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/*
* Copyright ( C ) 2012 Fabio Olimpieri
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* Copyright 2003 - 2009 ( C ) Raster Software Vigo ( Sergio Costas )
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* This file is part of FBZX Wii
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*
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* FBZX Wii is free software ; you can redistribute it and / or modify
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* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 3 of the License , or
* ( at your option ) any later version .
*
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* FBZX Wii is distributed in the hope that it will be useful ,
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* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*
*/
# include "z80free/Z80free.h"
# include "computer.h"
# include "emulator.h"
# include "menus.h"
# include "characters.h"
# include "sound.h"
# include <stdlib.h>
# include <string.h>
# include <sys/types.h>
# include <signal.h>
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
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//#include <sys/wait.h>
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# include "tape.h"
# include "microdrive.h"
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# include "Virtualkeyboard.h"
# include "gui_sdl.h"
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# include "menu_sdl.h"
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# if defined(GEKKO)
# include <ogc / system.h>
# include <wiiuse / wpad.h>
# endif
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# ifdef DEBUG
extern FILE * fdebug ;
# define printf(...) fprintf(fdebug,__VA_ARGS__)
# else
# ifdef GEKKO
# define printf(...)
# endif
# endif
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int countdown_buffer ;
unsigned char joybutton_matrix [ 2 ] [ 322 ] ;
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void update_npixels ( )
{
ordenador . npixels = 1 ;
if ( ( ordenador . zaurus_mini ! = 1 ) & & ( ordenador . zaurus_mini ! = 3 ) )
{ if ( ordenador . dblscan ) ordenador . npixels = 4 ; else ordenador . npixels = 2 ; }
}
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/* Returns the bus value when reading a port without a periferial */
inline byte bus_empty ( ) {
if ( ordenador . mode128k ! = 3 )
return ( ordenador . bus_value ) ;
else
return ( 255 ) ; // +2A and +3 returns always 255
}
/* calls all the routines that emulates the computer, runing them for 'tstados'
tstates */
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inline void emulate ( int tstados ) {
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play_ay ( tstados ) ;
play_sound ( tstados ) ;
tape_read ( ordenador . tap_file , tstados ) ;
microdrive_emulate ( tstados ) ;
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if ( ! ordenador . tape_stop ) {
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if ( ordenador . tape_readed )
ordenador . sound_bit = 1 ;
else
ordenador . sound_bit = 0 ; // if not paused, asign SOUND_BIT the value of tape
}
}
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void computer_init ( ) { //Called only on start-up
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int bucle ;
ordenador . bus_counter = 0 ;
ordenador . port254 = 0 ;
ordenador . issue = 3 ;
ordenador . mode128k = 0 ;
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ordenador . videosystem = 0 ; //PAL
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ordenador . joystick [ 0 ] = 1 ; //Kemposton
ordenador . joystick [ 1 ] = 0 ; // Cursor
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ordenador . joypad_as_joystick [ 0 ] = 1 ;
ordenador . joypad_as_joystick [ 1 ] = 1 ;
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ordenador . vk_auto = 0 ; //Vk called by +
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ordenador . vk_rumble = 1 ; //enabled
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ordenador . rumble [ 0 ] = 0 ;
ordenador . rumble [ 1 ] = 0 ;
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ordenador . turbo = 1 ; //auto turbo
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ordenador . turbo_state = 0 ;
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ordenador . precision = 1 ; //precision
ordenador . precision_old = 1 ;
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ordenador . tape_readed = 0 ;
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ordenador . tape_stop = 1 ; // tape stop
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ordenador . tape_stop_fast = 1 ; // tape stop
ordenador . stop_tape_start_countdown = 0 ;
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ordenador . tape_fast_load = 1 ; // fast load by default
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ordenador . rewind_on_reset = 1 ; //Rewound on reset by default
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ordenador . pause_instant_load = 0 ;
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ordenador . tape_current_mode = TAP_TRASH ;
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ordenador . next_block = NOBLOCK ;
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ordenador . tap_file = NULL ;
ordenador . osd_text [ 0 ] = 0 ;
ordenador . osd_time = 0 ;
ordenador . s8 = ordenador . s9 = ordenador . s10 = ordenador . s11 =
ordenador . s12 = ordenador . s13 = ordenador . s14 =
ordenador . s15 = 0xFF ;
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//ordenador.tab_extended=0;
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ordenador . esc_again = 0 ;
ordenador . js = 0x00 ;
for ( bucle = 0 ; bucle < 16 ; bucle + + )
ordenador . ay_registers [ bucle ] = 0 ;
ordenador . ay_emul = 0 ;
ordenador . aych_a = 0 ;
ordenador . aych_b = 0 ;
ordenador . aych_c = 0 ;
ordenador . aych_n = 0 ;
ordenador . aych_envel = 0 ;
ordenador . vol_a = 0 ;
ordenador . vol_b = 0 ;
ordenador . vol_c = 0 ;
ordenador . tst_ay = 0 ;
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ordenador . wr = 0 ;
ordenador . r_fetch = 0 ;
ordenador . io = 0 ;
ordenador . contention = 0 ;
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ordenador . ayval_a = 0 ;
ordenador . ayval_b = 0 ;
ordenador . ayval_c = 0 ;
ordenador . ayval_n = 0 ;
ordenador . ay_envel_value = 0 ;
ordenador . ay_envel_way = 0 ;
ordenador . tape_loop_counter = 0 ;
ordenador . kbd_buffer_pointer = 0 ;
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ordenador . vk_is_active = 0 ;
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ordenador . key = SDL_GetKeyState ( NULL ) ;
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ordenador . joybuttonkey [ 0 ] [ 0 ] = SDLK_LALT ; //Fire button to wiimote1 button A
ordenador . joybuttonkey [ 1 ] [ 0 ] = SDLK_LALT ; //Fire button to wiimote1 button A
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ordenador . port = 0 ; //PORT SD
ordenador . smb_enable = 0 ;
strcpy ( ordenador . SmbUser , " User " ) ;
strcpy ( ordenador . SmbPwd , " Password " ) ;
strcpy ( ordenador . SmbShare , " Share " ) ;
strcpy ( ordenador . SmbIp , " 192.168.0.1 " ) ;
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ordenador . autoconf = 0 ;
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ordenador . ignore_z80_joy_conf = 0 ;
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ordenador . cpufreq = 3500000 ; // values for 48K mode
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ordenador . fetch_state = 0 ;
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ordenador . last_selected_poke_file [ 0 ] = ' \0 ' ;
ordenador . npixels = 4 ;
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ordenador . progressive = 0 ;
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ordenador . audio_mode = 2 ; //ACB
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ordenador . low_filter = 480 ;
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}
void computer_set_palete ( ) {
SDL_Color colores [ 16 ] ;
if ( ordenador . bw = = 0 ) {
// Color mode
colores [ 0 ] . r = 0 ;
colores [ 0 ] . g = 0 ;
colores [ 0 ] . b = 0 ;
colores [ 1 ] . r = 0 ;
colores [ 1 ] . g = 0 ;
colores [ 1 ] . b = 192 ;
colores [ 2 ] . r = 192 ;
colores [ 2 ] . g = 0 ;
colores [ 2 ] . b = 0 ;
colores [ 3 ] . r = 192 ;
colores [ 3 ] . g = 0 ;
colores [ 3 ] . b = 192 ;
colores [ 4 ] . r = 0 ;
colores [ 4 ] . g = 192 ;
colores [ 4 ] . b = 0 ;
colores [ 5 ] . r = 0 ;
colores [ 5 ] . g = 192 ;
colores [ 5 ] . b = 192 ;
colores [ 6 ] . r = 192 ;
colores [ 6 ] . g = 192 ;
colores [ 6 ] . b = 0 ;
colores [ 7 ] . r = 192 ;
colores [ 7 ] . g = 192 ;
colores [ 7 ] . b = 192 ;
colores [ 8 ] . r = 0 ;
colores [ 8 ] . g = 0 ;
colores [ 8 ] . b = 0 ;
colores [ 9 ] . r = 0 ;
colores [ 9 ] . g = 0 ;
colores [ 9 ] . b = 255 ;
colores [ 10 ] . r = 255 ;
colores [ 10 ] . g = 0 ;
colores [ 10 ] . b = 0 ;
colores [ 11 ] . r = 255 ;
colores [ 11 ] . g = 0 ;
colores [ 11 ] . b = 255 ;
colores [ 12 ] . r = 0 ;
colores [ 12 ] . g = 255 ;
colores [ 12 ] . b = 0 ;
colores [ 13 ] . r = 0 ;
colores [ 13 ] . g = 255 ;
colores [ 13 ] . b = 255 ;
colores [ 14 ] . r = 255 ;
colores [ 14 ] . g = 255 ;
colores [ 14 ] . b = 0 ;
colores [ 15 ] . r = 255 ;
colores [ 15 ] . g = 255 ;
colores [ 15 ] . b = 255 ;
SDL_SetColors ( ordenador . screen , colores , 16 , 16 ) ; // set 16 colors from the 16th
if ( ordenador . bpp ! = 1 ) {
colors [ 0 ] = SDL_MapRGB ( screen - > format , 0 , 0 , 0 ) ;
colors [ 1 ] = SDL_MapRGB ( screen - > format , 0 , 0 , 192 ) ;
colors [ 2 ] = SDL_MapRGB ( screen - > format , 192 , 0 , 0 ) ;
colors [ 3 ] = SDL_MapRGB ( screen - > format , 192 , 0 , 192 ) ;
colors [ 4 ] = SDL_MapRGB ( screen - > format , 0 , 192 , 0 ) ;
colors [ 5 ] = SDL_MapRGB ( screen - > format , 0 , 192 , 192 ) ;
colors [ 6 ] = SDL_MapRGB ( screen - > format , 192 , 192 , 0 ) ;
colors [ 7 ] = SDL_MapRGB ( screen - > format , 192 , 192 , 192 ) ;
colors [ 8 ] = SDL_MapRGB ( screen - > format , 0 , 0 , 0 ) ;
colors [ 9 ] = SDL_MapRGB ( screen - > format , 0 , 0 , 255 ) ;
colors [ 10 ] = SDL_MapRGB ( screen - > format , 255 , 0 , 0 ) ;
colors [ 11 ] = SDL_MapRGB ( screen - > format , 255 , 0 , 255 ) ;
colors [ 12 ] = SDL_MapRGB ( screen - > format , 0 , 255 , 0 ) ;
colors [ 13 ] = SDL_MapRGB ( screen - > format , 0 , 255 , 255 ) ;
colors [ 14 ] = SDL_MapRGB ( screen - > format , 255 , 255 , 0 ) ;
colors [ 15 ] = SDL_MapRGB ( screen - > format , 255 , 255 , 255 ) ;
}
} else {
// B&W mode
colores [ 0 ] . r = 0 ;
colores [ 0 ] . g = 0 ;
colores [ 0 ] . b = 0 ;
colores [ 1 ] . r = 22 ;
colores [ 1 ] . g = 22 ;
colores [ 1 ] . b = 22 ;
colores [ 2 ] . r = 57 ;
colores [ 2 ] . g = 57 ;
colores [ 2 ] . b = 57 ;
colores [ 3 ] . r = 79 ;
colores [ 3 ] . g = 79 ;
colores [ 3 ] . b = 79 ;
colores [ 4 ] . r = 113 ;
colores [ 4 ] . g = 113 ;
colores [ 4 ] . b = 113 ;
colores [ 5 ] . r = 135 ;
colores [ 5 ] . g = 135 ;
colores [ 5 ] . b = 135 ;
colores [ 6 ] . r = 160 ;
colores [ 6 ] . g = 160 ;
colores [ 6 ] . b = 160 ;
colores [ 7 ] . r = 192 ;
colores [ 7 ] . g = 192 ;
colores [ 7 ] . b = 192 ;
colores [ 8 ] . r = 0 ;
colores [ 8 ] . g = 0 ;
colores [ 8 ] . b = 0 ;
colores [ 9 ] . r = 29 ;
colores [ 9 ] . g = 29 ;
colores [ 9 ] . b = 29 ;
colores [ 10 ] . r = 76 ;
