Commit Graph

193 Commits

Author SHA1 Message Date
simon.kagstrom
c159d07116 Convert keycode to character 2009-04-13 07:01:51 +00:00
simon.kagstrom
0680b1d8e0 Add text message stuff (not used yet), simplified some function calls 2009-04-13 06:31:12 +00:00
simon.kagstrom
d9171701f8 Whitespace 2009-04-13 05:45:20 +00:00
simon.kagstrom
7c216605bc Transfer only larger sound buffers 2009-04-11 11:50:10 +00:00
simon.kagstrom
852c6d546a Correct hostname 2009-04-10 12:01:22 +00:00
simon.kagstrom
a7fd065e14 Printouts be gone 2009-04-10 11:47:15 +00:00
simon.kagstrom
13ebe272a4 Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
2009-04-10 11:39:46 +00:00
simon.kagstrom
cb1da59a0d Depend on Linux 2009-04-10 08:08:28 +00:00
simon.kagstrom
42a6e19e0d Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
2009-04-09 13:42:49 +00:00
simon.kagstrom
189833e30f Add timestamp 2009-04-08 16:33:10 +00:00
simon.kagstrom
15cc35e478 Fix check 2009-04-05 15:04:32 +00:00
simon.kagstrom
bb77c8f23b Fix the sound crack problem in v9 2009-04-05 14:38:04 +00:00
simon.kagstrom
7cccd49c40 Just set the name to unset 2009-04-04 13:04:15 +00:00
simon.kagstrom
41433858cc Use SDL_GetTicks for message time keeping 2009-04-04 11:28:22 +00:00
simon.kagstrom
4722d9f028 Good error message if no servers 2009-04-04 11:18:03 +00:00
simon.kagstrom
fb56639526 Handle joystick updates on the host as well 2009-04-04 10:21:35 +00:00
simon.kagstrom
9e3f75c4f4 Oops, take back broker name 2009-04-04 10:00:59 +00:00
simon.kagstrom
0c563eb137 Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
2009-04-04 08:23:51 +00:00
simon.kagstrom
5ab6b38e6c Add versioning to the peer list 2009-04-04 07:40:17 +00:00
simon.kagstrom
ac1796e168 Count the total number of connections 2009-03-31 17:27:47 +00:00
simon.kagstrom
b23dbc74ab Oops, removed echo again... 2009-03-31 17:17:30 +00:00
simon.kagstrom
d5e5d740fd Produce HTML output from the server 2009-03-31 17:16:10 +00:00
simon.kagstrom
7d0453cd5c Dead code from NetworkUnix.h 2009-03-29 17:42:31 +00:00
simon.kagstrom
c730b2b185 No need to call net_init 2009-03-29 17:42:12 +00:00
simon.kagstrom
2cc9a827c3 Even more dead code 2009-03-29 17:31:48 +00:00
simon.kagstrom
70ad18ab1d Remove some dead code 2009-03-29 17:31:04 +00:00
simon.kagstrom
d7b06cdbef Forgot to use define :-) 2009-03-29 17:23:27 +00:00
simon.kagstrom
98b6ad2e55 No need to use net_bind 2009-03-29 16:46:55 +00:00
simon.kagstrom
2e429f2418 Better wording 2009-03-29 14:26:34 +00:00
simon.kagstrom
731faf709c Skip the country code 2009-03-29 13:02:25 +00:00
simon.kagstrom
794a8abf03 ... Correct ip->country again... 2009-03-29 13:00:44 +00:00
simon.kagstrom
6388778cfb Correct addr 2009-03-29 12:57:44 +00:00
simon.kagstrom
67b3abc248 Oops, correct ip lookup 2009-03-29 12:49:18 +00:00
