fabio.olimpieri
8085fee39c
Version 2.2
...
Solved issues # 20, 21,23, 25, 29.
Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
2011-06-02 20:50:48 +00:00
simon.kagstrom
9b4b1dfe94
Don't display empty messages
2010-08-15 11:29:03 +00:00
simon.kagstrom
9035645c33
Fix pause
2010-03-10 16:57:48 +00:00
simon.kagstrom
ec924bafeb
Fix joystick handling for multiple joysticks (well, partly at least)
2010-03-07 09:26:54 +00:00
simon.kagstrom
44625b2daa
Always select the active joystick on network clients
2010-03-06 14:55:21 +00:00
simon.kagstrom
f06cb64b53
Remove unneded stuff
2010-03-03 19:28:22 +00:00
simon.kagstrom
a167829510
Joystick and keyboard should be the same
2010-02-28 18:51:57 +00:00
simon.kagstrom
d498b09530
Handle joystick swap for controllers as well
2010-02-28 10:23:38 +00:00
simon.kagstrom
e41dcc3c2b
Added network server messages (well, it's broken right now but anyway)
2010-02-21 16:33:25 +00:00
simon.kagstrom
2a492b70b6
Handle disconnects at the broker side as well
2010-02-21 10:52:30 +00:00
simon.kagstrom
37ca5e562b
Fix network disconnect and handle send failures
2010-02-21 09:50:30 +00:00
simon.kagstrom
63b7d45688
Cleanup some unused stuff and redesign text message sending (not
...
quite done yet, has bugs, but in theory functional)
2010-02-21 07:58:53 +00:00
simon.kagstrom
25605859e4
Really fix the networking joystick issue, networking seems to work well
...
now
2010-02-21 06:52:43 +00:00
simon.kagstrom
bbc30c590d
Partially fix joystick handling, more to come
2010-02-20 15:02:34 +00:00
simon.kagstrom
240c89f783
First round of network refactoring: The network connection will be
...
stateless. Currently only getting the list of peers will work, but
more is on the way.
2010-02-20 13:01:23 +00:00
simon.kagstrom
230208358f
Save before quitting and use the prefs path
2010-02-14 09:37:46 +00:00
simon.kagstrom
7ab4f8f443
Separate server and peer addresses
2010-02-14 08:57:55 +00:00
simon.kagstrom
a0fb08b79f
Rename peer->network (thank you, eclipse!)
2010-02-14 08:10:11 +00:00
simon.kagstrom
bd26a17da3
C64 warning fixes
2010-02-08 18:44:58 +00:00
simon.kagstrom
1500513de6
Simplify a bit more: Remove main_x/main_wii
2010-02-07 15:14:52 +00:00
simon.kagstrom
d3e4552174
Implement keyboard input handling
2010-01-30 17:59:32 +00:00
simon.kagstrom
7619e36910
Implement joystick swapping
2010-01-25 16:31:20 +00:00
simon.kagstrom
7945ba0b26
Remove some dead code
2010-01-25 15:45:46 +00:00
simon.kagstrom
fcf5d06256
Activate the Gui (basic stuff works!)
2010-01-25 13:23:14 +00:00
simon.kagstrom
328c6db22e
Copy in the new GUI code. Builds but will not work now.
2010-01-25 13:01:22 +00:00
simon.kagstrom
32874b305a
Don't reset the master, display message if the peer disconnects
2009-11-10 05:46:21 +00:00
simon.kagstrom
0b0db6875f
Reset the C64 instead
2009-11-08 15:29:55 +00:00
simon.kagstrom
0e2bd92a57
Reset linecount on connects, reset the SID when the client disconnects
2009-11-08 15:29:16 +00:00
simon.kagstrom
a909b551b2
Add bandwidth testing code
2009-11-08 12:50:56 +00:00
simon.kagstrom
2ce92d07e2
Only display network traffic string during connections
2009-11-08 09:12:46 +00:00
simon.kagstrom
3073af1d84
Move network status updates to Network
2009-11-08 09:04:48 +00:00
simon.kagstrom
fef3fd298e
Correct disconnections - we are no longer connected then
2009-11-07 14:05:51 +00:00
simon.kagstrom
b919f9cf95
No need to run the emulator on the client
2009-11-07 12:37:15 +00:00
simon.kagstrom
334d729bf1
Do sound transfer at the correct time
2009-11-07 12:33:09 +00:00
simon.kagstrom
8607e7827d
Move linecount to c64
2009-11-07 10:12:49 +00:00
simon.kagstrom
f4357b88bd
Fix sending of the data
2009-11-07 08:32:51 +00:00
simon.kagstrom
3a72e6a87c
Remove current sound implementation (doesn't work anyway)
2009-11-04 17:12:20 +00:00
simon.kagstrom
a16a2c3d18
Cleanup: Remove most references of "Network::is_master" and make it
...
non-static. C64::network_connection_state should be used instead
2009-11-04 16:43:47 +00:00
simon.kagstrom
9d19e9c876
Fix network connection from the command-line
2009-11-01 08:44:34 +00:00
simon.kagstrom
3518863b67
More networking work
2009-11-01 08:38:13 +00:00
simon.kagstrom
7be94b966a
Rework network handling to let go of the server/client approach
...
You now connect and become server/client on demand.
2009-10-28 18:04:30 +00:00
simon.kagstrom
a8385ec53c
Use define
2009-10-27 16:59:05 +00:00
simon.kagstrom
66cf5202e5
Quit back to the homebrew channel by default, but not if networking has been
...
enabled
2009-04-26 06:02:57 +00:00
simon.kagstrom
c356513c4e
Correct handling of joystick swap
2009-04-20 18:39:46 +00:00
simon.kagstrom
bd0cf31bf5
Correct saving of games
2009-04-19 14:12:54 +00:00
simon.kagstrom
e9ef645cb0
Add titles
2009-04-19 13:24:27 +00:00
simon.kagstrom
b424598a6b
Integrate new menu system from Holger
2009-04-19 12:57:29 +00:00
simon.kagstrom
ca91cdf86c
Allow recursing into directories
2009-04-18 11:21:40 +00:00
simon.kagstrom
f7f838d04d
Refactor selection of file names
2009-04-18 10:15:08 +00:00
simon.kagstrom
89be22ac69
Move more messages
2009-04-18 06:24:20 +00:00