colores [ 10 ] . g = 76 ;
colores [ 10 ] . b = 76 ;
colores [ 11 ] . r = 105 ;
colores [ 11 ] . g = 105 ;
colores [ 11 ] . b = 105 ;
colores [ 12 ] . r = 150 ;
colores [ 12 ] . g = 150 ;
colores [ 12 ] . b = 150 ;
colores [ 13 ] . r = 179 ;
colores [ 13 ] . g = 179 ;
colores [ 13 ] . b = 179 ;
colores [ 14 ] . r = 226 ;
colores [ 14 ] . g = 226 ;
colores [ 14 ] . b = 226 ;
colores [ 15 ] . r = 255 ;
colores [ 15 ] . g = 255 ;
colores [ 15 ] . b = 255 ;
SDL_SetColors ( ordenador . screen , colores , 16 , 16 ) ; // set 16 colors from the 16th
if ( ordenador . bpp ! = 1 ) {
colors [ 0 ] = SDL_MapRGB ( screen - > format , 0 , 0 , 0 ) ;
colors [ 1 ] = SDL_MapRGB ( screen - > format , 22 , 22 , 22 ) ;
colors [ 2 ] = SDL_MapRGB ( screen - > format , 57 , 57 , 57 ) ;
colors [ 3 ] = SDL_MapRGB ( screen - > format , 79 , 79 , 79 ) ;
colors [ 4 ] = SDL_MapRGB ( screen - > format , 113 , 113 , 113 ) ;
colors [ 5 ] = SDL_MapRGB ( screen - > format , 135 , 135 , 135 ) ;
colors [ 6 ] = SDL_MapRGB ( screen - > format , 160 , 160 , 160 ) ;
colors [ 7 ] = SDL_MapRGB ( screen - > format , 192 , 192 , 192 ) ;
colors [ 8 ] = SDL_MapRGB ( screen - > format , 0 , 0 , 0 ) ;
colors [ 9 ] = SDL_MapRGB ( screen - > format , 29 , 29 , 29 ) ;
colors [ 10 ] = SDL_MapRGB ( screen - > format , 76 , 76 , 76 ) ;
colors [ 11 ] = SDL_MapRGB ( screen - > format , 105 , 105 , 105 ) ;
colors [ 12 ] = SDL_MapRGB ( screen - > format , 150 , 150 , 150 ) ;
colors [ 13 ] = SDL_MapRGB ( screen - > format , 179 , 179 , 179 ) ;
colors [ 14 ] = SDL_MapRGB ( screen - > format , 226 , 226 , 226 ) ;
colors [ 15 ] = SDL_MapRGB ( screen - > format , 255 , 255 , 255 ) ;
}
}
unsigned int c ;
for ( c = 0x10 ; c < 60 ; c + + ) {
colors [ c ] = 0x00000000 ;
}
if ( ordenador . bpp = = 1 ) {
unsigned int v ;
for ( c = 0x10 ; c < 0x60 ; c + + ) {
v = c + ( ( c < < 8 ) & 0x0000FF00 ) + ( ( c < < 16 ) & 0x00FF0000 ) + ( ( c < < 24 ) & 0xFF000000 ) ;
colors [ c - 0x10 ] = v ;
}
}
for ( c = 0 ; c < 64 ; c + + ) {
set_palete_entry ( ( unsigned char ) c , ordenador . ulaplus_palete [ c ] ) ;
}
}
/* Registers the screen surface where the Spectrum will put the picture,
prepares the palette and creates two arrays ( translate and translate2 )
that gives the memory address for each scan */
void register_screen ( SDL_Surface * pantalla ) {
//int resx,resy;
int bucle , bucle2 , bucle3 , bucle4 , bucle5 ;
// we prepare the scanline transform arrays
bucle5 = 0 ;
for ( bucle = 0 ; bucle < 3 ; bucle + + )
for ( bucle2 = 0 ; bucle2 < 8 ; bucle2 + + )
for ( bucle3 = 0 ; bucle3 < 8 ; bucle3 + + )
for ( bucle4 = 0 ; bucle4 < 32 ; bucle4 + + ) {
ordenador . translate [ bucle5 ] =
147456 + bucle * 2048 +
bucle2 * 32 + bucle3 * 256 +
bucle4 ;
ordenador . translate2 [ bucle5 ] =
153600 + bucle * 256 +
bucle2 * 32 + bucle4 ;
bucle5 + + ;
}
ordenador . tstados_counter = 0 ;
ordenador . screen = pantalla ;
ordenador . border = 0 ;
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ordenador . border_sampled = 0 ;
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ordenador . currline = 0 ;
ordenador . currpix = 0 ;
ordenador . flash = 0 ;
//resx = ordenador.screen->w;
//resy = ordenador.screen->h;
switch ( ordenador . zaurus_mini ) {
case 0 :
ordenador . init_line = 0 ;
ordenador . next_line = 640 ;
ordenador . next_scanline = 640 ;
ordenador . first_pixel = 16 ;
ordenador . last_pixel = 336 ;
ordenador . next_pixel = 1 ;
ordenador . jump_pixel = 16 ;
break ;
case 1 :
ordenador . init_line = 65 ;
ordenador . next_line = 160 ;
ordenador . next_scanline = 160 ;
ordenador . first_pixel = 0 ;
ordenador . last_pixel = 351 ;
ordenador . next_pixel = 1 ;
ordenador . jump_pixel = 8 ;
break ;
case 2 :
ordenador . init_line = 479 ;
ordenador . next_line = - ( 307202 ) ;
ordenador . next_scanline = - 1 ;
ordenador . first_pixel = 16 ;
ordenador . last_pixel = 336 ;
ordenador . next_pixel = 480 ;
ordenador . jump_pixel = 7680 ;
break ;
case 3 :
ordenador . init_line = 0 ;
ordenador . next_line = 0 ;
ordenador . next_scanline = 0 ;
ordenador . first_pixel = 0 ;
ordenador . last_pixel = 319 ;
ordenador . next_pixel = 1 ;
ordenador . jump_pixel = 4 ;
break ;
}
ordenador . next_line * = ordenador . bpp ;
ordenador . next_scanline * = ordenador . bpp ;
ordenador . init_line * = ordenador . bpp ;
ordenador . next_pixel * = ordenador . bpp ;
ordenador . jump_pixel * = ordenador . bpp ;
computer_set_palete ( ) ;
ordenador . pixel = ( ( unsigned char * ) ( ordenador . screen - > pixels ) ) + ordenador . init_line ;
ordenador . interr = 0 ;
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ordenador . readkeyboard = 0 ;
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ordenador . p_translt = ordenador . translate ;
ordenador . p_translt2 = ordenador . translate2 ;
ordenador . contador_flash = 0 ;
ordenador . readed = 0 ;
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
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ordenador . contended_zone = 0 ;
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ordenador . cicles_counter = 0 ;
ordenador . tstados_counter_sound = 0 ;
ordenador . current_buffer = sound [ 0 ] ;
ordenador . num_buff = 0 ; // first buffer
ordenador . sound_cuantity = 0 ;
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//ordenador.sound_current_value = 0;
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update_npixels ( ) ;
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}
void set_memory_pointers ( ) {
static unsigned int rom , ram ;
// assign the offset for video page
if ( ordenador . mport1 & 0x08 )
ordenador . video_offset = 32768 ; // page 7
else
ordenador . video_offset = 0 ; // page 5
// assign ROMs and, if in special mode, RAM for the whole blocks
if ( ( ordenador . mode128k = = 3 ) ) {
if ( ordenador . mport2 & 0x01 ) { // +2A/+3 special mode
ram = ( unsigned int ) ( ordenador . mport1 & 0x06 ) ; // bits 1&2
switch ( ram ) {
case 0 :
ordenador . block0 = ordenador . memoria + 65536 ;
ordenador . block1 = ordenador . memoria + 65536 ;
ordenador . block2 = ordenador . memoria + 65536 ;
ordenador . block3 = ordenador . memoria + 65536 ;
break ;
case 2 :
ordenador . block0 = ordenador . memoria + 131072 ;
ordenador . block1 = ordenador . memoria + 131072 ;
ordenador . block2 = ordenador . memoria + 131072 ;
ordenador . block3 = ordenador . memoria + 131072 ;
break ;
case 4 :
ordenador . block0 = ordenador . memoria + 131072 ;
ordenador . block1 = ordenador . memoria + 131072 ;
ordenador . block2 = ordenador . memoria + 131072 ;
ordenador . block3 = ordenador . memoria + 65536 ;
break ;
case 6 :
ordenador . block0 = ordenador . memoria + 131072 ;
ordenador . block1 = ordenador . memoria + 163840 ;
ordenador . block2 = ordenador . memoria + 131072 ;
ordenador . block3 = ordenador . memoria + 65536 ;
break ;
}
return ;
} else { // ROMs for +2A/+3 normal mode
rom = 0 ;
if ( ordenador . mport1 & 0x10 )
rom + + ;
if ( ordenador . mport2 & 0x04 )
rom + = 2 ;
// assign the first block pointer to the right block bank
ordenador . block0 = ordenador . memoria + ( 16384 * rom ) ;
}
} else { // ROMs for 128K/+2 mode
if ( ordenador . mport1 & 0x10 )
ordenador . block0 = ordenador . memoria + 16384 ;
else
ordenador . block0 = ordenador . memoria ;
}
// RAMs for 128K/+2 mode, and +2A/+3 in normal mode
ordenador . block1 = ordenador . memoria + 131072 ; // page 5 minus 16384
ordenador . block2 = ordenador . memoria + 65536 ; // page 2 minus 32768
ram = 1 + ( ( unsigned int ) ( ordenador . mport1 & 0x07 ) ) ; // RAM page for block3 plus 1
ordenador . block3 = ordenador . memoria + ( 16384 * ram ) ; // page n minus 49152
}
/* Paints the spectrum screen during the TSTADOS tstates that the Z80 used
to execute last instruction */
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inline void show_screen ( int tstados ) {
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static unsigned char temporal , temporal3 , ink , paper , fflash , tmp2 ;
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ordenador . tstados_counter + = tstados ;
ordenador . cicles_counter + = tstados ;
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if ( curr_frames < jump_frames ) { //Jump the frame drawing
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if ( ordenador . tstados_counter > = ordenador . tstatodos_frame ) {
ordenador . tstados_counter - = ordenador . tstatodos_frame ;
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ordenador . interr = 1 ;
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if ( ( ordenador . turbo_state = = 0 ) | | ( ( curr_frames % 7 = = 0 ) & & ( curr_frames ) ) ) ordenador . readkeyboard = 1 ;
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curr_frames + + ;
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if ( ordenador . tape_start_countdwn = = 1 ) ordenador . tape_stop = 0 ; //Autoplay
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if ( ( ordenador . tape_start_countdwn > 0 ) & & ( ordenador . stop_tape_start_countdown = = 0 ) ) ordenador . tape_start_countdwn - - ;
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if ( ordenador . pause_fastload_countdwn > 0 ) ordenador . pause_fastload_countdwn - - ;
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}
return ;
}
fflash = 0 ; // flash flag
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while ( ordenador . tstados_counter > 3 ) {
ordenador . tstados_counter - = 4 ;
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//test if current pixel is outside visible area
if ( ( ordenador . currline > = ordenador . first_line ) & & ( ordenador . currline < ordenador . last_line ) & &
( ordenador . currpix > 15 ) & & ( ordenador . currpix < 336 ) )
{
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// test if current pixel is for border or for user area
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if ( ( ordenador . currline < ordenador . upper_border_line ) | | ( ordenador . currline > = ordenador . lower_border_line )
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| | ( ordenador . currpix < 48 ) | | ( ordenador . currpix > 303 ) ) {
// is border
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
ordenador . contended_zone = 0 ;
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if ( ordenador . ulaplus ) {
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paint_pixels ( 255 , ordenador . border + 24 , 0 , 1 ) ; // paint 8 pixels with BORDER color
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} else {
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paint_pixels ( 255 , ordenador . border , 0 , 1 ) ; // paint 8 pixels with BORDER color
2012-04-15 20:16:37 +02:00
}
ordenador . bus_value = 255 ;
} else {
// is user area. We search for ink and paper colours
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
ordenador . contended_zone = 1 ;
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temporal = ordenador . memoria [ ( * ordenador . p_translt2 ) + ordenador . video_offset ] ; // attributes
ordenador . bus_value = temporal ;
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ink = temporal & 0x07 ; // ink colour
paper = ( temporal > > 3 ) & 0x07 ; // paper colour
if ( ordenador . ulaplus ) {
tmp2 = 0x10 + ( ( temporal > > 2 ) & 0x30 ) ;
ink + = tmp2 ;
paper + = 8 + tmp2 ;
} else {
if ( temporal & 0x40 ) { // bright flag?