simon.kagstrom
f56252c045 On the Wii, don't map arrow keys to the joystick 2009-03-29 12:45:12 +00:00
simon.kagstrom
2881a4111a Do country lookup and improve logging. And don't echo always! 2009-03-29 12:44:35 +00:00
simon.kagstrom
5c4e39cae7 Add hash-bang 2009-03-29 08:10:45 +00:00
simon.kagstrom
eb8344fe5b Rename to a bit more logical name... 2009-03-29 08:09:54 +00:00
simon.kagstrom
240994427e Make executable 2009-03-29 08:09:21 +00:00
simon.kagstrom
9965a8de82 Add explaining message 2009-03-29 08:07:07 +00:00
simon.kagstrom
1c3d1a45cc No debug output 2009-03-28 16:49:27 +00:00
simon.kagstrom
93b7c1eb4b Translate packet numbers to names 2009-03-28 15:23:54 +00:00
simon.kagstrom
bc6bc61cf0 Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
2009-03-28 15:18:50 +00:00
simon.kagstrom
c79f6195ad Small corrections of refreshing + byte ordering 2009-03-28 13:03:50 +00:00
simon.kagstrom
55cbd752c6 Also fix network byte order on the broker side 2009-03-28 13:02:24 +00:00
simon.kagstrom
f5f6f20113 More fixing of network byte ordering problems 2009-03-28 12:55:11 +00:00
simon.kagstrom
bd757f9479 Periodically refresh the screen if bandwidth allows 2009-03-28 12:37:06 +00:00
simon.kagstrom
61108c59a0 Correct marshalling of peers 2009-03-28 11:32:59 +00:00
simon.kagstrom
2536022038 Correct quit when the wii is using networking, move network init to Network.cpp 2009-03-28 09:34:31 +00:00
simon.kagstrom
d18dd25eb6 Use poll instead of select 2009-03-28 07:59:20 +00:00
simon.kagstrom
0916f0025d Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
2009-03-16 20:56:04 +00:00
simon.kagstrom
7ab7e97502 Some cleanup and refactoring 2009-03-09 19:28:20 +00:00
simon.kagstrom
835d481221 Correct some key binding issues 2009-03-09 18:54:43 +00:00
simon.kagstrom
0298df2061 Lots of wii network fixes, updated changelog 2009-03-08 19:02:19 +00:00
simon.kagstrom
ca77dcfb1d Handle classic analogue parts, refactoring 2009-03-08 09:46:20 +00:00
simon.kagstrom
470d14d24a Nunchuk fire, some cleanup 2009-03-08 09:03:45 +00:00
simon.kagstrom
b634d52637 Python 2.4 support 2009-03-08 09:00:13 +00:00
simon.kagstrom
f42186e0ef Add nunchuk support (Aaron Morris) 2009-03-08 08:59:29 +00:00
simon.kagstrom
2bbbe035ff Make the stuff compile for Wii, removed some cruft and correct the network key 2009-03-01 15:47:50 +00:00
simon.kagstrom
ae2a0a2fb2 Network cleanup (merge some stuff into the wii part) 2009-03-01 14:41:18 +00:00
simon.kagstrom
a81356aee7 Allow setting host on local connections 2009-03-01 14:27:17 +00:00
simon.kagstrom
cca6c03c00 Handle errors, better logging of sent messages 2009-03-01 14:26:40 +00:00
simon.kagstrom
34359ec7bb Implement the user interface for the network support. You can now
connect from the menu as well and also abort connections.
