frodo-wii/Src/Network.cpp

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/*
* Network.h - Network handling
*
* Frodo (C) 2009 Simon Kagstrom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include "Network.h"
#include "Display.h"
#define N_SQUARES_W 16
#define N_SQUARES_H 8
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#define SQUARE_W (DISPLAY_X / N_SQUARES_W)
#define SQUARE_H (DISPLAY_Y / N_SQUARES_H)
#define SQUARE_TO_X(square) ( ((square) % N_SQUARES_W) * SQUARE_W )
#define SQUARE_TO_Y(square) ( ((square) / N_SQUARES_W) * SQUARE_H )
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/* Worst cases for RLE and DIFF */
#define RAW_SIZE ( (SQUARE_W * SQUARE_H) / 2 )
#define RLE_SIZE ( RAW_SIZE * 4 + 8)
#define DIFF_SIZE ( RAW_SIZE * 4 + 8)
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Network::Network()
{
const size_t size = NETWORK_UPDATE_SIZE;
/* "big enough" buffer */
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this->ud = (NetworkUpdate*)malloc( size );
this->tmp_ud = (NetworkUpdate*)malloc( size );
assert(this->ud && this->tmp_ud);
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this->ResetNetworkUpdate();
this->traffic = 0;
this->last_traffic = 0;
this->target_kbps = 120000; /* kilobit per seconds */
this->kbps = 0;
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this->raw_buf = (Uint8*)malloc(RAW_SIZE);
this->rle_buf = (Uint8*)malloc(RLE_SIZE);
this->diff_buf = (Uint8*)malloc(DIFF_SIZE);
assert(this->raw_buf && this->rle_buf && this->diff_buf);
this->square_updated = (Uint32*)malloc( N_SQUARES_W * N_SQUARES_H * sizeof(Uint32));
assert(this->square_updated);
memset(this->square_updated, 0, N_SQUARES_W * N_SQUARES_H * sizeof(Uint32));
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}
Network::~Network()
{
free(this->ud);
free(this->tmp_ud);
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free(this->square_updated);
free(this->raw_buf);
free(this->rle_buf);
free(this->diff_buf);
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}
void Network::Tick(int ms)
{
int last_kbps = ((this->traffic - this->last_traffic) * 8) * (1000 / ms);
/* 1/3 of the new value, 2/3 of the old */
this->kbps = 2 * (this->kbps / 3) + (last_kbps / 3);
this->last_traffic = this->traffic;
}
size_t Network::EncodeSoundRLE(struct NetworkUpdate *dst,
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Uint8 *buffer, size_t buf_len)
{
size_t out = 0;
size_t len = 0;
Uint8 volume = buffer[0];
dst->type = SOUND_UPDATE_RLE;
for (unsigned int i = 0; i < buf_len; i++)
{
if (volume != buffer[i] ||
len >= 255)
{
dst->data[out] = len;
dst->data[out + 1] = volume;
out += 2;
len = 0;
volume = buffer[i];
}
len++;
}
if (len != 0)
{
dst->data[out] = len;
dst->data[out + 1] = volume;
out += 2;
}
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return out;
}
size_t Network::EncodeSoundRaw(struct NetworkUpdate *dst,
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Uint8 *buffer, size_t len)
{
dst->type = SOUND_UPDATE_RAW;
memcpy(dst->data, buffer, len);
return len;
}
bool Network::DecodeDisplayDiff(Uint8 *screen, struct NetworkUpdate *src,
int x_start, int y_start)
{
int p = 0;
int x = x_start;
int y = y_start;
int sz = src->size - sizeof(NetworkUpdate);
/* Something is wrong if this is true... */
if (sz % 2 != 0)
return false;
while (p < sz)
{
Uint8 len = src->data[p];
Uint8 color = src->data[p+1];
int x_diff = (x - x_start + len) % SQUARE_W;
int y_diff = (x - x_start + len) / SQUARE_W;
x = x_start + x_diff;
y = y + y_diff;
screen[y * DISPLAY_X + x] = color;
p += 2;
}
return true;
}
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bool Network::DecodeDisplayRLE(Uint8 *screen, struct NetworkUpdate *src,
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int x_start, int y_start)
{
int p = 0;
int x = x_start;
int y = y_start;
int sz = src->size - sizeof(NetworkUpdate);
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/* Something is wrong if this is true... */
if (sz % 2 != 0)
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return false;
while (p < sz)
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{
Uint8 len = src->data[p];
Uint8 color = src->data[p+1];
while (len > 0)
{
screen[y * DISPLAY_X + x] = color;
len--;
x++;
if ((x - x_start) % SQUARE_W == 0)
{
x = x_start;
y++;
}
}
p += 2;
}
return true;
}