ink + = 8 ;
paper + = 8 ;
}
fflash = temporal & 0x80 ; // flash flag
}
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
temporal3 = ordenador . memoria [ ( * ordenador . p_translt ) + ordenador . video_offset ] ; // bitmap
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ordenador . p_translt + + ;
ordenador . p_translt2 + + ;
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if ( ( fflash ) & & ( ordenador . flash ) )
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paint_pixels ( temporal3 , paper , ink , ( ! ordenador . vk_is_active ) | | ( ordenador . currline > ordenador . last_line_kb ) | | ( ordenador . currline < ordenador . first_line_kb ) ) ; // if FLASH, invert PAPER and INK
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else
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paint_pixels ( temporal3 , ink , paper , ( ! ordenador . vk_is_active ) | | ( ordenador . currline > ordenador . last_line_kb ) | | ( ordenador . currline < ordenador . first_line_kb ) ) ;
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}
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}
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//Update pixel position
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ordenador . currpix + = 8 ;
if ( ordenador . currpix > ordenador . pixancho ) {
ordenador . currpix = 0 ;
ordenador . currline + + ;
if ( ordenador . currline > ordenador . first_line ) { // ordenador.first_line)
ordenador . pixel + = ordenador . next_line ; // ordenador.next_line;
}
}
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//End of frame
if ( ( ordenador . currline > ordenador . pixalto ) & & ( ordenador . currpix > 63 ) ) {
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ordenador . currpix = 64 ;
if ( ordenador . osd_time ) {
ordenador . osd_time - - ;
if ( ordenador . osd_time = = 0 ) {
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//ordenador.tab_extended=0;
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ordenador . esc_again = 0 ;
}
if ( ordenador . osd_time )
print_string ( ordenador . screenbuffer , ordenador . osd_text , - 1 , 450 , 12 , 0 , ordenador . screen_width ) ;
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/*else {
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if ( ordenador . zaurus_mini = = 0 )
print_string ( ordenador . screenbuffer , " " , - 1 , 450 , 12 , 0 , ordenador . screen_width ) ;
else
print_string ( ordenador . screenbuffer , " " , - 1 , 450 , 12 , 0 , ordenador . screen_width ) ;
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} */
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}
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if ( ordenador . tape_start_countdwn = = 1 ) ordenador . tape_stop = 0 ; //Autoplay
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if ( ( ordenador . tape_start_countdwn > 0 ) & & ( ordenador . stop_tape_start_countdown = = 0 ) ) ordenador . tape_start_countdwn - - ;
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if ( ordenador . pause_fastload_countdwn > 0 ) ordenador . pause_fastload_countdwn - - ;
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if ( ordenador . mustlock ) {
SDL_UnlockSurface ( ordenador . screen ) ;
SDL_Flip ( ordenador . screen ) ;
SDL_LockSurface ( ordenador . screen ) ;
} else {
SDL_Flip ( ordenador . screen ) ;
}
curr_frames = 0 ;
ordenador . currline = 0 ;
ordenador . interr = 1 ;
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ordenador . readkeyboard = 1 ;
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ordenador . cicles_counter = 0 ;
ordenador . pixel = ( ( unsigned char * ) ( ordenador . screen - > pixels ) ) + ordenador . init_line ; // +ordenador.init_line;
ordenador . p_translt = ordenador . translate ;
ordenador . p_translt2 = ordenador . translate2 ;
ordenador . contador_flash + + ;
if ( ordenador . contador_flash = = 16 ) {
ordenador . flash = 1 - ordenador . flash ;
ordenador . contador_flash = 0 ;
}
}
}
}
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//Write the screen from 14339 state for 48K and from 14365 for 128k
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inline void show_screen_precision ( int tstados ) {
static unsigned char temporal , temporal2 , temporal_1 , temporal2_1 , temporal3 , ink , paper , fflash , tmp2 ;
ordenador . tstados_counter + = tstados ;
if ( curr_frames < jump_frames ) { //Jump the frame drawing
if ( ordenador . tstados_counter > = ordenador . tstatodos_frame ) {
ordenador . tstados_counter - = ordenador . tstatodos_frame ;
ordenador . interr = 1 ;
ordenador . readkeyboard = 1 ;
curr_frames + + ;
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if ( ordenador . tape_start_countdwn = = 1 ) ordenador . tape_stop = 0 ; //Autoplay
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if ( ( ordenador . tape_start_countdwn > 0 ) & & ( ordenador . stop_tape_start_countdown = = 0 ) ) ordenador . tape_start_countdwn - - ;
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if ( ordenador . pause_fastload_countdwn > 0 ) ordenador . pause_fastload_countdwn - - ;
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}
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//if (ordenador.tstados_counter > 31) ordenador.interr = 0;
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return ;
}
while ( ordenador . tstados_counter > 0 ) {
ordenador . tstados_counter - - ;
//test if current pixel is outside visible area
if ( ( ordenador . currline > = ordenador . first_line ) & & ( ordenador . currline < ordenador . last_line ) & &
( ordenador . currpix > 15 ) & & ( ordenador . currpix < 336 ) )
{
ordenador . pixels_word = ordenador . currpix % 16 ;
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ordenador . pixels_octect = ordenador . pixels_word & 0x7 ;
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// test if current pixel is for border or for user area
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2012-07-29 10:39:21 +02:00
if ( ( ordenador . currline < ordenador . upper_border_line ) | | ( ordenador . currline > = ordenador . lower_border_line )
| | ( ordenador . currpix < 48 ) | | ( ordenador . currpix > 303 ) ) {
// is border
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if ( ordenador . pixels_octect = = 0 ) ordenador . border_sampled = ordenador . border ;
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if ( ordenador . ulaplus ) {
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paint_pixels_precision ( 255 , ordenador . border_sampled + 24 , 0 , 1 ) ; // paint 2 pixels with BORDER color
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} else {
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paint_pixels_precision ( 255 , ordenador . border_sampled , 0 , 1 ) ; // paint 2 pixels with BORDER color
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}
ordenador . bus_value = 255 ;
if ( ( ordenador . currline = = ordenador . upper_border_line ) & & ( ordenador . currpix = = 46 ) )
{
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temporal = ordenador . memoria [ ( * ordenador . p_translt2 ) + ordenador . video_offset ] ; // attributes first byte
temporal2 = ordenador . memoria [ ( * ordenador . p_translt ) + ordenador . video_offset ] ; // bitmap first byte
temporal_1 = ordenador . memoria [ ( * ( ordenador . p_translt2 + 1 ) ) + ordenador . video_offset ] ; // attributes second byte
temporal2_1 = ordenador . memoria [ ( * ( ordenador . p_translt + 1 ) ) + ordenador . video_offset ] ; // bitmap second byte
if ( ( ordenador . fetch_state = = 2 ) & & ( ( procesador . I & 0xC0 ) = = 0x40 ) ) {
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temporal2 = ordenador . memoria [ ( ( ( * ordenador . p_translt ) + ordenador . video_offset ) & 0xFFFFFF80 ) + ( procesador . R & 0x7F ) ] ; // bitmap with snow first byte
temporal = ordenador . memoria [ ( ( ( * ordenador . p_translt2 ) + ordenador . video_offset ) & 0xFFFFFF80 ) + ( procesador . R & 0x7F ) ] ; // attributes with snow first byte
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}
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ordenador . p_translt + = 2 ;
ordenador . p_translt2 + = 2 ;
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2012-07-29 10:39:21 +02:00
ordenador . bus_value = temporal2 ;
}
} else {
// is user area. We search for ink and paper colours
switch ( ordenador . pixels_word )
{
case 0 : //start of first byte
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ink = temporal & 0x07 ; // ink colour
paper = ( temporal > > 3 ) & 0x07 ; // paper colour
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if ( ordenador . ulaplus ) {
tmp2 = 0x10 + ( ( temporal > > 2 ) & 0x30 ) ;
ink + = tmp2 ;
paper + = 8 + tmp2 ;
} else {
if ( temporal & 0x40 ) { // bright flag?
ink + = 8 ;
paper + = 8 ;
}
fflash = temporal & 0x80 ; // flash flag
}
temporal3 = temporal2 ; // bitmap
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//Floating bus
if ( ( ordenador . currpix < 295 ) & & ( ordenador . mode128k ! = 3 ) ) //no floating bus and snow effect in +3
{
// attributes first byte
ordenador . bus_value = temporal ;
}
break ;
case 2 :
//Floating bus
if ( ( ordenador . currpix < 295 ) & & ( ordenador . mode128k ! = 3 ) ) //no floating bus and snow effect in +3
{
// Snow Effect
if ( ( ordenador . fetch_state = = 2 ) & & ( ( procesador . I & 0xC0 ) = = 0x40 ) ) {
temporal2_1 = ordenador . memoria [ ( ( * ( ordenador . p_translt - 1 ) + ordenador . video_offset ) & 0xFFFFFF80 ) + ( ( ( * ( ordenador . p_translt - 2 ) ) + ordenador . video_offset ) & 0x7F ) ] ; // bitmap with snow second byte
temporal_1 = ordenador . memoria [ ( ( * ( ordenador . p_translt2 - 1 ) + ordenador . video_offset ) & 0xFFFFFF80 ) + ( ( ( * ( ordenador . p_translt2 - 2 ) ) + ordenador . video_offset ) & 0x7F ) ] ; // attributes with snow second byte
}
// bitmap second byte
ordenador . bus_value = temporal2_1 ;
}
break ;
case 4 :
//Floating bus
if ( ( ordenador . currpix < 295 ) & & ( ordenador . mode128k ! = 3 ) ) //no floating bus and snow effect in +3
{
// attributes second byte
ordenador . bus_value = temporal_1 ;
}
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break ;
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case 6 :
ordenador . bus_value = 255 ;
break ;
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case 8 : //start of second byte
ink = temporal_1 & 0x07 ; // ink colour
paper = ( temporal_1 > > 3 ) & 0x07 ; // paper colour
if ( ordenador . ulaplus ) {
tmp2 = 0x10 + ( ( temporal_1 > > 2 ) & 0x30 ) ;
ink + = tmp2 ;
paper + = 8 + tmp2 ;
} else {
if ( temporal_1 & 0x40 ) { // bright flag?
ink + = 8 ;
paper + = 8 ;
}
fflash = temporal_1 & 0x80 ; // flash flag
}
temporal3 = temporal2_1 ; // bitmap
break ;
case 14 : //sample the memory
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temporal = ordenador . memoria [ ( * ordenador . p_translt2 ) + ordenador . video_offset ] ; // attributes first byte
temporal2 = ordenador . memoria [ ( * ordenador . p_translt ) + ordenador . video_offset ] ; // bitmap first byte
temporal_1 = ordenador . memoria [ ( * ( ordenador . p_translt2 + 1 ) ) + ordenador . video_offset ] ; // attributes second byte
temporal2_1 = ordenador . memoria [ ( * ( ordenador . p_translt + 1 ) ) + ordenador . video_offset ] ; // bitmap second byte
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2012-08-11 10:31:00 +02:00
//Floating bus
if ( ( ordenador . currpix < 295 ) & & ( ordenador . mode128k ! = 3 ) ) //no floating bus and snow effect in +3
{
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// Snow Effect
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if ( ( ordenador . fetch_state = = 2 ) & & ( ( procesador . I & 0xC0 ) = = 0x40 ) ) {
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temporal2 = ordenador . memoria [ ( ( ( * ( ordenador . p_translt ) ) + ( ordenador . video_offset ) ) & 0xFFFFFF80 ) + ( procesador . R & 0x7F ) ] ; // bitmap with snow first byte
temporal = ordenador . memoria [ ( ( ( * ( ordenador . p_translt2 ) ) + ( ordenador . video_offset ) ) & 0xFFFFFF80 ) + ( procesador . R & 0x7F ) ] ; // attributes with snow first byte
}
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// bitmap first byte
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ordenador . bus_value = temporal2 ;
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}
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ordenador . p_translt + = 2 ;
ordenador . p_translt2 + = 2 ;
break ;
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}
