simon.kagstrom
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88f7c29254
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Yet another round of dead code cleanup
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2010-03-13 12:47:07 +00:00 |
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simon.kagstrom
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e41dcc3c2b
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Added network server messages (well, it's broken right now but anyway)
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2010-02-21 16:33:25 +00:00 |
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simon.kagstrom
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63b7d45688
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Cleanup some unused stuff and redesign text message sending (not
quite done yet, has bugs, but in theory functional)
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2010-02-21 07:58:53 +00:00 |
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simon.kagstrom
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5d6c55d4c7
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Cleanup old unused stuff and use GUI status string
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2010-02-21 07:31:28 +00:00 |
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simon.kagstrom
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89ba23647c
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Add support for converting 8-bit SDL_Surfaces.
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2010-01-30 12:35:54 +00:00 |
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simon.kagstrom
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c718e1aead
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Store screenshot when game info is edited
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2010-01-30 09:34:14 +00:00 |
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simon.kagstrom
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529a332720
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Use the native bit depth instead of hardcoding 8
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2010-01-07 20:29:57 +00:00 |
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simon.kagstrom
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30b1d1601d
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Implemented text coding (but actual transfer doesn't work yet)
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2009-04-13 08:57:31 +00:00 |
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simon.kagstrom
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41433858cc
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Use SDL_GetTicks for message time keeping
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2009-04-04 11:28:22 +00:00 |
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simon.kagstrom
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0c563eb137
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Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
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2009-04-04 08:23:51 +00:00 |
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simon.kagstrom
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1a29531f81
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Added binding of joystick directions, add throttling info to the traffic meter
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2009-01-31 07:51:23 +00:00 |
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simon.kagstrom
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c2a49cde0f
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Add display string for the transfer speed
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2009-01-25 07:22:44 +00:00 |
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simon.kagstrom
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83d797ede3
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Somewhat working networking (hey - hardcoding!)
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2009-01-24 20:57:23 +00:00 |
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simon.kagstrom
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a063dfe18d
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Simplified faking key sequences and do this through the virtual keyboard
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2009-01-24 07:30:06 +00:00 |
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simon.kagstrom
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2f24529488
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Make frodo CVS the current trunk
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2009-01-13 18:46:42 +00:00 |
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