bool Network::DecodeDisplayRaw(Uint8 *screen, struct NetworkUpdate *src,
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int x_start, int y_start)
{
const int raw_w = SQUARE_W / 2;
for (int y = y_start; y < y_start + SQUARE_H; y++)
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{
for (int x = x_start; x < x_start + SQUARE_W; x += 2)
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{
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Uint8 v = src->data[(y - y_start) * raw_w + (x - x_start) / 2];
Uint8 a = v >> 4;
Uint8 b = v & 0xf;
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screen[ y * DISPLAY_X + x ] = a;
screen[ y * DISPLAY_X + x + 1 ] = b;
}
}
return true;
}
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bool Network::CompareSquare(Uint8 *a, Uint8 *b)
{
for (int y = 0; y < SQUARE_H; y++)
{
for (int x = 0; x < SQUARE_W; x += 4)
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{
Uint32 va = *((Uint32*)&a[ y * DISPLAY_X + x ]);
Uint32 vb = *((Uint32*)&b[ y * DISPLAY_X + x ]);
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if (va != vb)
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return false;
}
}
return true;
}
size_t Network::EncodeDisplay(Uint8 *master, Uint8 *remote)
{
for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
{
Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
Uint8 *p_remote = &remote[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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if (this->CompareSquare(p_master, p_remote) == false)
{
NetworkUpdate *dst = (NetworkUpdate *)this->cur_ud;
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/* Updated, encode this */
this->EncodeDisplaySquare(dst, master, remote, sq);
this->AddNetworkUpdate(dst);
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}
else
this->square_updated[sq] = 0;
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}
memcpy(remote, master, DISPLAY_X * DISPLAY_Y);
}
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size_t Network::EncodeDisplaySquare(struct NetworkUpdate *dst,
Uint8 *screen, Uint8 *remote, int square)
{
const int x_start = SQUARE_TO_X(square);
const int y_start = SQUARE_TO_Y(square);
Uint8 rle_color = screen[ y_start * DISPLAY_X + x_start ];
int rle_len = 0, diff_len = 0;
size_t rle_sz = 0, diff_sz = 0;
const int raw_w = SQUARE_W / 2;
int type = DISPLAY_UPDATE_RAW;
size_t out;
for (int y = y_start; y < y_start + SQUARE_H; y++)
{
memset( &this->raw_buf[(y - y_start) * raw_w], 0, raw_w );
for (int x = x_start; x < x_start + SQUARE_W; x++)
{
Uint8 col_s = screen[ y * DISPLAY_X + x ];
Uint8 col_r = remote[ y * DISPLAY_X + x ];
bool is_odd = (x & 1) == 1;
int raw_shift = (is_odd ? 0 : 4);
/* Every second is shifted */
this->raw_buf[ (y - y_start) * raw_w + (x - x_start) / 2 ] |=
(col_s << raw_shift);
if (rle_color != col_s ||
rle_len >= 255)
{
this->rle_buf[rle_sz] = rle_len;
this->rle_buf[rle_sz + 1] = rle_color;
rle_sz += 2;
rle_len = 0;
rle_color = col_s;
}
if (col_r != col_s || diff_len >= 255)
{
this->diff_buf[diff_sz] = diff_len;
this->diff_buf[diff_sz + 1] = col_s;
diff_sz += 2;
diff_len = 0;
}
diff_len++;
rle_len++;
}
}
/* The last section for RLE */
if (rle_len != 0)
{
this->rle_buf[rle_sz] = rle_len;
this->rle_buf[rle_sz + 1] = rle_color;
rle_sz += 2;
}
out = RAW_SIZE;
if (diff_sz < rle_sz && diff_sz < RAW_SIZE)
{
memcpy(dst->data, this->diff_buf, diff_sz);
type = DISPLAY_UPDATE_DIFF;
out = diff_sz;
}
else if (rle_sz < RAW_SIZE)
{
memcpy(dst->data, this->rle_buf, rle_sz);
type = DISPLAY_UPDATE_RLE;
out = rle_sz;
}
else
memcpy(dst->data, this->raw_buf, RAW_SIZE);
/* Setup the structure */
dst->type = type;
dst->u.display.square = square;
dst->size = out + sizeof(struct NetworkUpdate);
this->square_updated[square] = out | (type << 16);
return dst->size;
}
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bool Network::DecodeDisplayUpdate(Uint8 *screen,
struct NetworkUpdate *src)
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{
int square = src->u.display.square;
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const int square_x = SQUARE_TO_X(square);
const int square_y = SQUARE_TO_Y(square);
if (src->type == DISPLAY_UPDATE_DIFF)
return this->DecodeDisplayDiff(screen, src, square_x, square_y);
else if (src->type == DISPLAY_UPDATE_RAW)
