fceugx/source/mem2.cpp

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/****************************************************************************
* FCE Ultra
* Nintendo Wii/Gamecube Port
*
2023-01-30 22:07:47 +01:00
* Tantric 2010-2023
*
* mem2.cpp
*
* MEM2 memory allocator
***************************************************************************/
#ifdef HW_RVL
#include <ogc/machine/asm.h>
#include <ogc/lwp_heap.h>
#include <ogc/system.h>
#include <ogc/machine/processor.h>
static heap_cntrl mem2_heap;
u32 InitMem2Manager ()
{
int size = (10*1024*1024);
u32 level;
_CPU_ISR_Disable(level);
size &= ~0x1f; // round down, because otherwise we may exceed the area
void *mem2_heap_ptr = (void *)((u32)SYS_GetArena2Hi()-size);
SYS_SetArena2Hi(mem2_heap_ptr);
_CPU_ISR_Restore(level);
size = __lwp_heap_init(&mem2_heap, mem2_heap_ptr, size, 32);
return size;
}
void* mem2_malloc(u32 size)
{
return __lwp_heap_allocate(&mem2_heap, size);
}
bool mem2_free(void *ptr)
{
return __lwp_heap_free(&mem2_heap, ptr);
}
#endif