simon.kagstrom
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0209c7eb86
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More debugging, allow writes from the client
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2009-11-07 10:03:49 +00:00 |
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simon.kagstrom
|
f1bd3a86f4
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More sound fixes
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2009-11-07 09:54:51 +00:00 |
|
simon.kagstrom
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4946f709c3
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Remove printout
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2009-11-07 09:38:25 +00:00 |
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simon.kagstrom
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898d330979
|
Correct ring buffer copy and marshal iteration
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2009-11-07 09:36:01 +00:00 |
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simon.kagstrom
|
17177212b9
|
Sigh. don't demarshal flags twice...
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2009-11-07 08:52:46 +00:00 |
|
simon.kagstrom
|
67464bc2ac
|
Correct tail setting after send
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2009-11-07 08:39:07 +00:00 |
|
simon.kagstrom
|
f4357b88bd
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Fix sending of the data
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2009-11-07 08:32:51 +00:00 |
|
simon.kagstrom
|
1a9c4b8c1d
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Do sound decoding
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2009-11-06 19:57:02 +00:00 |
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simon.kagstrom
|
22fad7d05b
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Also handle the client (well, a bit)
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2009-11-06 17:16:35 +00:00 |
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simon.kagstrom
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6d79aaee12
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Demarshal and marshal data, use linecnt for delay
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2009-11-06 06:31:06 +00:00 |
|
simon.kagstrom
|
e65c29ed4c
|
More client-side sound implementation (not done yet)
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2009-11-06 06:18:22 +00:00 |
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simon.kagstrom
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4a7efdbb68
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Add function to unqueue the current sound info (for the client).
Still needs code to actually push the data to the client!
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2009-11-05 06:24:36 +00:00 |
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simon.kagstrom
|
441e9f4890
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Encode sound buffers, still untested
|
2009-11-04 20:09:04 +00:00 |
|
simon.kagstrom
|
2ac3409df4
|
OOps, correct type
|
2009-11-04 17:43:05 +00:00 |
|
simon.kagstrom
|
977f3042f0
|
Implement some of the sound stuff (not working)
|
2009-11-04 17:41:54 +00:00 |
|
simon.kagstrom
|
3a72e6a87c
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Remove current sound implementation (doesn't work anyway)
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2009-11-04 17:12:20 +00:00 |
|
simon.kagstrom
|
a16a2c3d18
|
Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
|
2009-11-04 16:43:47 +00:00 |
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simon.kagstrom
|
3029688fc6
|
Some cleanup
|
2009-11-04 16:29:58 +00:00 |
|
simon.kagstrom
|
45ee58ac8d
|
(Untested) refactor menu code a bit - move stuff to menu.c instead
|
2009-11-02 06:36:25 +00:00 |
|
simon.kagstrom
|
3518863b67
|
More networking work
|
2009-11-01 08:38:13 +00:00 |
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simon.kagstrom
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7be94b966a
|
Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
|
2009-10-28 18:04:30 +00:00 |
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simon.kagstrom
|
66cf5202e5
|
Quit back to the homebrew channel by default, but not if networking has been
enabled
|
2009-04-26 06:02:57 +00:00 |
|
simon.kagstrom
|
729898019b
|
Lower network kbps
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2009-04-13 10:57:01 +00:00 |
|
simon.kagstrom
|
029c4fc7a1
|
Correct displaying of text messages on the other end
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2009-04-13 10:10:08 +00:00 |
|
simon.kagstrom
|
e1926ecd0a
|
Sound doesn't work, ignore it
|
2009-04-13 08:57:01 +00:00 |
|
simon.kagstrom
|
ae24458864
|
Handle text messages
|
2009-04-13 07:49:19 +00:00 |
|
simon.kagstrom
|
0680b1d8e0
|
Add text message stuff (not used yet), simplified some function calls
|
2009-04-13 06:31:12 +00:00 |
|
simon.kagstrom
|
7c216605bc
|
Transfer only larger sound buffers
|
2009-04-11 11:50:10 +00:00 |
|
simon.kagstrom
|
a7fd065e14
|
Printouts be gone
|
2009-04-10 11:47:15 +00:00 |
|
simon.kagstrom
|
13ebe272a4
|
Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
|
2009-04-10 11:39:46 +00:00 |
|
simon.kagstrom
|
42a6e19e0d
|
Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
|
2009-04-09 13:42:49 +00:00 |
|
simon.kagstrom
|
4722d9f028
|
Good error message if no servers
|
2009-04-04 11:18:03 +00:00 |
|
simon.kagstrom
|
0c563eb137
|
Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
|
2009-04-04 08:23:51 +00:00 |
|
simon.kagstrom
|
5ab6b38e6c
|
Add versioning to the peer list
|
2009-04-04 07:40:17 +00:00 |
|
simon.kagstrom
|
9965a8de82
|
Add explaining message
|
2009-03-29 08:07:07 +00:00 |
|
simon.kagstrom
|
bc6bc61cf0
|
Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
|
2009-03-28 15:18:50 +00:00 |
|
simon.kagstrom
|
c79f6195ad
|
Small corrections of refreshing + byte ordering
|
2009-03-28 13:03:50 +00:00 |
|
simon.kagstrom
|
f5f6f20113
|
More fixing of network byte ordering problems
|
2009-03-28 12:55:11 +00:00 |
|
simon.kagstrom
|
bd757f9479
|
Periodically refresh the screen if bandwidth allows
|
2009-03-28 12:37:06 +00:00 |
|
simon.kagstrom
|
61108c59a0
|
Correct marshalling of peers
|
2009-03-28 11:32:59 +00:00 |
|
simon.kagstrom
|
2536022038
|
Correct quit when the wii is using networking, move network init to Network.cpp
|
2009-03-28 09:34:31 +00:00 |
|
simon.kagstrom
|
0916f0025d
|
Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
|
2009-03-16 20:56:04 +00:00 |
|
simon.kagstrom
|
0298df2061
|
Lots of wii network fixes, updated changelog
|
2009-03-08 19:02:19 +00:00 |
|
simon.kagstrom
|
2bbbe035ff
|
Make the stuff compile for Wii, removed some cruft and correct the network key
|
2009-03-01 15:47:50 +00:00 |
|
simon.kagstrom
|
a81356aee7
|
Allow setting host on local connections
|
2009-03-01 14:27:17 +00:00 |
|
simon.kagstrom
|
34359ec7bb
|
Implement the user interface for the network support. You can now
connect from the menu as well and also abort connections.
|
2009-03-01 11:04:47 +00:00 |
|
simon.kagstrom
|
e65ac515f7
|
Handle network settings in the menu
|
2009-03-01 08:27:53 +00:00 |
|
simon.kagstrom
|
efb8cbd0a1
|
Removed some printouts
|
2009-02-28 19:52:41 +00:00 |
|
simon.kagstrom
|
20d7d7cb87
|
Correct handling of server id to allow multiple connects
|
2009-02-28 19:42:11 +00:00 |
|
simon.kagstrom
|
ee84f8f727
|
First working version of the network broker + UDP hole punching. Well, at
least locally on the machine :-)
|
2009-02-28 18:45:26 +00:00 |
|