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if ( ( fflash ) & & ( ordenador . flash ) )
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paint_pixels_precision ( temporal3 , paper , ink , ( ! ordenador . vk_is_active ) | | ( ordenador . currline > ordenador . last_line_kb ) | | ( ordenador . currline < ordenador . first_line_kb ) ) ; // if FLASH, invert PAPER and INK
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else
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paint_pixels_precision ( temporal3 , ink , paper , ( ! ordenador . vk_is_active ) | | ( ordenador . currline > ordenador . last_line_kb ) | | ( ordenador . currline < ordenador . first_line_kb ) ) ;
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}
}
//Update pixel position
ordenador . cicles_counter + + ;
ordenador . currpix + = 2 ;
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if ( ordenador . fetch_state ) ordenador . fetch_state - - ;
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if ( ordenador . currpix > ordenador . pixancho ) {
ordenador . currpix = 0 ;
ordenador . currline + + ;
if ( ordenador . currline > ordenador . first_line ) { // ordenador.first_line)
ordenador . pixel + = ordenador . next_line ; // ordenador.next_line;
}
}
//End of frame
if ( ( ordenador . currline > ordenador . pixalto ) & & ( ordenador . currpix > ordenador . start_screen ) ) {
if ( ordenador . osd_time ) {
ordenador . osd_time - - ;
if ( ordenador . osd_time = = 0 ) {
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//ordenador.tab_extended=0;
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ordenador . esc_again = 0 ;
}
if ( ordenador . osd_time )
print_string ( ordenador . screenbuffer , ordenador . osd_text , - 1 , 450 , 12 , 0 , ordenador . screen_width ) ;
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/*else {
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if ( ordenador . zaurus_mini = = 0 )
print_string ( ordenador . screenbuffer , " " , - 1 , 450 , 12 , 0 , ordenador . screen_width ) ;
else
print_string ( ordenador . screenbuffer , " " , - 1 , 450 , 12 , 0 , ordenador . screen_width ) ;
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} */
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}
2013-02-09 08:41:56 +01:00
2013-03-06 23:37:42 +01:00
if ( ordenador . tape_start_countdwn = = 1 ) ordenador . tape_stop = 0 ; //Autoplay
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2013-03-09 11:00:42 +01:00
if ( ( ordenador . tape_start_countdwn > 0 ) & & ( ordenador . stop_tape_start_countdown = = 0 ) ) ordenador . tape_start_countdwn - - ;
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if ( ordenador . pause_fastload_countdwn > 0 ) ordenador . pause_fastload_countdwn - - ;
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if ( ordenador . mustlock ) {
SDL_UnlockSurface ( ordenador . screen ) ;
SDL_Flip ( ordenador . screen ) ;
SDL_LockSurface ( ordenador . screen ) ;
} else {
SDL_Flip ( ordenador . screen ) ;
}
curr_frames = 0 ;
ordenador . currline = 0 ;
ordenador . interr = 1 ;
ordenador . readkeyboard = 1 ;
ordenador . cicles_counter = 0 ;
ordenador . pixel = ( ( unsigned char * ) ( ordenador . screen - > pixels ) ) + ordenador . init_line ; // +ordenador.init_line;
ordenador . p_translt = ordenador . translate ;
ordenador . p_translt2 = ordenador . translate2 ;
ordenador . contador_flash + + ;
if ( ordenador . contador_flash = = 16 ) {
ordenador . flash = 1 - ordenador . flash ;
ordenador . contador_flash = 0 ;
}
}
//End of interrupt
if ( ordenador . cicles_counter = = 32 ) ordenador . interr = 0 ;
}
}
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2013-01-16 21:07:44 +01:00
inline void paint_pixels ( unsigned char octet , unsigned char ink , unsigned char paper , unsigned char draw ) {
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static int bucle , valor , * p ;
static unsigned char mask ;
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mask = 0x80 ;
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for ( bucle = 0 ; bucle < 8 ; bucle + + )
{
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if ( draw )
{
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valor = ( octet & mask ) ? ( int ) ink : ( int ) paper ;
p = ( colors + valor ) ;
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paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel ) ;
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switch ( ordenador . npixels )
{
case 2 :
ordenador . pixel + = ordenador . next_pixel ;
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel ) ;
break ;
case 4 :
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel + ordenador . next_scanline ) ;
ordenador . pixel + = ordenador . next_pixel ;
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel ) ;
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel + ordenador . next_scanline ) ;
break ;
default :
break ;
}
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}
else
{
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switch ( ordenador . npixels )
{
case 2 :
ordenador . pixel + = ordenador . next_pixel ;
break ;
case 4 :
ordenador . pixel + = ordenador . next_pixel ;
break ;
default :
break ;
}
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}
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ordenador . pixel + = ordenador . next_pixel ;
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mask = ( ( mask > > 1 ) & 0x7F ) ;
}
}
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inline void paint_pixels_precision ( unsigned char octet , unsigned char ink , unsigned char paper , unsigned char draw ) {
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static int bucle , valor , * p ;
static unsigned char mask ;
if ( ordenador . pixels_octect = = 0 ) mask = 0x80 ;
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for ( bucle = 0 ; bucle < 2 ; bucle + + )
{
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if ( draw )
{
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valor = ( octet & mask ) ? ( int ) ink : ( int ) paper ;
p = ( colors + valor ) ;
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paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel ) ;
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switch ( ordenador . npixels )
{
case 2 :
ordenador . pixel + = ordenador . next_pixel ;
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel ) ;
break ;
case 4 :
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel + ordenador . next_scanline ) ;
ordenador . pixel + = ordenador . next_pixel ;
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel ) ;
paint_one_pixel ( ( unsigned char * ) p , ordenador . pixel + ordenador . next_scanline ) ;
break ;
default :
break ;
}
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}
else
{
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switch ( ordenador . npixels )
{
case 2 :
ordenador . pixel + = ordenador . next_pixel ;
break ;
case 4 :
ordenador . pixel + = ordenador . next_pixel ;
break ;
default :
break ;
}
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}
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ordenador . pixel + = ordenador . next_pixel ;
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mask = ( ( mask > > 1 ) & 0x7F ) ;
}
}
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# ifdef GEKKO
inline void paint_one_pixel ( unsigned char * colour , unsigned char * address )
{
* ( address + + ) = * ( colour + 2 ) ;
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* ( address + + ) = * ( colour + 3 ) ;
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}
# else
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inline void paint_one_pixel ( unsigned char * colour , unsigned char * address ) {
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# if BYTE_ORDER == LITTLE_ENDIAN
switch ( ordenador . bpp ) {
case 1 :
* address = * colour ;
break ;
case 3 :
* ( address + + ) = * ( colour + + ) ;
case 2 :
* ( address + + ) = * ( colour + + ) ;
* ( address + + ) = * ( colour + + ) ;
break ;
case 4 :
* ( ( unsigned int * ) address ) = * ( ( unsigned int * ) colour ) ;
break ;
}
# else //BIG ENDIAN
switch ( ordenador . bpp ) {
case 1 :
* address = * ( colour + 3 ) ;
break ;
case 3 :
* ( address + + ) = * ( colour + 1 ) ;
case 2 :
* ( address + + ) = * ( colour + 2 ) ;
* ( address + + ) = * ( colour + 3 ) ;
break ;
case 4 :
* ( ( unsigned int * ) address ) = * ( ( unsigned int * ) colour ) ;
break ;
}
# endif
}
2012-08-11 10:31:00 +02:00
# endif
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// Read the keyboard and stores the flags
inline void read_keyboard ( ) {
unsigned int temporal_io ;
SDL_Event evento , * pevento ;
enum joystate_x { JOY_CENTER_X , JOY_LEFT , JOY_RIGHT } ;
enum joystate_y { JOY_CENTER_Y , JOY_UP , JOY_DOWN } ;
2012-04-29 14:55:59 +02:00
int joy_axis_x [ 2 ] , joy_axis_y [ 2 ] , joy_n , joybutton_n ;
2012-05-06 12:37:14 +02:00
unsigned char status_hat [ 2 ] ;
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int fire_on [ 2 ] ;
fire_on [ 0 ] = 0 ;
fire_on [ 1 ] = 0 ;
2012-04-15 20:16:37 +02:00
2013-01-05 07:43:46 +01:00
2012-04-15 20:16:37 +02:00
ordenador . k8 = ordenador . k9 = ordenador . k10 = ordenador . k11 =
ordenador . k12 = ordenador . k13 = ordenador . k14 =
ordenador . k15 = 0 ;
ordenador . jk = 0 ;
2012-04-20 23:35:00 +02:00
pevento = & evento ;
SDL_PollEvent ( & evento ) ;
if ( pevento - > type = = SDL_QUIT ) {
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
printf ( " SDL_QUIT event \n " ) ;
salir = 0 ;
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return ;
}
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SDL_JoystickUpdate ( ) ;
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2013-01-16 21:07:44 +01:00
if ( SDL_JoystickGetButton ( ordenador . joystick_sdl [ 0 ] , 6 ) | | //Wii button "Home"
SDL_JoystickGetButton ( ordenador . joystick_sdl [ 0 ] , 19 ) )
{ if ( ordenador . vk_is_active ) virtkey_ir_deactivate ( ) ; main_menu ( ) ; }
2013-01-05 07:43:46 +01:00
2013-01-16 21:07:44 +01:00
if ( ! ordenador . vk_is_active ) {
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for ( joy_n = 0 ; joy_n < ordenador . joystick_number ; joy_n + + )
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{
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joy_axis_x [ joy_n ] = SDL_JoystickGetAxis ( ordenador . joystick_sdl [ joy_n ] , 0 ) ;
joy_axis_y [ joy_n ] = SDL_JoystickGetAxis ( ordenador . joystick_sdl [ joy_n ] , 1 ) ;
2012-04-15 20:16:37 +02:00
2012-04-29 14:55:59 +02:00
if ( joy_axis_x [ joy_n ] > 16384 ) ordenador . joy_axis_x_state [ joy_n ] = JOY_RIGHT ;
else if ( joy_axis_x [ joy_n ] < - 16384 ) ordenador . joy_axis_x_state [ joy_n ] = JOY_LEFT ;
else ordenador . joy_axis_x_state [ joy_n ] = JOY_CENTER_X ;
if ( joy_axis_y [ joy_n ] > 16384 ) ordenador . joy_axis_y_state [ joy_n ] = JOY_DOWN ;
else if ( joy_axis_y [ joy_n ] < - 16384 ) ordenador . joy_axis_y_state [ joy_n ] = JOY_UP ;
else ordenador . joy_axis_y_state [ joy_n ] = JOY_CENTER_Y ;
for ( joybutton_n = 0 ; joybutton_n < 5 ; joybutton_n + + )
{
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ joybutton_n ] ) ] =
SDL_JoystickGetButton ( ordenador . joystick_sdl [ joy_n ] , joybutton_n ) ;
2012-04-15 20:16:37 +02:00
}
2013-01-05 07:43:46 +01:00
2012-04-29 14:55:59 +02:00
for ( joybutton_n = 7 ; joybutton_n < 18 ; joybutton_n + + )
{
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ joybutton_n ] ) ] =
SDL_JoystickGetButton ( ordenador . joystick_sdl [ joy_n ] , joybutton_n ) ;
2012-05-01 12:10:41 +02:00
}
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if ( ordenador . vk_auto ) { //Check if it is possible to put in the loop
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ 5 ] ) ] =
SDL_JoystickGetButton ( ordenador . joystick_sdl [ joy_n ] , 5 ) ;
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ 18 ] ) ] =
SDL_JoystickGetButton ( ordenador . joystick_sdl [ joy_n ] , 18 ) ;
}
2012-05-01 12:10:41 +02:00
//JOY HAT
2012-05-06 12:37:14 +02:00
status_hat [ joy_n ] = SDL_JoystickGetHat ( ordenador . joystick_sdl [ joy_n ] , 0 ) ;
if ( ! ordenador . joypad_as_joystick [ joy_n ] )
{
2013-01-26 09:10:57 +01:00
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ 19 ] ) ] = ( status_hat [ joy_n ] & SDL_HAT_UP ) ;
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ 20 ] ) ] = ( status_hat [ joy_n ] & SDL_HAT_DOWN ) ;
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ 21 ] ) ] = ( status_hat [ joy_n ] & SDL_HAT_LEFT ) ;
joybutton_matrix [ joy_n ] [ ( ordenador . joybuttonkey [ joy_n ] [ 22 ] ) ] = ( status_hat [ joy_n ] & SDL_HAT_RIGHT ) ;
