fceugx/source/fceustate.cpp

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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2021
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*
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* fceustate.cpp
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*
* Memory Based Load/Save State Manager
*
* These are simply the state routines, brought together as GCxxxxx
* The original file I/O is replaced with Memory Read/Writes to the
* statebuffer below
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include <malloc.h>
#include <fat.h>
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#include <zlib.h>
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#include "fceugx.h"
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#include "fceusupport.h"
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#include "menu.h"
#include "filebrowser.h"
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#include "fileop.h"
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#include "gcvideo.h"
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#include "utils/pngu.h"
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bool SaveState (char * filepath, bool silent)
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{
bool retval = false;
int datasize;
int offset = 0;
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int device;
if(!FindDevice(filepath, &device))
return 0;
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if(gameScreenPngSize > 0)
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{
char screenpath[1024];
strncpy(screenpath, filepath, 1024);
screenpath[strlen(screenpath)-4] = 0;
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strcat(screenpath, ".png");
SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
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}
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EMUFILE_MEMFILE save(SAVEBUFFERSIZE);
FCEUSS_SaveMS(&save, Z_BEST_COMPRESSION);
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datasize = save.size();
if (datasize)
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offset = SaveFile(save.buf(), filepath, datasize, silent);
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if (offset > 0)
{
if (!silent)
InfoPrompt("Save successful");
retval = true;
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}
return retval;
}
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bool
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SaveStateAuto (bool silent)
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{
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_STATE, romFilename, 0))
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return false;
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return SaveState(filepath, silent);
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}
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bool LoadState (char * filepath, bool silent)
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{
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int offset = 0;
bool retval = false;
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int device;
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if(!FindDevice(filepath, &device))
return 0;
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AllocSaveBuffer ();
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offset = LoadFile(filepath, silent);
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if (offset > 0)
{
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EMUFILE_MEMFILE save(savebuffer, offset);
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FCEUSS_LoadFP(&save, SSLOADPARAM_NOBACKUP);
retval = true;
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}
else
{
// if we reached here, nothing was done!
if(!silent)
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ErrorPrompt ("State file not found");
}
FreeSaveBuffer ();
return retval;
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}
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bool
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LoadStateAuto (bool silent)
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{
char filepath[1024];
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if(!MakeFilePath(filepath, FILE_STATE, romFilename, 0))
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return false;
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return LoadState(filepath, silent);
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}
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bool SavePreviewImg (char * filepath, bool silent)
{
int device;
if(!FindDevice(filepath, &device))
return 0;
if(gameScreenPngSize > 0)
{
char screenpath[1024];
strncpy(screenpath, filepath, 1024);
screenpath[strlen(screenpath)] = 0;
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strcat(screenpath, ".png");
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SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
}
return 1;
}