Commit Graph

15 Commits

Author SHA1 Message Date
simon.kagstrom
88f7c29254 Yet another round of dead code cleanup 2010-03-13 12:47:07 +00:00
simon.kagstrom
e41dcc3c2b Added network server messages (well, it's broken right now but anyway) 2010-02-21 16:33:25 +00:00
simon.kagstrom
63b7d45688 Cleanup some unused stuff and redesign text message sending (not
quite done yet, has bugs, but in theory functional)
2010-02-21 07:58:53 +00:00
simon.kagstrom
5d6c55d4c7 Cleanup old unused stuff and use GUI status string 2010-02-21 07:31:28 +00:00
simon.kagstrom
89ba23647c Add support for converting 8-bit SDL_Surfaces. 2010-01-30 12:35:54 +00:00
simon.kagstrom
c718e1aead Store screenshot when game info is edited 2010-01-30 09:34:14 +00:00
simon.kagstrom
529a332720 Use the native bit depth instead of hardcoding 8 2010-01-07 20:29:57 +00:00
simon.kagstrom
30b1d1601d Implemented text coding (but actual transfer doesn't work yet) 2009-04-13 08:57:31 +00:00
simon.kagstrom
41433858cc Use SDL_GetTicks for message time keeping 2009-04-04 11:28:22 +00:00
simon.kagstrom
0c563eb137 Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
2009-04-04 08:23:51 +00:00
simon.kagstrom
1a29531f81 Added binding of joystick directions, add throttling info to the traffic meter 2009-01-31 07:51:23 +00:00
simon.kagstrom
c2a49cde0f Add display string for the transfer speed 2009-01-25 07:22:44 +00:00
simon.kagstrom
83d797ede3 Somewhat working networking (hey - hardcoding!) 2009-01-24 20:57:23 +00:00
simon.kagstrom
a063dfe18d Simplified faking key sequences and do this through the virtual keyboard 2009-01-24 07:30:06 +00:00
simon.kagstrom
2f24529488 Make frodo CVS the current trunk 2009-01-13 18:46:42 +00:00