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}
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}
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}
2012-04-15 20:16:37 +02:00
2012-04-29 14:55:59 +02:00
//Keyboard buffer
2013-01-16 21:07:44 +01:00
if ( countdown_buffer )
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{
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if ( countdown_buffer < 5 )
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{
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joybutton_matrix [ 0 ] [ ( ordenador . keyboard_buffer [ 0 ] [ ordenador . kbd_buffer_pointer + 1 ] ) ] = 0 ;
joybutton_matrix [ 0 ] [ ( ordenador . keyboard_buffer [ 1 ] [ ordenador . kbd_buffer_pointer + 1 ] ) ] = 0 ;
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ordenador . keyboard_buffer [ 0 ] [ ordenador . kbd_buffer_pointer + 1 ] = 0 ;
ordenador . keyboard_buffer [ 1 ] [ ordenador . kbd_buffer_pointer + 1 ] = 0 ;
}
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else
{
joybutton_matrix [ 0 ] [ ( ordenador . keyboard_buffer [ 0 ] [ ordenador . kbd_buffer_pointer + 1 ] ) ] = 1 ;
joybutton_matrix [ 0 ] [ ( ordenador . keyboard_buffer [ 1 ] [ ordenador . kbd_buffer_pointer + 1 ] ) ] = 1 ;
}
2013-01-16 21:07:44 +01:00
countdown_buffer - - ;
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}
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else if ( ordenador . kbd_buffer_pointer )
{
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if ( ordenador . kbd_buffer_pointer < KB_BUFFER_LENGHT )
{
joybutton_matrix [ 0 ] [ ( ordenador . keyboard_buffer [ 0 ] [ ordenador . kbd_buffer_pointer ] ) ] = 1 ;
joybutton_matrix [ 0 ] [ ( ordenador . keyboard_buffer [ 1 ] [ ordenador . kbd_buffer_pointer ] ) ] = 1 ;
2012-04-29 14:55:59 +02:00
2013-01-16 21:07:44 +01:00
ordenador . kbd_buffer_pointer - - ;
countdown_buffer = 8 ;
}
else
{
ordenador . kbd_buffer_pointer - - ;
countdown_buffer = 0 ;
}
}
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temporal_io = ( unsigned int ) pevento - > key . keysym . sym ;
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if ( pevento - > type = = SDL_KEYDOWN )
switch ( temporal_io ) {
case SDLK_ESCAPE : // to exit from the emulator
if ( ordenador . esc_again = = 0 ) {
ordenador . esc_again = 1 ;
strcpy ( ordenador . osd_text , " ESC again to exit " ) ;
ordenador . osd_time = 100 ;
} else
salir = 0 ;
return ;
break ;
case SDLK_F1 :
help_menu ( ) ; // shows the help menu
break ;
case SDLK_F2 :
case SDLK_F3 :
case SDLK_F4 :
case SDLK_F7 :
case SDLK_F8 :
launch_menu ( temporal_io ) ;
break ;
case SDLK_F5 : // STOP tape
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//if ((ordenador.tape_fast_load == 0))
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ordenador . tape_stop = 1 ;
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ordenador . tape_stop_fast = 1 ;
ordenador . stop_tape_start_countdown = 1 ;
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break ;
case SDLK_F6 : // PLAY tape
2013-03-09 11:00:42 +01:00
if ( ordenador . tape_fast_load = = 0 )
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ordenador . tape_stop = 0 ;
2013-03-09 11:00:42 +01:00
ordenador . tape_stop_fast = 0 ;
ordenador . stop_tape_start_countdown = 0 ;
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break ;
case SDLK_F9 :
//Emulate load ""
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countdown_buffer = 8 ;
2013-02-16 13:09:54 +01:00
switch ( ordenador . mode128k )
{
case 4 : //Spanish 128k
ordenador . keyboard_buffer [ 0 ] [ 8 ] = SDLK_l ;
ordenador . keyboard_buffer [ 1 ] [ 8 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 7 ] = SDLK_o ;
ordenador . keyboard_buffer [ 1 ] [ 7 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 6 ] = SDLK_a ;
ordenador . keyboard_buffer [ 1 ] [ 6 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 5 ] = SDLK_d ;
ordenador . keyboard_buffer [ 1 ] [ 5 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 4 ] = SDLK_p ; //"
ordenador . keyboard_buffer [ 1 ] [ 4 ] = SDLK_LCTRL ;
ordenador . keyboard_buffer [ 0 ] [ 3 ] = SDLK_p ; //"
ordenador . keyboard_buffer [ 1 ] [ 3 ] = SDLK_LCTRL ;
ordenador . keyboard_buffer [ 0 ] [ 2 ] = SDLK_RETURN ; // Return
ordenador . keyboard_buffer [ 1 ] [ 2 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 1 ] = SDLK_F6 ; //F6 - play
ordenador . keyboard_buffer [ 1 ] [ 1 ] = 0 ;
ordenador . kbd_buffer_pointer = 8 ;
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break ;
2013-02-16 13:09:54 +01:00
case 3 : //+3
case 2 : //+2
case 1 : //128k
ordenador . kbd_buffer_pointer = 2 ;
if ( ordenador . mport1 & 0x10 ) //ROM 48k
{
ordenador . keyboard_buffer [ 0 ] [ 5 ] = SDLK_j ; //Load
ordenador . keyboard_buffer [ 1 ] [ 5 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 4 ] = SDLK_p ; //"
ordenador . keyboard_buffer [ 1 ] [ 4 ] = SDLK_LCTRL ;
ordenador . keyboard_buffer [ 0 ] [ 3 ] = SDLK_p ; //"
ordenador . keyboard_buffer [ 1 ] [ 3 ] = SDLK_LCTRL ;
ordenador . kbd_buffer_pointer = 5 ;
}
ordenador . keyboard_buffer [ 0 ] [ 2 ] = SDLK_RETURN ; // Return
ordenador . keyboard_buffer [ 1 ] [ 2 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 1 ] = SDLK_F6 ; //F6 - play
ordenador . keyboard_buffer [ 1 ] [ 1 ] = 0 ;
break ;
case 0 : //48k
default :
ordenador . keyboard_buffer [ 0 ] [ 5 ] = SDLK_j ; //Load
ordenador . keyboard_buffer [ 1 ] [ 5 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 4 ] = SDLK_p ; //"
ordenador . keyboard_buffer [ 1 ] [ 4 ] = SDLK_LCTRL ;
ordenador . keyboard_buffer [ 0 ] [ 3 ] = SDLK_p ; //"
ordenador . keyboard_buffer [ 1 ] [ 3 ] = SDLK_LCTRL ;
ordenador . keyboard_buffer [ 0 ] [ 2 ] = SDLK_RETURN ; // Return
ordenador . keyboard_buffer [ 1 ] [ 2 ] = 0 ;
ordenador . keyboard_buffer [ 0 ] [ 1 ] = SDLK_F6 ; //F6
ordenador . keyboard_buffer [ 1 ] [ 1 ] = 0 ;
ordenador . kbd_buffer_pointer = 5 ;
break ;
}
break ;
2012-04-15 20:16:37 +02:00
case SDLK_F10 : // Reset emulator
ResetComputer ( ) ;
break ;
case SDLK_F11 : // lower volume
2012-05-11 20:07:17 +02:00
if ( ordenador . volume > 0 )
set_volume ( ordenador . volume - 1 ) ;
sprintf ( ordenador . osd_text , " Volume: %d " , ordenador . volume ) ;
2012-04-15 20:16:37 +02:00
ordenador . osd_time = 50 ;
break ;
case SDLK_F12 : // upper volume
2012-05-11 20:07:17 +02:00
set_volume ( ordenador . volume + 1 ) ;
sprintf ( ordenador . osd_text , " Volume: %d " , ordenador . volume ) ;
2012-04-15 20:16:37 +02:00
ordenador . osd_time = 50 ;
break ;
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
case SDLK_MENU : //Call FBZX wii menu
if ( ordenador . vk_is_active ) virtkey_ir_deactivate ( ) ;
main_menu ( ) ;
break ;
case SDLK_RCTRL : //Activate virtual keyboard
if ( ! ordenador . vk_auto )
{ if ( ! ordenador . vk_is_active ) virtkey_ir_activate ( ) ; else virtkey_ir_deactivate ( ) ; }
break ;
2012-04-15 20:16:37 +02:00
}
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
2012-04-15 20:16:37 +02:00
// reorder joystick if screen is rotated
if ( ordenador . zaurus_mini = = 2 ) {
switch ( temporal_io ) {
case SDLK_UP :
temporal_io = SDLK_LEFT ;
break ;
case SDLK_LEFT :
temporal_io = SDLK_DOWN ;
break ;
case SDLK_DOWN :
temporal_io = SDLK_RIGHT ;
break ;
case SDLK_RIGHT :
temporal_io = SDLK_UP ;
break ;
}
}
2012-04-29 14:55:59 +02:00
for ( joy_n = 0 ; joy_n < ordenador . joystick_number ; joy_n + + )
2012-05-06 12:37:14 +02:00
if ( ! ordenador . joypad_as_joystick [ joy_n ] )
{ //No Joypad
2012-04-29 14:55:59 +02:00
switch ( ordenador . joystick [ joy_n ] ) {
2012-04-15 20:16:37 +02:00
case 0 : // cursor
2012-05-19 08:00:08 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( joybutton_matrix [ joy_n ] [ SDLK_UP ] ) ) ordenador . k12 | = 8 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( joybutton_matrix [ joy_n ] [ SDLK_DOWN ] ) ) ordenador . k12 | = 16 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_RIGHT ] ) ) ordenador . k12 | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_LEFT ] ) ) ordenador . k11 | = 16 ;
2012-05-01 12:10:41 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k12 | = 1 ; fire_on [ joy_n ] = 1 ; } //fire button
2012-04-15 20:16:37 +02:00
break ;
case 1 : //Kempston
2012-05-19 08:00:08 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( joybutton_matrix [ joy_n ] [ SDLK_UP ] ) ) ordenador . jk | = 8 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( joybutton_matrix [ joy_n ] [ SDLK_DOWN ] ) ) ordenador . jk | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_RIGHT ] ) ) ordenador . jk | = 1 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_LEFT ] ) ) ordenador . jk | = 2 ;
2012-05-01 12:10:41 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . jk | = 16 ; fire_on [ joy_n ] = 1 ; } //fire button
2012-04-15 20:16:37 +02:00
break ;
case 2 : // sinclair 1
2012-05-19 08:00:08 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( joybutton_matrix [ joy_n ] [ SDLK_UP ] ) ) ordenador . k11 | = 8 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( joybutton_matrix [ joy_n ] [ SDLK_DOWN ] ) ) ordenador . k11 | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_RIGHT ] ) ) ordenador . k11 | = 2 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_LEFT ] ) ) ordenador . k11 | = 1 ;
2012-05-01 12:10:41 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k11 | = 16 ; fire_on [ joy_n ] = 1 ; } //fire button
2012-04-15 20:16:37 +02:00
break ;
case 3 : // sinclair 2
2012-05-19 08:00:08 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( joybutton_matrix [ joy_n ] [ SDLK_UP ] ) ) ordenador . k12 | = 2 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( joybutton_matrix [ joy_n ] [ SDLK_DOWN ] ) ) ordenador . k12 | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_RIGHT ] ) ) ordenador . k12 | = 8 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_LEFT ] ) ) ordenador . k12 | = 16 ;
2012-05-01 12:10:41 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k12 | = 1 ; fire_on [ joy_n ] = 1 ; } //fire button
2012-04-15 20:16:37 +02:00
break ;
2013-02-16 13:09:54 +01:00
case 4 : // QAOP
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( joybutton_matrix [ joy_n ] [ SDLK_UP ] ) ) ordenador . k10 | = 1 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( joybutton_matrix [ joy_n ] [ SDLK_DOWN ] ) ) ordenador . k9 | = 1 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_RIGHT ] ) ) ordenador . k13 | = 1 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( joybutton_matrix [ joy_n ] [ SDLK_LEFT ] ) ) ordenador . k13 | = 2 ;
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k15 | = 1 ; fire_on [ joy_n ] = 1 ; } //fire button
break ;
2012-04-15 20:16:37 +02:00
}
2012-05-06 12:37:14 +02:00
}
else
{ //Joypad as Joystick
switch ( ordenador . joystick [ joy_n ] ) {
case 0 : // cursor
2012-06-09 09:17:46 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( status_hat [ joy_n ] & SDL_HAT_UP ) ) ordenador . k12 | = 8 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( status_hat [ joy_n ] & SDL_HAT_DOWN ) ) ordenador . k12 | = 16 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( status_hat [ joy_n ] & SDL_HAT_RIGHT ) ) ordenador . k12 | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( status_hat [ joy_n ] & SDL_HAT_LEFT ) ) ordenador . k11 | = 16 ;
2012-05-06 12:37:14 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k12 | = 1 ; fire_on [ joy_n ] = 1 ; } //fire button
break ;
case 1 : //Kempston
2012-06-09 09:17:46 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( status_hat [ joy_n ] & SDL_HAT_UP ) ) ordenador . jk | = 8 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( status_hat [ joy_n ] & SDL_HAT_DOWN ) ) ordenador . jk | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( status_hat [ joy_n ] & SDL_HAT_RIGHT ) ) ordenador . jk | = 1 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( status_hat [ joy_n ] & SDL_HAT_LEFT ) ) ordenador . jk | = 2 ;
2012-05-06 12:37:14 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . jk | = 16 ; fire_on [ joy_n ] = 1 ; } //fire button
break ;
case 2 : // sinclair 1
2012-06-09 09:17:46 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( status_hat [ joy_n ] & SDL_HAT_UP ) ) ordenador . k11 | = 8 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( status_hat [ joy_n ] & SDL_HAT_DOWN ) ) ordenador . k11 | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( status_hat [ joy_n ] & SDL_HAT_RIGHT ) ) ordenador . k11 | = 2 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( status_hat [ joy_n ] & SDL_HAT_LEFT ) ) ordenador . k11 | = 1 ;
