2012-04-29 14:55:59 +02:00
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/*
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* Copyright (C) 2012 Fabio Olimpieri
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2012-04-07 12:33:47 +02:00
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* Copyright 2003-2009 (C) Raster Software Vigo (Sergio Costas)
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2012-04-29 14:55:59 +02:00
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* This file is part of FBZX Wii
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2012-04-07 12:33:47 +02:00
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*
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2012-04-29 14:55:59 +02:00
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* FBZX Wii is free software; you can redistribute it and/or modify
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2012-04-07 12:33:47 +02:00
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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2012-04-29 14:55:59 +02:00
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* FBZX Wii is distributed in the hope that it will be useful,
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2012-04-07 12:33:47 +02:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "z80free/Z80free.h"
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#include "computer.h"
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#ifndef emulator_h
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#define emulator_h
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#define NUM_SNDBUF 2
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extern char debug_var;
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extern SDL_Surface *screen;
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extern Z80FREE procesador;
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extern struct computer ordenador;
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extern unsigned char *sound[NUM_SNDBUF];
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extern char path_snaps[2049];
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extern char path_taps[2049];
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extern char path_mdrs[2049];
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2012-05-01 12:10:41 +02:00
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extern char path_scr[2049];
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2012-05-20 15:43:48 +02:00
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extern char path_confs[2049];
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2012-04-07 12:33:47 +02:00
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extern unsigned int colors[80];
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extern unsigned int jump_frames,curr_frames;
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void SDL_Fullscreen_Switch(void);
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void load_rom(char);
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void load_main_game(char *nombre);
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2012-05-20 15:43:48 +02:00
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int load_config(struct computer *object, char *filename);
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2012-04-29 14:55:59 +02:00
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void save_config(struct computer *object);
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2012-05-20 15:43:48 +02:00
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int save_config_game(struct computer *object, char *filename, int overwrite);
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2012-04-07 12:33:47 +02:00
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FILE *myfopen(char *filename,char *mode);
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#endif
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