frodo-wii/Src/gui/menu_messages.c

365 lines
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#include <stdlib.h>
#include "menu_messages.hh"
const char *exit_dialogue_messages[8] = {
/*00*/ "Do you really want to exit",
/*01*/ "Frodo?",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|Yes|Cancel",
NULL
};
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const char *save_state_done[8] = {
/*00*/ "Game state saved!",
/*01*/ "#",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_port_dialogue_messages[8] = {
/*00*/ "Please supply a number as",
/*01*/ "network port.",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_unset_name_dlg[8] = {
/*00*/ "Please setup a name to use",
/*01*/ "on network connections.",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
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const char *network_need_connection[8] = {
/*00*/ "You need to be connected",
/*01*/ "to the C64 network to",
/*02*/ "use this feature",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_need_peer[8] = {
/*00*/ "You need to be connected",
/*01*/ "to a peer on the network",
/*02*/ "to use this feature",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *broken_theme_dlg[8] = {
/*00*/ "The selected theme cannot be",
/*01*/ "loaded, probably some file",
/*02*/ "is missing or broken in it.",
/*03*/ "The default theme has been",
/*04*/ "reverted.",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *game_info_bad_year_dlg[8] = {
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/*00*/ "Impossible year selected,",
/*01*/ "try starting with 1981!",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *game_info_bad_number_dlg[8] = {
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/*00*/ "Please enter a number!",
/*01*/ "#",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *select_analogue_dlg[8] = {
/*00*/ "Select axis of analogue",
/*01*/ "joystick to bind.",
/*02*/ "#",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|None|Horiz|Vert",
NULL
};
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const char *frodo_help[11] = {
/*00*/ "Welcome to the C64 network!",
/*01*/ "#",
/*02*/ "Key bindings:",
/*03*/ "Home - Enter menu",
/*04*/ "F10 - Type network message",
/*05*/ "F12 - Reset the C64",
/*06*/ "Ctrl - Fire",
/*07*/ "Arrows - Joystick",
/*08*/ "#",
/*09*/ "^|OK",
NULL
};
const char *main_menu_messages[14] = {
/*00*/ "File",
/*01*/ "^|Start|Insert",
/*02*/ "States",
/*03*/ "^|Load|Save|Delete",
/*04*/ "Keyboard",
/*05*/ "^|Type|Bind",
/*06*/ " ",
/*07*/ "Game info",
/*08*/ "Networking",
/*09*/ "Options",
/*10*/ " ",
/*11*/ "Quit",
NULL
};
const char **main_menu_help[14] = {
(const char*[]){
"Insert a disc/tape or",
"start it",
NULL,
},
NULL,
(const char*[]){
"Load/save or delete game",
"states",
NULL,
},
NULL,
(const char*[]){
"Bind keyboard keys to the",
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"joysticks, or type with",
"the virtual keyboard",
NULL,
},
NULL,
NULL,
(const char*[]){
"View and configure game",
"information (author,",
"screenshots etc)",
NULL,
},
(const char*[]){
"Network setup for playing",
"C64 games against other",
"players online.",
NULL,
},
(const char*[]){
"Configure Frodo",
NULL,
},
NULL,
(const char*[]){
"Quit Frodo",
NULL,
},
NULL,
};
const char *options_menu_messages[14] = {
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/*00*/ "Help",
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/*01*/ " ",
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/*02*/ "Map Controller 1 to:",
/*03*/ "^|Port 1|Port 2",
/*04*/ "True 1541 emulation",
/*05*/ "^|ON|OFF",
/*06*/ "Display",
/*07*/ "^|window|fullscreen",
/*08*/ "Speed (approx. %)",
/*09*/ "^|95|100|110",
/*10*/ "Reset the C=64",
/*11*/ " ",
/*12*/ "Setup GUI theme",
NULL
};
const char *bind_key_menu_messages[13] = {
/*00*/ "Wiimote",
/*01*/ "^|A|B|1|2|+|-",
/*02*/ "Nunchuk",
/*03*/ "^|Z|C",
/*04*/ "Classic",
/*05*/ "^|a|b|x|y|L|R|Zl|Zr|+|-",
/*06*/ " ",
/*07*/ "Reset to defaults",
NULL
};
const char **options_menu_help[14] = {
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(const char*[]){
"Help and keyboard.",
"shortcuts",
NULL,
},
NULL,
(const char*[]){
"Switch controller to",
"C64 joystick port",
"mapping.",
NULL,
},
NULL,
(const char*[]){
"Turn on or off true 1541",
"floppy emulation. Might",
"be needed in some games",
"but slows down emulation.",
NULL,
},
NULL,
(const char*[]){
"Select display settings.",
"Fullscreen attemts to run",
"in fullscreen mode, while.",
"windowed uses a window.",
"Activated on next restart.",
" ",
"On the Wii, fullscreen is",
"always used",
NULL,
},
NULL,
(const char*[]){
"Setup speed factor (in %).",
"Should normally be 100",
"unless Simon did some bad",
"mistake.",
NULL,
},
NULL,
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NULL,
NULL,
(const char*[]){
"Setup theme for the Frodo",
"menus.",
NULL,
},
NULL,
};
const char **network_menu_help[9] = {
(const char*[]){
"Setup username to use on",
"the C64 network. Must be",
"set before connceting.",
NULL,
},
(const char*[]){
"Setup server hostname.",
"Only for debugging, so",
"leave as it is.",
NULL,
},
(const char*[]){
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"Setup the region of the",
"world where you live.",
NULL,
},
NULL,
(const char*[]){
"Connect to the C64",
"network, or disconnect if",
"you are already connected.",
NULL,
},
NULL,
(const char*[]){
"Post message to everyone",
"connected to the C64",
"network server. You must",
"be connected to use this.",
NULL,
},
(const char*[]){
"Post message to the peer",
"you are playing with. You",
"must be connected to use",
"this feature.",
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" ",
"You can also press F10 on",
"the keyboard to activate",
"this.",
NULL,
},
NULL,
};
const char *game_info_menu_messages[11] = {
/*00*/ "Capture game screenshot",
/*01*/ " ",
/*02*/ "Set game name",
/*03*/ "Set publisher",
/*04*/ "Set creator/programmer",
/*05*/ "Set musician",
/*06*/ "Set graphics artist",
/*07*/ "Set publishing year",
/*08*/ "Set genre",
/*09*/ "Set number of players",
NULL
};
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const char *genre_dlg[8] = {
/*00*/ "Action",
/*01*/ "Adventure",
/*02*/ "Simulation",
/*03*/ "Puzzle",
/*04*/ "Platform",
/*05*/ "Strategy",
/*06*/ "Role playing",
NULL
};
const char *players_dlg[5] = {
/*00*/ "# 1",
/*01*/ "# 2",
/*02*/ "# 3",
/*03*/ "# 4",
NULL
};
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const char *needs_help[9] = {
/*00*/ "c64-network.org needs",
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/*01*/ "graphics and web design",
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/*02*/ "help! See",
/*02*/ "#",
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/*03*/ "http://www.c64-network.org",
/*04*/ "for more information.",
/*05*/ "#",
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/*06*/ "^|I'll help!",
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NULL
};