2012-05-06 12:37:14 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k11 | = 16 ; fire_on [ joy_n ] = 1 ; } //fire button
break ;
case 3 : // sinclair 2
2012-06-09 09:17:46 +02:00
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( status_hat [ joy_n ] & SDL_HAT_UP ) ) ordenador . k12 | = 2 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( status_hat [ joy_n ] & SDL_HAT_DOWN ) ) ordenador . k12 | = 4 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( status_hat [ joy_n ] & SDL_HAT_RIGHT ) ) ordenador . k12 | = 8 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( status_hat [ joy_n ] & SDL_HAT_LEFT ) ) ordenador . k12 | = 16 ;
2012-05-06 12:37:14 +02:00
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k12 | = 1 ; fire_on [ joy_n ] = 1 ; } //fire button
break ;
2013-02-16 13:09:54 +01:00
case 4 : // QAOP
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_UP ) | | ( status_hat [ joy_n ] & SDL_HAT_UP ) ) ordenador . k10 | = 1 ;
if ( ( ordenador . joy_axis_y_state [ joy_n ] = = JOY_DOWN ) | | ( status_hat [ joy_n ] & SDL_HAT_DOWN ) ) ordenador . k9 | = 1 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_RIGHT ) | | ( status_hat [ joy_n ] & SDL_HAT_RIGHT ) ) ordenador . k13 | = 1 ;
if ( ( ordenador . joy_axis_x_state [ joy_n ] = = JOY_LEFT ) | | ( status_hat [ joy_n ] & SDL_HAT_LEFT ) ) ordenador . k13 | = 2 ;
if ( joybutton_matrix [ joy_n ] [ SDLK_LALT ] ) { ordenador . k15 | = 1 ; fire_on [ joy_n ] = 1 ; } //fire button
break ;
2012-05-06 12:37:14 +02:00
}
}
2012-05-01 12:10:41 +02:00
# ifdef GEKKO
//Wiimote Rumble
static Uint32 last_ticks [ 2 ] ;
Uint32 cur_ticks ;
static int rumble_on [ 2 ] ;
static int fire_pressed [ 2 ] ;
for ( joy_n = 0 ; joy_n < ordenador . joystick_number ; joy_n + + )
if ( ordenador . rumble [ joy_n ] )
{
cur_ticks = SDL_GetTicks ( ) ;
if ( fire_on [ joy_n ] & & ! rumble_on [ joy_n ] & & ! fire_pressed [ joy_n ] )
{
WPAD_Rumble ( joy_n , 1 ) ;
last_ticks [ joy_n ] = cur_ticks ;
rumble_on [ joy_n ] = 1 ;
fire_pressed [ joy_n ] = 1 ;
}
if ( ! fire_on [ joy_n ] & & rumble_on [ joy_n ] & & fire_pressed [ joy_n ] )
{
rumble_on [ joy_n ] = 1 ;
fire_pressed [ joy_n ] = 0 ;
}
2012-04-21 12:50:52 +02:00
2012-05-01 12:10:41 +02:00
if ( ( ( cur_ticks - last_ticks [ joy_n ] > 90 ) & & rumble_on [ joy_n ] & & ! fire_pressed [ joy_n ] ) | | ( ! fire_on [ joy_n ] & & ! rumble_on [ joy_n ] & & fire_pressed [ joy_n ] ) )
{
WPAD_Rumble ( joy_n , 0 ) ;
rumble_on [ joy_n ] = 0 ;
fire_pressed [ joy_n ] = 0 ;
}
if ( ( cur_ticks - last_ticks [ joy_n ] > 90 ) & & rumble_on [ joy_n ] & & fire_pressed [ joy_n ] )
{
WPAD_Rumble ( joy_n , 0 ) ;
rumble_on [ joy_n ] = 0 ;
fire_pressed [ joy_n ] = 1 ;
}
}
# endif
if ( ordenador . key [ SDLK_SPACE ] | | joybutton_matrix [ 0 ] [ SDLK_SPACE ] | | joybutton_matrix [ 1 ] [ SDLK_SPACE ] ) ordenador . k15 | = 1 ;
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . key [ SDLK_LCTRL ] | | joybutton_matrix [ 0 ] [ SDLK_LCTRL ] | | joybutton_matrix [ 1 ] [ SDLK_LCTRL ] ) ordenador . k15 | = 2 ; //Symbol shift
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_m ] | | joybutton_matrix [ 0 ] [ SDLK_m ] | | joybutton_matrix [ 1 ] [ SDLK_m ] ) ordenador . k15 | = 4 ;
if ( ordenador . key [ SDLK_n ] | | joybutton_matrix [ 0 ] [ SDLK_n ] | | joybutton_matrix [ 1 ] [ SDLK_n ] ) ordenador . k15 | = 8 ;
if ( ordenador . key [ SDLK_b ] | | joybutton_matrix [ 0 ] [ SDLK_b ] | | joybutton_matrix [ 1 ] [ SDLK_b ] ) ordenador . k15 | = 16 ;
2012-12-30 18:52:21 +01:00
if ( ordenador . key [ SDLK_PERIOD ] ) ordenador . k15 | = 6 ;
if ( ordenador . key [ SDLK_COMMA ] ) ordenador . k15 | = 10 ;
//if (ordenador.key[SDLK_SEMICOLON]|| joybutton_matrix[0][SDLK_SEMICOLON] || joybutton_matrix[1][SDLK_SEMICOLON]) {ordenador.k13|=2; ordenador.k15|=2;}
//if (ordenador.key[SDLK_QUOTEDBL]|| joybutton_matrix[0][SDLK_QUOTEDBL] || joybutton_matrix[1][SDLK_QUOTEDBL]) {ordenador.k13|=1; ordenador.k15|=2;}
2012-04-15 20:16:37 +02:00
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_RETURN ] | | joybutton_matrix [ 0 ] [ SDLK_RETURN ] | | joybutton_matrix [ 1 ] [ SDLK_RETURN ] ) ordenador . k14 | = 1 ;
if ( ordenador . key [ SDLK_l ] | | joybutton_matrix [ 0 ] [ SDLK_l ] | | joybutton_matrix [ 1 ] [ SDLK_l ] ) ordenador . k14 | = 2 ;
if ( ordenador . key [ SDLK_k ] | | joybutton_matrix [ 0 ] [ SDLK_k ] | | joybutton_matrix [ 1 ] [ SDLK_k ] ) ordenador . k14 | = 4 ;
if ( ordenador . key [ SDLK_j ] | | joybutton_matrix [ 0 ] [ SDLK_j ] | | joybutton_matrix [ 1 ] [ SDLK_j ] ) ordenador . k14 | = 8 ;
if ( ordenador . key [ SDLK_h ] | | joybutton_matrix [ 0 ] [ SDLK_h ] | | joybutton_matrix [ 1 ] [ SDLK_h ] ) ordenador . k14 | = 16 ;
2012-04-15 20:16:37 +02:00
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_p ] | | joybutton_matrix [ 0 ] [ SDLK_p ] | | joybutton_matrix [ 1 ] [ SDLK_p ] ) ordenador . k13 | = 1 ;
if ( ordenador . key [ SDLK_o ] | | joybutton_matrix [ 0 ] [ SDLK_o ] | | joybutton_matrix [ 1 ] [ SDLK_o ] ) ordenador . k13 | = 2 ;
if ( ordenador . key [ SDLK_i ] | | joybutton_matrix [ 0 ] [ SDLK_i ] | | joybutton_matrix [ 1 ] [ SDLK_i ] ) ordenador . k13 | = 4 ;
if ( ordenador . key [ SDLK_u ] | | joybutton_matrix [ 0 ] [ SDLK_u ] | | joybutton_matrix [ 1 ] [ SDLK_u ] ) ordenador . k13 | = 8 ;
if ( ordenador . key [ SDLK_y ] | | joybutton_matrix [ 0 ] [ SDLK_y ] | | joybutton_matrix [ 1 ] [ SDLK_y ] ) ordenador . k13 | = 16 ;
if ( ordenador . key [ SDLK_0 ] | | joybutton_matrix [ 0 ] [ SDLK_0 ] | | joybutton_matrix [ 1 ] [ SDLK_0 ] ) ordenador . k12 | = 1 ;
if ( ordenador . key [ SDLK_9 ] | | joybutton_matrix [ 0 ] [ SDLK_9 ] | | joybutton_matrix [ 1 ] [ SDLK_9 ] ) ordenador . k12 | = 2 ;
if ( ordenador . key [ SDLK_8 ] | | joybutton_matrix [ 0 ] [ SDLK_8 ] | | joybutton_matrix [ 1 ] [ SDLK_8 ] ) ordenador . k12 | = 4 ;
if ( ordenador . key [ SDLK_7 ] | | joybutton_matrix [ 0 ] [ SDLK_7 ] | | joybutton_matrix [ 1 ] [ SDLK_7 ] ) ordenador . k12 | = 8 ;
if ( ordenador . key [ SDLK_6 ] | | joybutton_matrix [ 0 ] [ SDLK_6 ] | | joybutton_matrix [ 1 ] [ SDLK_6 ] ) ordenador . k12 | = 16 ;
if ( ordenador . key [ SDLK_BACKSPACE ] | | joybutton_matrix [ 0 ] [ SDLK_BACKSPACE ] | | joybutton_matrix [ 1 ] [ SDLK_BACKSPACE ] ) { ordenador . k12 | = 1 ; ordenador . k8 | = 1 ; }
2012-04-15 20:16:37 +02:00
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_1 ] | | joybutton_matrix [ 0 ] [ SDLK_1 ] | | joybutton_matrix [ 1 ] [ SDLK_1 ] ) ordenador . k11 | = 1 ;
if ( ordenador . key [ SDLK_2 ] | | joybutton_matrix [ 0 ] [ SDLK_2 ] | | joybutton_matrix [ 1 ] [ SDLK_2 ] ) ordenador . k11 | = 2 ;
if ( ordenador . key [ SDLK_3 ] | | joybutton_matrix [ 0 ] [ SDLK_3 ] | | joybutton_matrix [ 1 ] [ SDLK_3 ] ) ordenador . k11 | = 4 ;
if ( ordenador . key [ SDLK_4 ] | | joybutton_matrix [ 0 ] [ SDLK_4 ] | | joybutton_matrix [ 1 ] [ SDLK_4 ] ) ordenador . k11 | = 8 ;
if ( ordenador . key [ SDLK_5 ] | | joybutton_matrix [ 0 ] [ SDLK_5 ] | | joybutton_matrix [ 1 ] [ SDLK_5 ] ) ordenador . k11 | = 16 ;
if ( ordenador . key [ SDLK_q ] | | joybutton_matrix [ 0 ] [ SDLK_q ] | | joybutton_matrix [ 1 ] [ SDLK_q ] ) ordenador . k10 | = 1 ;
if ( ordenador . key [ SDLK_w ] | | joybutton_matrix [ 0 ] [ SDLK_w ] | | joybutton_matrix [ 1 ] [ SDLK_w ] ) ordenador . k10 | = 2 ;
if ( ordenador . key [ SDLK_e ] | | joybutton_matrix [ 0 ] [ SDLK_e ] | | joybutton_matrix [ 1 ] [ SDLK_e ] ) ordenador . k10 | = 4 ;
if ( ordenador . key [ SDLK_r ] | | joybutton_matrix [ 0 ] [ SDLK_r ] | | joybutton_matrix [ 1 ] [ SDLK_r ] ) ordenador . k10 | = 8 ;
if ( ordenador . key [ SDLK_t ] | | joybutton_matrix [ 0 ] [ SDLK_t ] | | joybutton_matrix [ 1 ] [ SDLK_t ] ) ordenador . k10 | = 16 ;
2012-04-15 20:16:37 +02:00
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_a ] | | joybutton_matrix [ 0 ] [ SDLK_a ] | | joybutton_matrix [ 1 ] [ SDLK_a ] ) ordenador . k9 | = 1 ;
if ( ordenador . key [ SDLK_s ] | | joybutton_matrix [ 0 ] [ SDLK_s ] | | joybutton_matrix [ 1 ] [ SDLK_s ] ) ordenador . k9 | = 2 ;
if ( ordenador . key [ SDLK_d ] | | joybutton_matrix [ 0 ] [ SDLK_d ] | | joybutton_matrix [ 1 ] [ SDLK_d ] ) ordenador . k9 | = 4 ;
if ( ordenador . key [ SDLK_f ] | | joybutton_matrix [ 0 ] [ SDLK_f ] | | joybutton_matrix [ 1 ] [ SDLK_f ] ) ordenador . k9 | = 8 ;
if ( ordenador . key [ SDLK_g ] | | joybutton_matrix [ 0 ] [ SDLK_g ] | | joybutton_matrix [ 1 ] [ SDLK_g ] ) ordenador . k9 | = 16 ;
2012-04-15 20:16:37 +02:00
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_RSHIFT ] | | ordenador . key [ SDLK_LSHIFT ] | | joybutton_matrix [ 0 ] [ SDLK_LSHIFT ] | | joybutton_matrix [ 1 ] [ SDLK_LSHIFT ] ) ordenador . k8 | = 1 ; //Caps shift
if ( ordenador . key [ SDLK_z ] | | joybutton_matrix [ 0 ] [ SDLK_z ] | | joybutton_matrix [ 1 ] [ SDLK_z ] ) ordenador . k8 | = 2 ;
if ( ordenador . key [ SDLK_x ] | | joybutton_matrix [ 0 ] [ SDLK_x ] | | joybutton_matrix [ 1 ] [ SDLK_x ] ) ordenador . k8 | = 4 ;
if ( ordenador . key [ SDLK_c ] | | joybutton_matrix [ 0 ] [ SDLK_c ] | | joybutton_matrix [ 1 ] [ SDLK_c ] ) ordenador . k8 | = 8 ;
if ( ordenador . key [ SDLK_v ] | | joybutton_matrix [ 0 ] [ SDLK_v ] | | joybutton_matrix [ 1 ] [ SDLK_v ] ) ordenador . k8 | = 16 ;
2012-05-19 08:00:08 +02:00
if ( ordenador . key [ SDLK_UP ] ) { ordenador . k12 | = 8 ; ordenador . k8 | = 1 ; }
if ( ordenador . key [ SDLK_DOWN ] ) { ordenador . k12 | = 16 ; ordenador . k8 | = 1 ; }
if ( ordenador . key [ SDLK_LEFT ] ) { ordenador . k11 | = 16 ; ordenador . k8 | = 1 ; }
if ( ordenador . key [ SDLK_RIGHT ] ) { ordenador . k12 | = 4 ; ordenador . k8 | = 1 ; }
2012-04-15 20:16:37 +02:00
2012-05-01 12:10:41 +02:00
if ( ordenador . key [ SDLK_TAB ] | | joybutton_matrix [ 0 ] [ SDLK_TAB ] | | joybutton_matrix [ 1 ] [ SDLK_TAB ] ) { ordenador . k15 | = 2 ; ordenador . k8 | = 1 ; } //Extended mode
2012-12-30 18:52:21 +01:00
if ( ordenador . key [ SDLK_INSERT ] | | joybutton_matrix [ 0 ] [ SDLK_INSERT ] | | joybutton_matrix [ 1 ] [ SDLK_INSERT ] ) { ordenador . k11 | = 1 ; ordenador . k8 | = 1 ; } //Edit
2012-04-25 23:13:57 +02:00
2012-04-15 20:16:37 +02:00
ordenador . s8 = ( ordenador . s8 & 0xE0 ) | ( ordenador . k8 ^ 0x1F ) ;
ordenador . s9 = ( ordenador . s9 & 0xE0 ) | ( ordenador . k9 ^ 0x1F ) ;
ordenador . s10 = ( ordenador . s10 & 0xE0 ) | ( ordenador . k10 ^ 0x1F ) ;
ordenador . s11 = ( ordenador . s11 & 0xE0 ) | ( ordenador . k11 ^ 0x1F ) ;
ordenador . s12 = ( ordenador . s12 & 0xE0 ) | ( ordenador . k12 ^ 0x1F ) ;
ordenador . s13 = ( ordenador . s13 & 0xE0 ) | ( ordenador . k13 ^ 0x1F ) ;
ordenador . s14 = ( ordenador . s14 & 0xE0 ) | ( ordenador . k14 ^ 0x1F ) ;
ordenador . s15 = ( ordenador . s15 & 0xE0 ) | ( ordenador . k15 ^ 0x1F ) ;
ordenador . js = ordenador . jk ;
2013-03-09 11:00:42 +01:00
if ( joybutton_matrix [ 0 ] [ SDLK_F6 ] ) //Play the tape
{
ordenador . tape_stop_fast = 0 ;
if ( ordenador . tape_fast_load = = 0 ) ordenador . tape_stop = 0 ;
ordenador . stop_tape_start_countdown = 0 ;
}
2013-01-16 21:07:44 +01:00
//Virtual Keyboard
//VK activation/deactivation
static char old_plus_button ;
char plus_button ;
plus_button = SDL_JoystickGetButton ( ordenador . joystick_sdl [ 0 ] , 5 ) | | //Wii button "+"
SDL_JoystickGetButton ( ordenador . joystick_sdl [ 0 ] , 18 ) ;
if ( ! ordenador . vk_auto & & plus_button & & ! old_plus_button )
{ if ( ! ordenador . vk_is_active ) virtkey_ir_activate ( ) ; else virtkey_ir_deactivate ( ) ; }
if ( ordenador . vk_auto )
{
# ifdef GEKKO
WPADData * wd ;
wd = WPAD_Data ( 0 ) ; //only wiimote 0
if ( ( wd - > ir . valid ) & & ( ! ordenador . vk_is_active ) ) virtkey_ir_activate ( ) ;
if ( ( ! wd - > ir . valid ) & & ( ordenador . vk_is_active ) ) virtkey_ir_deactivate ( ) ;
# else
int x = 0 , y = 0 ;
SDL_GetRelativeMouseState ( & x , & y ) ;
if ( x | | y )
{
ordenador . vk_is_active = 1 ;
SDL_ShowCursor ( SDL_ENABLE ) ;
}
else
{
ordenador . vk_is_active = 0 ;
SDL_ShowCursor ( SDL_DISABLE ) ;
}
# endif
}
old_plus_button = plus_button ;
if ( ordenador . vk_is_active ) virtkey_ir_run ( ) ;
2012-04-15 20:16:37 +02:00
}
// resets the computer and loads the right ROMs
void ResetComputer ( ) {
static int bucle ;
Z80free_reset ( & procesador ) ;
load_rom ( ordenador . mode128k ) ;
// reset the AY-3-8912
for ( bucle = 0 ; bucle < 16 ; bucle + + )
ordenador . ay_registers [ bucle ] = 0 ;
ordenador . aych_a = 0 ;
ordenador . aych_b = 0 ;
ordenador . aych_c = 0 ;
ordenador . aych_n = 0 ;
ordenador . aych_envel = 0 ;
ordenador . vol_a = 0 ;
ordenador . vol_b = 0 ;
ordenador . vol_c = 0 ;
ordenador . s8 | = 0x1F ;
ordenador . s9 | = 0x1F ;
ordenador . s10 | = 0x1F ;
ordenador . s11 | = 0x1F ;
ordenador . s12 | = 0x1F ;
ordenador . s13 | = 0x1F ;
ordenador . s14 | = 0x1F ;
ordenador . s15 | = 0x1F ;
ordenador . js = 0 ;
