frodo-wii/Src/gui/main_menu.cpp

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#include "menu.hh"
#include "dialogue_box.hh"
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class KeyboardTypingListener : public KeyboardListener, TimeoutHandler
{
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public:
virtual void stringCallback(const char *str)
{
/* Remove thyself! */
delete this;
}
virtual void keyCallback(bool shift, const char *str)
{
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this->kc = VirtualKeyboard::kbd->stringToKeycode(str);
if (shift)
this->kc |= 0x80;
TheC64->pushKeyCode(this->kc, false);
/* Release it soon */
TimerController::controller->arm(this, 1);
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}
virtual void timeoutCallback()
{
TheC64->pushKeyCode(this->kc, true);
}
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private:
int kc;
};
class ExitListener : public DialogueListener
{
void escapeCallback(DialogueBox *which, int selected)
{
delete this;
}
void selectCallback(DialogueBox *which, int selected)
{
/* Cancel? */
if (selected != 1)
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{
Gui::gui->exitMenu();
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TheC64->quit();
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}
delete this;
}
};
class MainView;
class MainMenu : public Menu
{
friend class MainView;
public:
MainMenu(Font *font, HelpBox *help) : Menu(font)
{
this->help = help;
this->setText(main_menu_messages);
}
virtual void selectCallback(int which)
{
switch (which)
{
case 0: /* Insert disc */
Gui::gui->dv->setDirectory(Gui::gui->game_base_path);
Gui::gui->pushView(Gui::gui->dv);
Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 0);
break;
case 2: /* Load/save states */
if (this->p_submenus[1].sel == 1)
Gui::gui->sgv->saveSnapshot();
else
{
Gui::gui->sgv->setDirectory(Gui::gui->save_game_path);
Gui::gui->pushView(Gui::gui->sgv);
Gui::gui->sgv->setLoadSnapshot(this->p_submenus[1].sel == 0);
}
break;
case 4: /* Keyboard */
switch(this->p_submenus[2].sel)
{
case 0:
VirtualKeyboard::kbd->activate(false);
VirtualKeyboard::kbd->registerListener(new KeyboardTypingListener());
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Gui::gui->exitMenu();
break;
case 1:
Gui::gui->pushView(Gui::gui->bkv);
break;
case 2:
Gui::gui->np->CursorKeysForJoystick = !Gui::gui->np->CursorKeysForJoystick;
if (Gui::gui->np->CursorKeysForJoystick)
Gui::gui->status_bar->queueMessage("Cursor keys used as joystick");
else
Gui::gui->status_bar->queueMessage("Cursor keys used as keyboard cursors");
break;
default:
panic("Illegal selection\n");
}
break;
case 7: /* Game info */
Gui::gui->pushView(Gui::gui->giv);
break;
case 8: /* Networking */
Gui::gui->pushView(Gui::gui->nv);
break;
case 9: /* Options */
Gui::gui->pushView(Gui::gui->ov);
break;
case 10: /* Save Prefs */
ThePrefs = *Gui::gui->np;
ThePrefs.Save(ThePrefs.PrefsPath);
Gui::gui->pushDialogueBox(new DialogueBox(save_prefs_done));
break;
case 11: /* Exit */
DialogueBox *exit_dialogue = new DialogueBox(exit_dialogue_messages);
exit_dialogue->registerListener(new ExitListener());
Gui::gui->pushDialogueBox(exit_dialogue);
break;
}
}
virtual void hoverCallback(int which)
{
this->help->updateHelpMessage(which);
}
virtual void escapeCallback(int which)
{
Gui::gui->exitMenu();
}
private:
HelpBox *help;
};
class MainView : public GuiView
{
public:
MainView() : GuiView()
{
panic_if(!Gui::gui->default_font,
"Theme does not seem correctly loaded\n");
this->help = new HelpBox(Gui::gui->small_font, main_menu_help);
this->menu = new MainMenu(Gui::gui->default_font, this->help);
}
~MainView()
{
delete this->help;
delete this->menu;
}
void runLogic()
{
this->menu->runLogic();
}
void pushEvent(event_t ev)
{
this->menu->pushEvent(ev);
}
void viewPushCallback()
{
this->menu->selectOne(0);
}
void draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(Gui::gui->infobox, NULL, where, &dst);
this->menu->draw(where, 50, 70, 300, 400);
this->help->draw(where, 354, 24, 264, 210);
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Gui::gui->server_msgs->draw(where);
}
protected:
MainMenu *menu;
HelpBox *help;
};