simon.kagstrom
|
794a8abf03
|
... Correct ip->country again...
|
2009-03-29 13:00:44 +00:00 |
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simon.kagstrom
|
6388778cfb
|
Correct addr
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2009-03-29 12:57:44 +00:00 |
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simon.kagstrom
|
67b3abc248
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Oops, correct ip lookup
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2009-03-29 12:49:18 +00:00 |
|
simon.kagstrom
|
f56252c045
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On the Wii, don't map arrow keys to the joystick
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2009-03-29 12:45:12 +00:00 |
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simon.kagstrom
|
2881a4111a
|
Do country lookup and improve logging. And don't echo always!
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2009-03-29 12:44:35 +00:00 |
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simon.kagstrom
|
5c4e39cae7
|
Add hash-bang
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2009-03-29 08:10:45 +00:00 |
|
simon.kagstrom
|
eb8344fe5b
|
Rename to a bit more logical name...
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2009-03-29 08:09:54 +00:00 |
|
simon.kagstrom
|
240994427e
|
Make executable
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2009-03-29 08:09:21 +00:00 |
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simon.kagstrom
|
9965a8de82
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Add explaining message
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2009-03-29 08:07:07 +00:00 |
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simon.kagstrom
|
1c3d1a45cc
|
No debug output
|
2009-03-28 16:49:27 +00:00 |
|
simon.kagstrom
|
93b7c1eb4b
|
Translate packet numbers to names
|
2009-03-28 15:23:54 +00:00 |
|
simon.kagstrom
|
bc6bc61cf0
|
Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
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2009-03-28 15:18:50 +00:00 |
|
simon.kagstrom
|
c79f6195ad
|
Small corrections of refreshing + byte ordering
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2009-03-28 13:03:50 +00:00 |
|
simon.kagstrom
|
55cbd752c6
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Also fix network byte order on the broker side
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2009-03-28 13:02:24 +00:00 |
|
simon.kagstrom
|
f5f6f20113
|
More fixing of network byte ordering problems
|
2009-03-28 12:55:11 +00:00 |
|
simon.kagstrom
|
bd757f9479
|
Periodically refresh the screen if bandwidth allows
|
2009-03-28 12:37:06 +00:00 |
|
simon.kagstrom
|
61108c59a0
|
Correct marshalling of peers
|
2009-03-28 11:32:59 +00:00 |
|
simon.kagstrom
|
2536022038
|
Correct quit when the wii is using networking, move network init to Network.cpp
|
2009-03-28 09:34:31 +00:00 |
|
simon.kagstrom
|
d18dd25eb6
|
Use poll instead of select
|
2009-03-28 07:59:20 +00:00 |
|
simon.kagstrom
|
0916f0025d
|
Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
|
2009-03-16 20:56:04 +00:00 |
|
simon.kagstrom
|
7ab7e97502
|
Some cleanup and refactoring
|
2009-03-09 19:28:20 +00:00 |
|
simon.kagstrom
|
835d481221
|
Correct some key binding issues
|
2009-03-09 18:54:43 +00:00 |
|
simon.kagstrom
|
0298df2061
|
Lots of wii network fixes, updated changelog
|
2009-03-08 19:02:19 +00:00 |
|
simon.kagstrom
|
ca77dcfb1d
|
Handle classic analogue parts, refactoring
|
2009-03-08 09:46:20 +00:00 |
|
simon.kagstrom
|
470d14d24a
|
Nunchuk fire, some cleanup
|
2009-03-08 09:03:45 +00:00 |
|
simon.kagstrom
|
b634d52637
|
Python 2.4 support
|
2009-03-08 09:00:13 +00:00 |
|
simon.kagstrom
|
f42186e0ef
|
Add nunchuk support (Aaron Morris)
|
2009-03-08 08:59:29 +00:00 |
|
simon.kagstrom
|
2bbbe035ff
|
Make the stuff compile for Wii, removed some cruft and correct the network key
|
2009-03-01 15:47:50 +00:00 |
|
simon.kagstrom
|
ae2a0a2fb2
|
Network cleanup (merge some stuff into the wii part)
|
2009-03-01 14:41:18 +00:00 |
|
simon.kagstrom
|
a81356aee7
|
Allow setting host on local connections
|
2009-03-01 14:27:17 +00:00 |
|
simon.kagstrom
|
cca6c03c00
|
Handle errors, better logging of sent messages
|
2009-03-01 14:26:40 +00:00 |
|
simon.kagstrom
|
34359ec7bb
|
Implement the user interface for the network support. You can now
connect from the menu as well and also abort connections.
|
2009-03-01 11:04:47 +00:00 |
|
simon.kagstrom
|
4e2de3ac50
|
Whitespace
|
2009-03-01 11:03:29 +00:00 |
|
simon.kagstrom
|
e65ac515f7
|
Handle network settings in the menu
|
2009-03-01 08:27:53 +00:00 |
|
simon.kagstrom
|
fa543ac596
|
Log from the daemon
|
2009-03-01 07:47:22 +00:00 |
|
simon.kagstrom
|
b6010f9508
|
Classic + and - reversed
|
2009-03-01 07:15:53 +00:00 |
|
simon.kagstrom
|
efb8cbd0a1
|
Removed some printouts
|
2009-02-28 19:52:41 +00:00 |
|
simon.kagstrom
|
20d7d7cb87
|
Correct handling of server id to allow multiple connects
|
2009-02-28 19:42:11 +00:00 |
|
simon.kagstrom
|
ee84f8f727
|
First working version of the network broker + UDP hole punching. Well, at
least locally on the machine :-)
|
2009-02-28 18:45:26 +00:00 |
|
simon.kagstrom
|
aa7c41770b
|
Correct shifted key bindings
|
2009-02-28 11:26:57 +00:00 |
|
simon.kagstrom
|
049a3846b4
|
Fix binding bug
|
2009-02-28 11:13:00 +00:00 |
|
simon.kagstrom
|
4c4c43991e
|
Exit to the menu (for Wads)
|
2009-02-23 18:24:36 +00:00 |
|
simon.kagstrom
|
e92e166f77
|
Speed changes - AGAIN
|
2009-02-21 13:05:29 +00:00 |
|
simon.kagstrom
|
54c033bc61
|
Correct key bindings for directions
|
2009-02-21 09:49:20 +00:00 |
|
simon.kagstrom
|
f02a2d7055
|
Fix case when multiple buttons are bound to the same key
|
2009-02-21 09:01:33 +00:00 |
|
simon.kagstrom
|
ed13ce7073
|
Re-fix Wii compile
|
2009-02-21 07:59:45 +00:00 |
|
simon.kagstrom
|
4e90dad903
|
The network stuff should be finsihed now. But it's untested still
|
2009-02-16 19:20:00 +00:00 |
|
simon.kagstrom
|
18b0f333f5
|
Even more menu simplification
|
2009-02-13 07:58:33 +00:00 |
|
simon.kagstrom
|
b2ca587041
|
Implemented broker communication (untested, might not compile)
|
2009-02-13 07:57:40 +00:00 |
|
simon.kagstrom
|
debf526c38
|
Implement binding of keys to any wiimote direction or button. If it
works? Who knows :-)
Also some comments about what network should do.
|
2009-02-11 20:07:28 +00:00 |
|