2013-01-05 07:43:46 +01:00
//ordenador.updown=0;
//ordenador.leftright=0;
2012-07-29 10:39:21 +02:00
ordenador . wr = 0 ;
ordenador . r_fetch = 0 ;
ordenador . io = 0 ;
ordenador . contention = 0 ;
2012-04-15 20:16:37 +02:00
ordenador . ulaplus = 0 ;
ordenador . mport1 = 0 ;
ordenador . mport2 = 0 ;
ordenador . video_offset = 0 ; // video in page 9 (page 5 in 128K)
2012-07-29 10:39:21 +02:00
switch ( ordenador . mode128k ) {
2012-04-15 20:16:37 +02:00
case 0 : // 48K
ordenador . pixancho = 447 ;
2012-07-29 10:39:21 +02:00
ordenador . start_screen = 41 ;
if ( ordenador . videosystem = = 0 )
{
2012-04-15 20:16:37 +02:00
ordenador . pixalto = 311 ;
2012-07-29 10:39:21 +02:00
ordenador . upper_border_line = 64 ;
ordenador . lower_border_line = 64 + 192 ;
ordenador . cpufreq = 3500000 ;
ordenador . tstatodos_frame = 69888 ;
2013-01-02 08:11:31 +01:00
ordenador . start_contention = 14335 ;
2012-12-27 16:39:35 +01:00
//ordenador.end_contention = 14335+224*192;
2012-07-29 10:39:21 +02:00
ordenador . first_line = 40 ;
ordenador . last_line = 280 ;
}
else
{
ordenador . pixalto = 263 ;
ordenador . upper_border_line = 40 ;
ordenador . lower_border_line = 40 + 192 ;
ordenador . cpufreq = 3527500 ;
ordenador . tstatodos_frame = 59136 ;
2013-01-02 08:11:31 +01:00
ordenador . start_contention = 8959 ;
2012-12-27 16:39:35 +01:00
//ordenador.end_contention = 8959+224*192;
2012-07-29 10:39:21 +02:00
ordenador . first_line = 16 ;
ordenador . last_line = 256 ;
}
2012-04-15 20:16:37 +02:00
ordenador . block0 = ordenador . memoria ;
ordenador . block1 = ordenador . memoria + 131072 ; // video mem. in page 9 (page 5 in 128K)
ordenador . block2 = ordenador . memoria + 65536 ; // 2nd block in page 6 (page 2 in 128K)
ordenador . block3 = ordenador . memoria + 65536 ; // 3rd block in page 7 (page 3 in 128K)
ordenador . mport1 = 32 ; // access to port 7FFD disabled
break ;
case 3 : // +2A/+3
2012-07-29 10:39:21 +02:00
Z80free_Out_fake ( 0x1FFD , 0 ) ;
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case 1 : // 128K
case 2 : // +2
case 4 : // spanish 128K
2012-07-29 10:39:21 +02:00
Z80free_Out_fake ( 0x7FFD , 0 ) ;
2012-04-15 20:16:37 +02:00
ordenador . pixancho = 455 ;
ordenador . pixalto = 310 ;
2012-07-29 10:39:21 +02:00
ordenador . upper_border_line = 63 ;
ordenador . lower_border_line = 63 + 192 ;
ordenador . cpufreq = 3546900 ;
ordenador . tstatodos_frame = 70908 ;
2013-01-02 08:11:31 +01:00
ordenador . start_contention = 14361 ;
2012-12-27 16:39:35 +01:00
//ordenador.end_contention = 14361+228*192;
2012-07-29 10:39:21 +02:00
ordenador . first_line = 40 ;
ordenador . last_line = 280 ;
ordenador . start_screen = 45 ;
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break ;
}
2013-01-16 21:07:44 +01:00
ordenador . first_line_kb = ordenador . first_line + 90 / 2 ;
ordenador . last_line_kb = ordenador . first_line + 90 / 2 + 306 / 2 ;
2012-04-15 20:16:37 +02:00
2012-08-11 10:31:00 +02:00
ordenador . last_selected_poke_file [ 0 ] = ' \0 ' ;
2013-03-22 21:20:29 +01:00
ordenador . tst_sample = ( ordenador . cpufreq + ( ordenador . freq * N_SAMPLES / 2 ) ) / ( ordenador . freq * N_SAMPLES ) ;
2012-08-14 23:31:45 +02:00
2012-04-15 20:16:37 +02:00
microdrive_reset ( ) ;
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2013-03-06 23:37:42 +01:00
ordenador . tape_stop = 1 ;
2013-03-09 11:00:42 +01:00
ordenador . tape_stop_fast = 1 ;
ordenador . stop_tape_start_countdown = 0 ;
2013-04-19 14:03:15 +02:00
ordenador . tape_current_bit = 0 ;
2013-02-09 23:56:48 +01:00
2013-01-27 15:04:18 +01:00
if ( ordenador . rewind_on_reset )
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{
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if ( ordenador . tap_file ! = NULL ) {
ordenador . tape_current_mode = TAP_TRASH ;
rewind_tape ( ordenador . tap_file , 1 ) ;
}
2013-01-27 15:04:18 +01:00
}
2013-02-09 23:56:48 +01:00
switch ( ordenador . turbo )
{
case 2 : //fast
update_frequency ( 10000000 ) ;
break ;
case 3 : //ultra fast
update_frequency ( 14000000 ) ;
break ;
}
2013-01-26 09:10:57 +01:00
ordenador . precision = ordenador . precision_old ; //in case the machine is reset during loading
2013-02-09 08:41:56 +01:00
ordenador . tape_start_countdwn = 0 ;
2013-02-16 13:09:54 +01:00
ordenador . pause_fastload_countdwn = 0 ;
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curr_frames = 0 ;
ordenador . tstados_counter = 0 ;
ordenador . cicles_counter = 0 ;
ordenador . currline = 0 ;
ordenador . currpix = 0 ;
ordenador . interr = 0 ;
2012-04-15 20:16:37 +02:00
}
// check if there's contention and waits the right number of tstates
void do_contention ( ) {
2012-07-29 10:39:21 +02:00
static int ccicles ;
2012-04-15 20:16:37 +02:00
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . contended_zone = = 0 ) return ;
if ( ordenador . mode128k = = 3 ) //+3
{
ccicles = ( ordenador . cicles_counter - ordenador . start_contention ) % 8 ;
if ( ccicles > 6 ) return ;
ordenador . contention + = 7 - ccicles ;
show_screen ( 7 - ccicles ) ;
}
else //64k/128k/+2
{
ccicles = ( ordenador . cicles_counter - ordenador . start_contention ) % 8 ;
if ( ccicles > 5 ) return ;
ordenador . contention + = 6 - ccicles ;
show_screen ( 6 - ccicles ) ;
}
}
void do_contention_precision ( ) {
static int ccicles ;
2012-07-29 10:39:21 +02:00
if ( ( ordenador . currline < ordenador . upper_border_line ) | | ( ordenador . currline > = ordenador . lower_border_line )
| | ( ordenador . currpix < 40 ) | | ( ordenador . currpix > 295 ) ) return ;
2012-04-15 20:16:37 +02:00
2013-01-02 08:11:31 +01:00
2012-07-29 10:39:21 +02:00
if ( ordenador . mode128k = = 3 ) //+3
{
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
ccicles = ( ( ordenador . currpix - 28 ) / 2 ) % 8 ; //44-16
2013-01-02 08:11:31 +01:00
2012-07-29 10:39:21 +02:00
if ( ccicles > 6 ) return ;
ordenador . contention + = 7 - ccicles ;
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
show_screen_precision ( 7 - ccicles ) ;
2012-07-29 10:39:21 +02:00
}
else //64k/128k/+2
{
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
ccicles = ( ( ordenador . currpix - 40 ) / 2 ) % 8 ;
2013-01-02 08:11:31 +01:00
2012-07-29 10:39:21 +02:00
if ( ccicles > 5 ) return ;
ordenador . contention + = 6 - ccicles ;
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
show_screen_precision ( 6 - ccicles ) ;
2012-07-29 10:39:21 +02:00
}
}
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
void Z80free_Wr ( register word Addr , register byte Value ) {
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
ordenador . wr + = 3 ;
switch ( Addr & 0xC000 ) {
case 0x0000 :
// only writes in the first 16K if we are in +3 mode and bit0 of mport2 is 1
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) show_screen_precision ( 3 ) ;
2012-07-29 10:39:21 +02:00
if ( ( ordenador . mode128k = = 3 ) & & ( 1 = = ( ordenador . mport2 & 0x01 ) ) )
* ( ordenador . block0 + Addr ) = ( unsigned char ) Value ;
break ;
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
case 0x4000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) { do_contention_precision ( ) ; show_screen_precision ( 3 ) ; }
else do_contention ( ) ;
2012-07-29 10:39:21 +02:00
* ( ordenador . block1 + Addr ) = ( unsigned char ) Value ;
break ;
case 0x8000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) show_screen_precision ( 3 ) ;
2012-07-29 10:39:21 +02:00
* ( ordenador . block2 + Addr ) = ( unsigned char ) Value ;
break ;
case 0xC000 :
if ( ordenador . precision ) {
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( ( ordenador . mode128k = = 1 ) | | ( ordenador . mode128k = = 2 ) | | ( ordenador . mode128k = = 4 ) ) & & ( ordenador . mport1 & 0x01 ) ) do_contention_precision ( ) ;
show_screen_precision ( 3 ) ;
2012-07-29 10:39:21 +02:00
}
* ( ordenador . block3 + Addr ) = ( unsigned char ) Value ;
break ;
}
2012-04-15 20:16:37 +02:00
}
2012-07-29 10:39:21 +02:00
void Z80free_Wr_fake ( register word Addr , register byte Value ) {
2012-04-15 20:16:37 +02:00
switch ( Addr & 0xC000 ) {
2012-07-29 10:39:21 +02:00
2012-04-15 20:16:37 +02:00
case 0x0000 :
// only writes in the first 16K if we are in +3 mode and bit0 of mport2 is 1
if ( ( ordenador . mode128k = = 3 ) & & ( 1 = = ( ordenador . mport2 & 0x01 ) ) )
2012-07-29 10:39:21 +02:00
* ( ordenador . block0 + Addr ) = ( unsigned char ) Value ;
2012-04-15 20:16:37 +02:00
break ;
case 0x4000 :
* ( ordenador . block1 + Addr ) = ( unsigned char ) Value ;
break ;
case 0x8000 :
* ( ordenador . block2 + Addr ) = ( unsigned char ) Value ;
break ;
case 0xC000 :
* ( ordenador . block3 + Addr ) = ( unsigned char ) Value ;
break ;
}
}
2012-07-29 10:39:21 +02:00
byte Z80free_Rd_fetch ( register word Addr ) {
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
if ( ( ordenador . mdr_active ) & & ( ordenador . mdr_paged ) & & ( Addr < 8192 ) ) // Interface I
return ( ( byte ) ordenador . shadowrom [ Addr ] ) ;
ordenador . r_fetch + = 4 ;
switch ( Addr & 0xC000 ) {
case 0x0000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) { ordenador . fetch_state = 4 ; show_screen_precision ( 4 ) ; }
2012-07-29 10:39:21 +02:00
return ( ( byte ) ( * ( ordenador . block0 + Addr ) ) ) ;
break ;
case 0x4000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) { do_contention_precision ( ) ; ordenador . fetch_state = 4 ; show_screen_precision ( 4 ) ; }
else do_contention ( ) ;
2012-07-29 10:39:21 +02:00
return ( ( byte ) ( * ( ordenador . block1 + Addr ) ) ) ;
break ;
case 0x8000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) { ordenador . fetch_state = 4 ; show_screen_precision ( 4 ) ; }
2012-07-29 10:39:21 +02:00
return ( ( byte ) ( * ( ordenador . block2 + Addr ) ) ) ;
break ;
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
case 0xC000 :
if ( ordenador . precision ) {
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( ( ordenador . mode128k = = 1 ) | | ( ordenador . mode128k = = 2 ) | | ( ordenador . mode128k = = 4 ) ) & & ( ordenador . mport1 & 0x01 ) ) do_contention_precision ( ) ;
2012-08-05 23:56:13 +02:00
ordenador . fetch_state = 4 ;
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
show_screen_precision ( 4 ) ;
2012-07-29 10:39:21 +02:00
}
return ( ( byte ) ( * ( ordenador . block3 + Addr ) ) ) ;
break ;
default :
printf ( " Memory error \n " ) ;
exit ( 1 ) ;
return 0 ;
}
}
byte Z80free_Rd ( register word Addr ) {
2012-04-15 20:16:37 +02:00
if ( ( ordenador . mdr_active ) & & ( ordenador . mdr_paged ) & & ( Addr < 8192 ) ) // Interface I
return ( ( byte ) ordenador . shadowrom [ Addr ] ) ;
2012-07-29 10:39:21 +02:00
ordenador . wr + = 3 ;
2012-04-15 20:16:37 +02:00
switch ( Addr & 0xC000 ) {
case 0x0000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) show_screen_precision ( 3 ) ;
2012-04-15 20:16:37 +02:00
return ( ( byte ) ( * ( ordenador . block0 + Addr ) ) ) ;
break ;
case 0x4000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) { do_contention_precision ( ) ; show_screen_precision ( 3 ) ; }
else do_contention ( ) ;
2012-04-15 20:16:37 +02:00
return ( ( byte ) ( * ( ordenador . block1 + Addr ) ) ) ;
break ;
case 0x8000 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ordenador . precision ) show_screen_precision ( 3 ) ;
2012-04-15 20:16:37 +02:00
return ( ( byte ) ( * ( ordenador . block2 + Addr ) ) ) ;
break ;
case 0xC000 :
2012-07-29 10:39:21 +02:00
if ( ordenador . precision ) {
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( ( ordenador . mode128k = = 1 ) | | ( ordenador . mode128k = = 2 ) | | ( ordenador . mode128k = = 4 ) ) & & ( ordenador . mport1 & 0x01 ) ) do_contention_precision ( ) ;
show_screen_precision ( 3 ) ;
2012-07-29 10:39:21 +02:00
}
2012-04-15 20:16:37 +02:00
return ( ( byte ) ( * ( ordenador . block3 + Addr ) ) ) ;
break ;
default :
printf ( " Memory error \n " ) ;
exit ( 1 ) ;
return 0 ;
}
}
2012-08-07 20:00:12 +02:00
byte Z80free_Rd_fake ( register word Addr ) {
switch ( Addr & 0xC000 ) {
case 0x0000 :
return ( ( byte ) ( * ( ordenador . block0 + Addr ) ) ) ;
break ;
case 0x4000 :
return ( ( byte ) ( * ( ordenador . block1 + Addr ) ) ) ;
break ;
case 0x8000 :
return ( ( byte ) ( * ( ordenador . block2 + Addr ) ) ) ;
break ;
case 0xC000 :
return ( ( byte ) ( * ( ordenador . block3 + Addr ) ) ) ;
break ;
default :
printf ( " Memory error \n " ) ;
exit ( 1 ) ;
return 0 ;
}
}
2012-04-15 20:16:37 +02:00
void set_palete_entry ( unsigned char entry , byte Value ) {
SDL_Color color ;
color . r = ( ( Value < < 3 ) & 0xE0 ) + ( ( Value ) & 0x1C ) + ( ( Value > > 3 ) & 0x03 ) ;
color . g = ( Value & 0xE0 ) + ( ( Value > > 3 ) & 0x1C ) + ( ( Value > > 6 ) & 0x03 ) ;
