Commit Graph

92 Commits

Author SHA1 Message Date
simon.kagstrom
5275eda76b Only wait for 5 tries (15 seconds) for the bandwidth reply 2009-11-10 05:43:43 +00:00
simon.kagstrom
de583835c3 Correct FSM to go to the CONN_CONNECTED state 2009-11-08 16:10:19 +00:00
simon.kagstrom
d554070fc3 Move up ConnectToPeer 2009-11-08 15:59:18 +00:00
simon.kagstrom
78c7473510 Larger limit 2009-11-08 15:51:59 +00:00
simon.kagstrom
a3e4556785 Don't display the bandwidth message 2009-11-08 15:34:47 +00:00
simon.kagstrom
92c007817d Add printout of network bw, reduce size to 1024 2009-11-08 15:21:53 +00:00
simon.kagstrom
ba7ee22494 Cap at 80kbps and 300kbps 2009-11-08 12:52:54 +00:00
simon.kagstrom
a909b551b2 Add bandwidth testing code 2009-11-08 12:50:56 +00:00
simon.kagstrom
1033f94d24 Check that the network magic is correct 2009-11-08 09:34:00 +00:00
simon.kagstrom
4a183a000e Correct description 2009-11-08 09:16:10 +00:00
simon.kagstrom
3073af1d84 Move network status updates to Network 2009-11-08 09:04:48 +00:00
simon.kagstrom
32a405739b Remove unused var 2009-11-07 14:06:10 +00:00
simon.kagstrom
914bcd03ba Correct handling of data > 4096 bytes. This is for example sent out as
screenshots when multiple servers are waiting on the frodo network
2009-11-07 13:52:22 +00:00
simon.kagstrom
334d729bf1 Do sound transfer at the correct time 2009-11-07 12:33:09 +00:00
simon.kagstrom
8607e7827d Move linecount to c64 2009-11-07 10:12:49 +00:00
simon.kagstrom
0209c7eb86 More debugging, allow writes from the client 2009-11-07 10:03:49 +00:00
simon.kagstrom
f1bd3a86f4 More sound fixes 2009-11-07 09:54:51 +00:00
simon.kagstrom
4946f709c3 Remove printout 2009-11-07 09:38:25 +00:00
simon.kagstrom
898d330979 Correct ring buffer copy and marshal iteration 2009-11-07 09:36:01 +00:00
simon.kagstrom
17177212b9 Sigh. don't demarshal flags twice... 2009-11-07 08:52:46 +00:00
simon.kagstrom
67464bc2ac Correct tail setting after send 2009-11-07 08:39:07 +00:00
simon.kagstrom
f4357b88bd Fix sending of the data 2009-11-07 08:32:51 +00:00
simon.kagstrom
1a9c4b8c1d Do sound decoding 2009-11-06 19:57:02 +00:00
simon.kagstrom
22fad7d05b Also handle the client (well, a bit) 2009-11-06 17:16:35 +00:00
simon.kagstrom
6d79aaee12 Demarshal and marshal data, use linecnt for delay 2009-11-06 06:31:06 +00:00
simon.kagstrom
e65c29ed4c More client-side sound implementation (not done yet) 2009-11-06 06:18:22 +00:00
simon.kagstrom
4a7efdbb68 Add function to unqueue the current sound info (for the client).
Still needs code to actually push the data to the client!
2009-11-05 06:24:36 +00:00
simon.kagstrom
441e9f4890 Encode sound buffers, still untested 2009-11-04 20:09:04 +00:00
simon.kagstrom
2ac3409df4 OOps, correct type 2009-11-04 17:43:05 +00:00
simon.kagstrom
977f3042f0 Implement some of the sound stuff (not working) 2009-11-04 17:41:54 +00:00
simon.kagstrom
3a72e6a87c Remove current sound implementation (doesn't work anyway) 2009-11-04 17:12:20 +00:00
simon.kagstrom
a16a2c3d18 Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
2009-11-04 16:43:47 +00:00
simon.kagstrom
3029688fc6 Some cleanup 2009-11-04 16:29:58 +00:00
simon.kagstrom
45ee58ac8d (Untested) refactor menu code a bit - move stuff to menu.c instead 2009-11-02 06:36:25 +00:00
simon.kagstrom
3518863b67 More networking work 2009-11-01 08:38:13 +00:00
simon.kagstrom
7be94b966a Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
2009-10-28 18:04:30 +00:00
simon.kagstrom
66cf5202e5 Quit back to the homebrew channel by default, but not if networking has been
enabled
2009-04-26 06:02:57 +00:00
simon.kagstrom
729898019b Lower network kbps 2009-04-13 10:57:01 +00:00
simon.kagstrom
029c4fc7a1 Correct displaying of text messages on the other end 2009-04-13 10:10:08 +00:00
simon.kagstrom
e1926ecd0a Sound doesn't work, ignore it 2009-04-13 08:57:01 +00:00
simon.kagstrom
ae24458864 Handle text messages 2009-04-13 07:49:19 +00:00
simon.kagstrom
0680b1d8e0 Add text message stuff (not used yet), simplified some function calls 2009-04-13 06:31:12 +00:00
simon.kagstrom
7c216605bc Transfer only larger sound buffers 2009-04-11 11:50:10 +00:00
simon.kagstrom
a7fd065e14 Printouts be gone 2009-04-10 11:47:15 +00:00
simon.kagstrom
13ebe272a4 Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
2009-04-10 11:39:46 +00:00
simon.kagstrom
42a6e19e0d Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
2009-04-09 13:42:49 +00:00
simon.kagstrom
4722d9f028 Good error message if no servers 2009-04-04 11:18:03 +00:00
simon.kagstrom
0c563eb137 Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
2009-04-04 08:23:51 +00:00
simon.kagstrom
5ab6b38e6c Add versioning to the peer list 2009-04-04 07:40:17 +00:00
simon.kagstrom
9965a8de82 Add explaining message 2009-03-29 08:07:07 +00:00