simon.kagstrom
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d6d8217866
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Wait a while if the gui is active
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2010-03-21 12:52:32 +00:00 |
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simon.kagstrom
|
ec1e10f331
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A bit larger timeout
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2010-03-14 12:17:23 +00:00 |
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simon.kagstrom
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3eb348a930
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Reset the C64 when invoking start
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2010-03-14 12:15:58 +00:00 |
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simon.kagstrom
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906887f85d
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Autoamtically save game info when the screenshot timeout expires
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2010-03-13 08:55:57 +00:00 |
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simon.kagstrom
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f790813023
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Step one for joystick handling: Centralize handling of SDL_Keys
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2010-02-28 10:06:59 +00:00 |
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simon.kagstrom
|
6b53a490f8
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NULL the game info on view push
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2010-02-24 20:25:34 +00:00 |
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simon.kagstrom
|
913e94fb90
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Handle game info from save games
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2010-02-24 20:19:37 +00:00 |
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simon.kagstrom
|
8e77843d81
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Redesign the network and game info menus
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2010-02-23 20:10:45 +00:00 |
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simon.kagstrom
|
b3a33134aa
|
Set screenshot through a setter
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2010-01-30 19:03:10 +00:00 |
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simon.kagstrom
|
c7023f1210
|
Remove some unneeded printouts
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2010-01-30 17:32:07 +00:00 |
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simon.kagstrom
|
a94a198424
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Add timeout where the game screenshot is saved
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2010-01-30 16:49:37 +00:00 |
|
simon.kagstrom
|
11e6b3cd54
|
Longer timeout on hover
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2010-01-30 16:12:15 +00:00 |
|
simon.kagstrom
|
00ee6da738
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Dynamic buffers for filenames
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2010-01-30 08:17:42 +00:00 |
|
simon.kagstrom
|
a664d7c884
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Refactor the filebrowser to allow nested directories
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2010-01-30 08:06:32 +00:00 |
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simon.kagstrom
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9d1d6190c8
|
Rearrange the files a bit: Move timer/utils to Src and fix a few small
issues
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2010-01-29 06:35:40 +00:00 |
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simon.kagstrom
|
756ae88990
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Remove dead code
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2010-01-25 15:25:01 +00:00 |
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simon.kagstrom
|
57a47a036d
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Make it possible to load files
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2010-01-25 15:23:00 +00:00 |
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simon.kagstrom
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328c6db22e
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Copy in the new GUI code. Builds but will not work now.
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2010-01-25 13:01:22 +00:00 |
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