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return this->DecodeDisplayRaw(screen, src, square_x, square_y);
else if (src->type == DISPLAY_UPDATE_RLE)
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return this->DecodeDisplayRLE(screen, src, square_x, square_y);
/* Error */
return false;
}
size_t Network::EncodeSoundBuffer(struct NetworkUpdate *dst, Uint8 *buf, size_t len)
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{
size_t out;
dst->size = 0;
/* Try encoding as RLE, but if it's too large, go for RAW */
out = this->EncodeSoundRLE(dst, buf, len);
if (out > len)
out = this->EncodeSoundRaw(dst, buf, len);
dst->size = out + sizeof(struct NetworkUpdate);
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return dst->size;
}
void Network::EncodeJoystickUpdate(Uint8 v)
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{
struct NetworkUpdate *dst = this->cur_ud;
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dst->type = JOYSTICK_UPDATE;
dst->u.joystick.val = v;
dst->size = sizeof(NetworkUpdate);
this->AddNetworkUpdate(dst);
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}
size_t Network::DecodeSoundUpdate(struct NetworkUpdate *src, char *buf)
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{
size_t out;
if (src->type == SOUND_UPDATE_RAW)
{
out = src->size - sizeof(struct NetworkUpdate);
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memcpy(buf, src->data, out);
}
else
out = 0;
return out;
}
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void Network::ResetNetworkUpdate(void)
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{
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memset(this->ud, 0, NETWORK_UPDATE_SIZE);
memset(this->tmp_ud, 0, NETWORK_UPDATE_SIZE);
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this->ud->type = STOP;
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this->ud->size = sizeof(NetworkUpdate);
this->cur_ud = this->ud;
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}
void Network::DrawTransferredBlocks(SDL_Surface *screen)
{
const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2);
const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2);
for (int sq = 0; sq < N_SQUARES_W * N_SQUARES_H; sq++)
{
int x = SQUARE_TO_X(sq) * 2 - x_border;
int y = SQUARE_TO_Y(sq) * 2 - y_border;
int w = SQUARE_W * 2;
int h = SQUARE_H * 2;
if (this->square_updated[sq])
{
SDL_Rect l = {x, y, 1, h};
SDL_Rect r = {x + w, y, 1, h};
SDL_Rect u = {x, y, w, 1};
SDL_Rect d = {x, y + h, w, 1};
Uint32 raw = this->square_updated[sq];
SDL_Rect size = {x, y, 2 * ((raw & 0xffff) / 17), 4};
Uint32 color = 4;
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if ((raw >> 16) == DISPLAY_UPDATE_RLE)
color = 5;
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else if ((raw >> 16) == DISPLAY_UPDATE_DIFF)
color = 6;
SDL_FillRect(screen, &l, 19);
SDL_FillRect(screen, &r, 19);
SDL_FillRect(screen, &u, 19);
SDL_FillRect(screen, &d, 19);
SDL_FillRect(screen, &size, color);
}
}
}
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bool Network::ReceiveUpdate(int sock)
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{
struct timeval tv;
memset(&tv, 0, sizeof(tv));
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return this->ReceiveUpdate(this->ud, sock, &tv);
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}
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bool Network::ReceiveUpdateBlock(int sock)
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{
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return this->ReceiveUpdate(this->ud, sock, NULL);
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}
bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv)
{
Uint8 *pp = (Uint8*)dst;
NetworkUpdate *p;
if (this->Select(sock, tv) == false)
return false;
/* Receive until the stop */
do
{
p = (NetworkUpdate*)pp;
/* Receive the header */
if (this->ReceiveData((void*)p, sock, sizeof(NetworkUpdate)) == false)
return false;
pp = pp + sizeof(NetworkUpdate);
/* And the rest of the update */
size_t sz = ntohs(p->size);
if (sz > sizeof(NetworkUpdate))
{
size_t sz_diff = sz - sizeof(NetworkUpdate);
if (this->ReceiveData((void*)pp, sock, sz_diff) == false)
return false;
pp = pp + sz_diff;
}
if (this->DeMarshalData(p) == false)
return false;
} while ( !(p->type == STOP && p->u.stop.val == STOP) );
return true;
}
