Commit Graph

11 Commits

Author SHA1 Message Date
simon.kagstrom
89ba23647c Add support for converting 8-bit SDL_Surfaces. 2010-01-30 12:35:54 +00:00
simon.kagstrom
c718e1aead Store screenshot when game info is edited 2010-01-30 09:34:14 +00:00
simon.kagstrom
529a332720 Use the native bit depth instead of hardcoding 8 2010-01-07 20:29:57 +00:00
simon.kagstrom
30b1d1601d Implemented text coding (but actual transfer doesn't work yet) 2009-04-13 08:57:31 +00:00
simon.kagstrom
41433858cc Use SDL_GetTicks for message time keeping 2009-04-04 11:28:22 +00:00
simon.kagstrom
0c563eb137 Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
2009-04-04 08:23:51 +00:00
simon.kagstrom
1a29531f81 Added binding of joystick directions, add throttling info to the traffic meter 2009-01-31 07:51:23 +00:00
simon.kagstrom
c2a49cde0f Add display string for the transfer speed 2009-01-25 07:22:44 +00:00
simon.kagstrom
83d797ede3 Somewhat working networking (hey - hardcoding!) 2009-01-24 20:57:23 +00:00
simon.kagstrom
a063dfe18d Simplified faking key sequences and do this through the virtual keyboard 2009-01-24 07:30:06 +00:00
simon.kagstrom
2f24529488 Make frodo CVS the current trunk 2009-01-13 18:46:42 +00:00