fceugx/source/ngc/fceugx.c

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/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* fceugc.c
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include <sys/time.h>
#include <gctypes.h>
#include <ogc/system.h>
#include <fat.h>
#include <wiiuse/wpad.h>
#include "types.h"
#include "fceuconfig.h"
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#include "fceuload.h"
#include "fceustate.h"
#include "fceuram.h"
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#include "common.h"
#include "menudraw.h"
#include "menu.h"
#include "preferences.h"
#include "gcaudio.h"
#include "gcvideo.h"
#include "pad.h"
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#ifdef WII_DVD
#include <di/di.h>
#endif
unsigned char * nesrom = NULL;
int ConfigRequested = 0;
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bool isWii;
uint8 *xbsave=NULL;
int frameskip = 0;
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extern bool romLoaded;
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extern int cleanSFMDATA();
extern void ResetNES(void);
extern uint8 FDSBIOS[8192];
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
/****************************************************************************
* main
* This is where it all happens!
***************************************************************************/
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int main(int argc, char *argv[])
{
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#ifdef HW_DOL
ipl_set_config(6); // disable Qoob modchip
#endif
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#ifdef WII_DVD
DI_Init(); // first
#endif
int selectedMenu = -1;
#ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
PAD_Init();
InitGCVideo ();
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/*** Initialise freetype ***/
if (FT_Init ())
{
printf ("Cannot initialise font subsystem!\n");
while (1);
}
InitialiseAudio();
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fatInit (8, false);
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#ifndef HW_RVL
DVD_Init();
#endif
// allocate memory to store rom
nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty
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/*** Minimal Emulation Loop ***/
if ( !FCEUI_Initialize() ) {
printf("Unable to initialize system\n");
return 1;
}
FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON
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memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
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cleanSFMDATA(); // clear state data
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// Set Defaults
DefaultSettings();
// Load preferences
if(!LoadPrefs())
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{
WaitPrompt((char*) "Preferences reset - check settings!");
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selectedMenu = 1; // change to preferences menu
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}
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FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio
while (1) // main loop
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{
ResetVideo_Menu();
MainMenu(selectedMenu);
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selectedMenu = 2; // return to game menu from now on
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ResetVideo_Emu();
setFrameTimer(); // set frametimer method before emulation
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SetPalette();
static int fskipc=0;
while(1) // emulation loop
{
uint8 *gfx;
int32 *sound;
int32 ssize;
#ifdef FRAMESKIP
fskipc=(fskipc+1)%(frameskip+1);
#endif
FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
if(!fskipc)
{
xbsave = gfx;
FCEUD_Update(gfx, sound, ssize);
}
if(ConfigRequested)
{
if (GCSettings.AutoSave == 1)
{
SaveRAM(GCSettings.SaveMethod, SILENT);
}
else if (GCSettings.AutoSave == 2)
{
SaveState(GCSettings.SaveMethod, SILENT);
}
else if(GCSettings.AutoSave == 3)
{
SaveRAM(GCSettings.SaveMethod, SILENT);
SaveState(GCSettings.SaveMethod, SILENT);
}
ConfigRequested = 0;
break; // leave emulation loop
}
}
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}
}
/****************************************************************************
* FCEU Support Functions
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****************************************************************************/
// File Control
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FILE *FCEUD_UTF8fopen(const char *n, const char *m)
{
return NULL;
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}
// General Logging
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void FCEUD_PrintError(char *s)
{
}
void FCEUD_Message(char *text)
{
}
// main interface to FCE Ultra
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count)
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{
PlaySound(Buffer, Count); // play sound
RenderFrame(XBuf); // output video frame
GetJoy(); // check controller input
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}
// Netplay
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int FCEUD_SendData(void *data, uint32 len)
{
return 1;
}
int FCEUD_RecvData(void *data, uint32 len)
{
return 0;
}
void FCEUD_NetworkClose(void)
{
}
void FCEUD_NetplayText(uint8 *text)
{
}