman compression for both 4-bit and 8-bit block sizes. It will not result in compressed files identical to those found in games, as I'm currently not in the mood to figure out exactly what heuristic they use to build the Huffman tree. 2011-05-15 11:40:14 +00:00