simon.kagstrom
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2ab9d452dc
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Prepare for the future...
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2009-02-01 10:52:32 +00:00 |
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simon.kagstrom
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f317afd4e8
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Implemented traffic throttling (skipping frames if needed). There is
probably some work to do to get a steady transfer state working well.
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2009-01-30 17:49:47 +00:00 |
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simon.kagstrom
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47f73f2b83
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Minor refactoring, only send joystick data on changes
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2009-01-30 15:37:15 +00:00 |
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simon.kagstrom
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5a0941ff7e
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Send joystick data over the network as well, games are mostly playable now
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2009-01-29 21:11:04 +00:00 |
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simon.kagstrom
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3c3d364190
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Actually receive disconnects, allow server updates
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2009-01-29 20:48:58 +00:00 |
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simon.kagstrom
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1fc28d9bbf
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Small bug fix, close socket
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2009-01-29 20:35:06 +00:00 |
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simon.kagstrom
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978f0ce537
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Do network vblank last, correct spelling
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2009-01-29 20:26:40 +00:00 |
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simon.kagstrom
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f8f469ddaa
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Disconnection code, some refactoring, sock opts (broken)
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2009-01-29 18:04:31 +00:00 |
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simon.kagstrom
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0a40441b46
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This is now dead code. Bye bye
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2009-01-28 20:59:37 +00:00 |
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simon.kagstrom
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bdcad56361
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Merged the display encoding
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2009-01-28 20:57:48 +00:00 |
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simon.kagstrom
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5eca531105
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Corrected the diff implementation, refactored the networking
implementation
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2009-01-26 21:00:23 +00:00 |
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simon.kagstrom
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404dfdc409
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Added diff update as well, more frequent kb/s updates
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2009-01-25 10:07:51 +00:00 |
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simon.kagstrom
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83d797ede3
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Somewhat working networking (hey - hardcoding!)
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2009-01-24 20:57:23 +00:00 |
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simon.kagstrom
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f31320b774
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Various networking stuff
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2009-01-24 15:48:43 +00:00 |
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simon.kagstrom
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435014ecdb
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Added, probably not be used
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2009-01-19 06:44:19 +00:00 |
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