2009-03-01 11:04:47 +00:00
simon.kagstrom
4e2de3ac50 Whitespace 2009-03-01 11:03:29 +00:00
simon.kagstrom
e65ac515f7 Handle network settings in the menu 2009-03-01 08:27:53 +00:00
simon.kagstrom
fa543ac596 Log from the daemon 2009-03-01 07:47:22 +00:00
simon.kagstrom
b6010f9508 Classic + and - reversed 2009-03-01 07:15:53 +00:00
simon.kagstrom
efb8cbd0a1 Removed some printouts 2009-02-28 19:52:41 +00:00
simon.kagstrom
20d7d7cb87 Correct handling of server id to allow multiple connects 2009-02-28 19:42:11 +00:00
simon.kagstrom
ee84f8f727 First working version of the network broker + UDP hole punching. Well, at
least locally on the machine :-)
2009-02-28 18:45:26 +00:00
simon.kagstrom
aa7c41770b Correct shifted key bindings 2009-02-28 11:26:57 +00:00
simon.kagstrom
049a3846b4 Fix binding bug 2009-02-28 11:13:00 +00:00
simon.kagstrom
4c4c43991e Exit to the menu (for Wads) 2009-02-23 18:24:36 +00:00
simon.kagstrom
e92e166f77 Speed changes - AGAIN 2009-02-21 13:05:29 +00:00
simon.kagstrom
54c033bc61 Correct key bindings for directions 2009-02-21 09:49:20 +00:00
simon.kagstrom
f02a2d7055 Fix case when multiple buttons are bound to the same key 2009-02-21 09:01:33 +00:00
simon.kagstrom
ed13ce7073 Re-fix Wii compile 2009-02-21 07:59:45 +00:00
simon.kagstrom
4e90dad903 The network stuff should be finsihed now. But it's untested still 2009-02-16 19:20:00 +00:00
simon.kagstrom
18b0f333f5 Even more menu simplification 2009-02-13 07:58:33 +00:00
simon.kagstrom
b2ca587041 Implemented broker communication (untested, might not compile) 2009-02-13 07:57:40 +00:00
simon.kagstrom
debf526c38 Implement binding of keys to any wiimote direction or button. If it
works? Who knows :-)

Also some comments about what network should do.
2009-02-11 20:07:28 +00:00
simon.kagstrom
331320c6e5 Don't wait forever 2009-02-08 11:52:09 +00:00
simon.kagstrom
09bca43d1c Yet another refactoring of the network stuff. When will this end? Who knows? 2009-02-08 11:27:56 +00:00
simon.kagstrom
63e7cab880 Naming 2009-02-08 08:22:15 +00:00
simon.kagstrom
1daa74debe Remove some gibberish and german 2009-02-07 18:50:01 +00:00
simon.kagstrom
ef79dac020 Fixed network communication with UDP now. Connection is still ad-hoc so this
isn't really finished yet. Well, well. We'll see about that :-)
2009-02-07 18:24:50 +00:00
simon.kagstrom
1f1c7da4ef Unbreak Wii again 2009-02-07 11:28:29 +00:00
simon.kagstrom
b714e699fb lots of very broken network stuff 2009-02-07 11:08:50 +00:00
simon.kagstrom
138854cc88 Moved network data structures out of the union, added some future defines 2009-02-03 18:10:09 +00:00
simon.kagstrom
568e6eb5b7 Sound network stuff (not working yet) 2009-02-02 19:51:58 +00:00
simon.kagstrom
a0a3097dec Throttle before encoding display, otherwise updates can be missed 2009-02-02 18:36:51 +00:00
simon.kagstrom
8c73c900df Refactored the network implementation. It's now based on a
singleton/factory pattern where peers are equal (almost!). This has
simplified the code a bit and also in theory allows clients to
"re-export" connections to third/fourth/... parties.
2009-02-01 19:47:21 +00:00
simon.kagstrom
2ab9d452dc Prepare for the future... 2009-02-01 10:52:32 +00:00
simon.kagstrom
c593cd43dd Allow setting hostname 2009-02-01 09:04:46 +00:00
simon.kagstrom
1a29531f81 Added binding of joystick directions, add throttling info to the traffic meter 2009-01-31 07:51:23 +00:00
simon.kagstrom
f317afd4e8 Implemented traffic throttling (skipping frames if needed). There is
probably some work to do to get a steady transfer state working well.
2009-01-30 17:49:47 +00:00
simon.kagstrom
47f73f2b83 Minor refactoring, only send joystick data on changes 2009-01-30 15:37:15 +00:00
simon.kagstrom
5a0941ff7e Send joystick data over the network as well, games are mostly playable now 2009-01-29 21:11:04 +00:00
simon.kagstrom
3c3d364190 Actually receive disconnects, allow server updates 2009-01-29 20:48:58 +00:00
simon.kagstrom
1fc28d9bbf Small bug fix, close socket 2009-01-29 20:35:06 +00:00
simon.kagstrom
978f0ce537 Do network vblank last, correct spelling 2009-01-29 20:26:40 +00:00