color . b = ( ( Value < < 6 ) & 0xC0 ) + ( ( Value < < 4 ) & 0x30 ) + ( ( Value < < 2 ) & 0x0C ) + ( ( Value ) & 0x03 ) ;
if ( ordenador . bw ! = 0 ) {
int final ;
final = ( ( ( int ) color . r ) * 3 + ( ( int ) color . g ) * 6 + ( ( int ) color . b ) ) / 10 ;
color . r = color . g = color . b = ( unsigned char ) final ;
}
// Color mode
SDL_SetColors ( ordenador . screen , & color , 32 + entry , 1 ) ; // set 16 colors from the 16th
if ( ordenador . bpp ! = 1 ) {
colors [ entry + 16 ] = SDL_MapRGB ( screen - > format , color . r , color . g , color . b ) ;
}
}
void Z80free_Out ( register word Port , register byte Value ) {
register word maskport ;
2012-07-29 10:39:21 +02:00
//It should out after 3 states
if ( ordenador . precision )
{
switch ( ordenador . mode128k )
{
case 0 :
if ( ( Port & 0xC000 ) = = 0x4000 ) // (Port>=0x4000)&&(Port<0x8000)
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
{ if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; ordenador . io + = 1 ; }
else { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; ordenador . io + = 3 ; }
2012-07-29 10:39:21 +02:00
}
else
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { show_screen_precision ( 1 ) ; do_contention_precision ( ) ; ordenador . io + = 1 ; }
2012-07-29 10:39:21 +02:00
break ;
case 1 :
case 2 :
case 4 :
if ( ( ( Port & 0xC000 ) = = 0x4000 ) | | ( ( ordenador . mport1 & 0x01 ) & & ( ( Port & 0xC000 ) = = 0xC000 ) ) ) // (Port>=0xc000)&&(Port<=0xffff)
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
{ if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; ordenador . io + = 1 ; }
else { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; ordenador . io + = 3 ; }
2012-07-29 10:39:21 +02:00
}
else
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { show_screen_precision ( 1 ) ; do_contention_precision ( ) ; ordenador . io + = 1 ; }
2012-07-29 10:39:21 +02:00
break ;
case 3 :
break ; //no io contention in +3
default :
break ;
}
2012-04-15 20:16:37 +02:00
}
2012-07-29 22:13:08 +02:00
else if ( ( ( Port & 0x0001 ) = = 0 ) & & ( ordenador . mode128k ! = 3 ) ) do_contention ( ) ;
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
2012-04-15 20:16:37 +02:00
// ULAPlus
if ( Port = = 0xBF3B ) {
ordenador . ulaplus_reg = Value ;
return ;
}
if ( Port = = 0xFF3B ) {
if ( ordenador . ulaplus_reg = = 0x40 ) { // mode
ordenador . ulaplus = Value & 0x01 ;
return ;
}
if ( ordenador . ulaplus_reg < 0x40 ) { // register set mode
ordenador . ulaplus_palete [ ordenador . ulaplus_reg ] = Value ;
set_palete_entry ( ordenador . ulaplus_reg , Value ) ;
}
}
2012-07-29 10:39:21 +02:00
// Microdrive access
2012-04-15 20:16:37 +02:00
if ( ( ( Port & 0x0018 ) ! = 0x0018 ) & & ( ordenador . mdr_active ) )
microdrive_out ( Port , Value ) ;
// ULA port (A0 low)
if ( ! ( Port & 0x0001 ) ) {
ordenador . port254 = ( unsigned char ) Value ;
ordenador . border = ( ( ( unsigned char ) Value ) & 0x07 ) ;
2013-03-06 23:37:42 +01:00
if ( ordenador . tape_stop ) {
2012-04-15 20:16:37 +02:00
if ( Value & 0x10 )
ordenador . sound_bit = 1 ;
else
ordenador . sound_bit = 0 ; // assign to SOUND_BIT the value
2013-01-26 09:10:57 +01:00
if ( Value & 0x08 )
ordenador . sound_bit_mic = 1 ;
else
ordenador . sound_bit_mic = 0 ; // assign to SOUND_BIT_MIC the value
2012-04-15 20:16:37 +02:00
}
}
// Memory page (7FFD & 1FFD)
if ( ordenador . mode128k = = 3 ) {
maskport = 0x3FFD ;
2012-07-29 10:39:21 +02:00
} else {
maskport = 0x7FFD ;
2012-04-15 20:16:37 +02:00
}
if ( ( ( Port | maskport ) = = 0x7FFD ) & & ( 0 = = ( ordenador . mport1 & 0x20 ) ) ) {
ordenador . mport1 = ( unsigned char ) Value ;
set_memory_pointers ( ) ; // set the pointers
}
2012-07-29 10:39:21 +02:00
if ( ( ( Port | 0x0FFD ) = = 0x1FFD ) & & ( 0 = = ( ordenador . mport1 & 0x20 ) ) ) {
2012-04-15 20:16:37 +02:00
ordenador . mport2 = ( unsigned char ) Value ;
set_memory_pointers ( ) ; // set the pointers
}
// Sound chip (AY-3-8912)
2012-07-29 10:39:21 +02:00
if ( ( ( Port | 0x3FFD ) = = 0xFFFD ) & & ( ordenador . ay_emul ) ) // bit1, 14 ,15 according to the manual
2012-04-15 20:16:37 +02:00
ordenador . ay_latch = ( ( unsigned int ) ( Value & 0x0F ) ) ;
2012-07-29 10:39:21 +02:00
if ( ( ( Port | 0x3FFD ) = = 0xBFFD ) & & ( ordenador . ay_emul ) ) { //bit1, 14 ,15 according to the manual
2012-04-15 20:16:37 +02:00
ordenador . ay_registers [ ordenador . ay_latch ] = ( unsigned char ) Value ;
2012-05-27 19:15:01 +02:00
if ( ordenador . ay_latch = = 13 ) //Envelope shape
2012-04-15 20:16:37 +02:00
ordenador . ay_envel_way = 2 ; // start cycle
}
}
2012-07-29 10:39:21 +02:00
void Z80free_Out_fake ( register word Port , register byte Value ) {
register word maskport ;
// ULA port (A0 low)
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
if ( ! ( Port & 0x0001 ) ) {
ordenador . port254 = ( unsigned char ) Value ;
ordenador . border = ( ( ( unsigned char ) Value ) & 0x07 ) ;
2012-04-15 20:16:37 +02:00
2013-03-06 23:37:42 +01:00
if ( ordenador . tape_stop ) {
2012-07-29 10:39:21 +02:00
if ( Value & 0x10 )
ordenador . sound_bit = 1 ;
else
ordenador . sound_bit = 0 ; // assign to SOUND_BIT the value
}
}
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
// Memory page (7FFD & 1FFD)
if ( ordenador . mode128k = = 3 ) {
maskport = 0x3FFD ;
} else {
maskport = 0x7FFD ;
}
if ( ( ( Port | maskport ) = = 0x7FFD ) & & ( 0 = = ( ordenador . mport1 & 0x20 ) ) ) {
ordenador . mport1 = ( unsigned char ) Value ;
set_memory_pointers ( ) ; // set the pointers
2012-04-15 20:16:37 +02:00
}
2012-07-29 10:39:21 +02:00
if ( ( ( Port | 0x0FFD ) = = 0x1FFD ) & & ( 0 = = ( ordenador . mport1 & 0x20 ) ) ) {
ordenador . mport2 = ( unsigned char ) Value ;
set_memory_pointers ( ) ; // set the pointers
}
}
byte Z80free_In ( register word Port ) {
2012-04-15 20:16:37 +02:00
2012-07-29 10:39:21 +02:00
static unsigned int temporal_io ;
static byte pines ;
if ( ordenador . precision )
{
ordenador . io + = 4 ;
switch ( ordenador . mode128k )
{
case 0 :
if ( ( Port & 0xC000 ) = = 0x4000 ) // (Port>=0x4000)&&(Port<0x8000)
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
{ if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 3 ) ; }
else { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; }
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}
else
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 3 ) ; }
else show_screen_precision ( 4 ) ;
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break ;
case 1 :
case 2 :
case 4 :
if ( ( ( Port & 0xC000 ) = = 0x4000 ) | | ( ( ordenador . mport1 & 0x01 ) & & ( ( Port & 0xC000 ) = = 0xC000 ) ) ) // (Port>=0xc000)&&(Port<=0xffff)
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
{ if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 3 ) ; }
else { do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 1 ) ; }
2012-07-29 10:39:21 +02:00
}
else
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
if ( ( Port & 0x0001 ) = = 0 | | ( Port = = 0xBF3B ) | | ( Port = = 0xFF3B ) ) { show_screen_precision ( 1 ) ; do_contention_precision ( ) ; show_screen_precision ( 3 ) ; }
else show_screen_precision ( 4 ) ;
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break ;
case 3 :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
show_screen_precision ( 4 ) ; //no io contention in +3
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break ;
default :
SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80
2013-04-06 16:45:45 +02:00
show_screen_precision ( 4 ) ;
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break ;
}
}
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else if ( ( ( Port & 0x0001 ) = = 0 ) & & ( ordenador . mode128k ! = 3 ) ) do_contention ( ) ;
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temporal_io = ( unsigned int ) Port ;
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if ( Port = = 0xFF3B ) {
if ( ordenador . ulaplus_reg = = 0x40 ) { // mode
return ( ordenador . ulaplus & 0x01 ) ;
}
if ( ordenador . ulaplus_reg < 0x40 ) { // register set mode
return ( ordenador . ulaplus_palete [ ordenador . ulaplus_reg ] ) ;
}
}
if ( ! ( temporal_io & 0x0001 ) ) {
pines = 0xBF ; // by default, sound bit is 0
if ( ! ( temporal_io & 0x0100 ) )
pines & = ordenador . s8 ;
if ( ! ( temporal_io & 0x0200 ) )
pines & = ordenador . s9 ;
if ( ! ( temporal_io & 0x0400 ) )
pines & = ordenador . s10 ;
if ( ! ( temporal_io & 0x0800 ) )
pines & = ordenador . s11 ;
if ( ! ( temporal_io & 0x1000 ) )
pines & = ordenador . s12 ;
if ( ! ( temporal_io & 0x2000 ) )
pines & = ordenador . s13 ;
if ( ! ( temporal_io & 0x4000 ) )
pines & = ordenador . s14 ;
if ( ! ( temporal_io & 0x8000 ) )
pines & = ordenador . s15 ;
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if ( ordenador . tape_stop ) {
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if ( ordenador . issue = = 2 ) {
if ( ordenador . port254 & 0x18 )
pines | = 0x40 ;
} else {
if ( ordenador . port254 & 0x10 )
pines | = 0x40 ;
}
} else {
if ( ordenador . tape_readed )
pines | = 0x40 ; // sound input
else
pines & = 0xBF ; // sound input
}
return ( pines ) ;
}
// Joystick
if ( ! ( temporal_io & 0x0020 ) ) {
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if ( ( ordenador . joystick [ 0 ] = = 1 ) | | ( ordenador . joystick [ 1 ] = = 1 ) ) {
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return ( ordenador . js ) ;
} else {
return 0 ; // if Kempston is not selected, emulate it, but always 0
}
}
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if ( ( temporal_io = = 0xFFFD ) & & ( ordenador . ay_emul ) ) //any mask to apply?
return ( ordenador . ay_registers [ ordenador . ay_latch ] ) ;
if ( ( temporal_io = = 0xBFFD ) & & ( ordenador . ay_emul ) & & ( ordenador . mode128k = = 3 ) ) //any mask to apply?
2012-04-15 20:16:37 +02:00
return ( ordenador . ay_registers [ ordenador . ay_latch ] ) ;
// Microdrive access
if ( ( ( Port & 0x0018 ) ! = 0x0018 ) & & ( ordenador . mdr_active ) )
return ( microdrive_in ( Port ) ) ;
pines = bus_empty ( ) ;
2012-07-29 10:39:21 +02:00
if ( ordenador . precision & & ( ordenador . mode128k = = 1 | | ordenador . mode128k = = 2 | | ( ordenador . mode128k = = 4 ) ) )
{ if ( temporal_io = = 0x7FFD ) Z80free_Out_fake ( 0x7FFD , pines ) ; //writeback 0X7ffd
if ( temporal_io = = 0x3FFD ) Z80free_Out_fake ( 0x3FFD , pines ) ; //writeback 0X3ffd
}
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return ( pines ) ;
}
void set_volume ( unsigned char volume ) {
unsigned char vol2 ;
int bucle ;
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if ( volume > 16 )
vol2 = 16 ;
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else
vol2 = volume ;
ordenador . volume = vol2 ;
for ( bucle = 0 ; bucle < 4 ; bucle + + ) {
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//ordenador.sample0[bucle] = 0;
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ordenador . sample1 [ bucle ] = 0 ;
ordenador . sample1b [ bucle ] = 0 ;
}
switch ( ordenador . format ) {
case 0 : // 8 bits/sample
ordenador . sample1 [ 0 ] = 1 * vol2 ;
ordenador . sample1 [ 1 ] = 1 * vol2 ;
ordenador . sample1b [ 0 ] = 1 ;
ordenador . sample1b [ 1 ] = 1 ;
break ;
case 1 : // 16 bits/sample, Little Endian
ordenador . sample1 [ 0 ] = 1 * vol2 ;
ordenador . sample1 [ 1 ] = 1 * vol2 ;
ordenador . sample1 [ 2 ] = 1 * vol2 ;
ordenador . sample1 [ 3 ] = 1 * vol2 ;
ordenador . sample1b [ 0 ] = 1 ;
ordenador . sample1b [ 1 ] = 1 ;
ordenador . sample1b [ 2 ] = 1 ;
ordenador . sample1b [ 3 ] = 1 ;
break ;
case 2 : // 16 bits/sample, Big Endian
ordenador . sample1 [ 0 ] = 1 * vol2 ;
ordenador . sample1 [ 1 ] = 1 * vol2 ;
ordenador . sample1 [ 2 ] = 1 * vol2 ;
ordenador . sample1 [ 3 ] = 1 * vol2 ;
ordenador . sample1b [ 0 ] = 1 ;
ordenador . sample1b [ 1 ] = 1 ;
ordenador . sample1b [ 2 ] = 1 ;
ordenador . sample1b [ 3 ] = 1 ;
break ;
}
}
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void restart_video ( )
{
int dblbuffer = 1 , hwsurface = 1 ;
char old_border ;
clean_screen ( ) ;
if ( ordenador . mustlock ) {
SDL_UnlockSurface ( ordenador . screen ) ;
SDL_Flip ( ordenador . screen ) ;
SDL_LockSurface ( ordenador . screen ) ;
} else {
SDL_Flip ( ordenador . screen ) ;
}
switch ( ordenador . zaurus_mini ) {
case 0 :
init_screen ( 640 , 480 , 0 , 0 , dblbuffer , hwsurface ) ;
break ;
case 1 :
case 2 :
init_screen ( 480 , 640 , 0 , 0 , dblbuffer , hwsurface ) ;
break ;
case 3 :
init_screen ( 320 , 240 , 0 , 0 , dblbuffer , hwsurface ) ;
break ;
}
old_border = ordenador . border ;
register_screen ( screen ) ;
ordenador . border = old_border ;
ordenador . screenbuffer = ordenador . screen - > pixels ;
ordenador . screen_width = ordenador . screen - > w ;
//Init SDL Menu
menu_init ( ordenador . screen ) ;
clean_screen ( ) ;
}