bool Network::SendUpdate(int sock)
{
NetworkUpdate *src = this->ud;
NetworkUpdate *stop = this->cur_ud;
size_t sz;
/* Add a stop at the end of the update */
stop->type = STOP;
stop->u.stop.val = STOP;
stop->size = sizeof(NetworkUpdate);
this->AddNetworkUpdate(stop);
if (this->MarshalAllData(src) == false)
return false;
sz = this->GetNetworkUpdateSize();
if (sz <= 0)
return false;
if (this->SendData((void*)src, sock, sz) == false)
return false;
this->traffic += sz;
return true;
}
void Network::AddNetworkUpdate(NetworkUpdate *update)
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{
size_t sz = update->size;
Uint8 *next = (Uint8*)this->cur_ud + update->size;
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this->cur_ud = (NetworkUpdate*)next;
}
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bool Network::MarshalData(NetworkUpdate *p)
{
p->size = htons(p->size);
switch (p->type)
{
case DISPLAY_UPDATE_RAW:
case DISPLAY_UPDATE_RLE:
case DISPLAY_UPDATE_DIFF:
case SOUND_UPDATE_RAW:
case SOUND_UPDATE_RLE:
case JOYSTICK_UPDATE:
case DISCONNECT:
case STOP:
break;
default:
/* Unknown data... */
fprintf(stderr, "Got unknown data %d while marshalling. Something is wrong\n",
p->type);
return false;
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}
return true;
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}
bool Network::MarshalAllData(NetworkUpdate *ud)
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{
NetworkUpdate *p = ud;
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while (p->type != STOP)
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{
NetworkUpdate *nxt = this->GetNext(p);
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if (this->MarshalData(p) == false)
return false;
p = nxt;
}
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/* The stop tag */
return this->MarshalData(p);
}
bool Network::DeMarshalData(NetworkUpdate *p)
{
p->size = ntohs(p->size);
switch (p->type)
{
case DISPLAY_UPDATE_RAW:
case DISPLAY_UPDATE_RLE:
case DISPLAY_UPDATE_DIFF:
case SOUND_UPDATE_RAW:
case SOUND_UPDATE_RLE:
case JOYSTICK_UPDATE:
case DISCONNECT:
case STOP:
/* Nothing to do, just bytes */
break;
default:
/* Unknown data... */
return false;
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}
return true;
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}
bool Network::DecodeUpdate(uint8 *screen, uint8 *js, bool server)
{
NetworkUpdate *p = this->ud;
bool out = true;
while (p->type != STOP)
{
switch(p->type)
{
case DISPLAY_UPDATE_RAW:
case DISPLAY_UPDATE_RLE:
case DISPLAY_UPDATE_DIFF:
if (screen == NULL)
break;
if (this->DecodeDisplayUpdate(screen, p) == false)
out = false;
break;
case JOYSTICK_UPDATE:
if (js)
*js = p->u.joystick.val;
break;
case DISCONNECT:
out = false;
break;
default:
break;
}
p = this->GetNext(p);
}
return out;
}
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void NetworkServer::AddClient(int sock)
{
NetworkClient *cli = new NetworkClient(sock);
this->clients[this->n_clients] = cli;
this->n_clients++;
}
void NetworkServer::RemoveClient(NetworkClient *client)
{
for (int i = 0; i < this->n_clients; i++)
{
if (this->clients[i] == client)
{
if (i < this->n_clients - 1)
{
/* Swap with last */
this->clients[i] = this->clients[this->n_clients - 1];
}
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delete client;
this->n_clients--;
return;
}
}
/* Not found */
}
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void NetworkClient::Init()
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{
this->screen = (Uint8 *)malloc(DISPLAY_X * DISPLAY_Y);
assert(this->screen);
/* Assume black screen */
memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
}
NetworkClient::NetworkClient(int sock)
{
this->Init();
this->sock = sock;
}
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NetworkClient::~NetworkClient()
{
free(this->screen);
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this->CloseSocket(this->sock);
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}
void NetworkClient::Disconnect()
{
NetworkUpdate *disconnect= this->cur_ud;
size_t sz;
/* Add a stop at the end of the update */
disconnect->type = DISCONNECT;
disconnect->size = sizeof(NetworkUpdate);
this->AddNetworkUpdate(disconnect);
this->SendUpdate();
}
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#include "NetworkUnix.h"