simon.kagstrom
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cb1da59a0d
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Depend on Linux
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2009-04-10 08:08:28 +00:00 |
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simon.kagstrom
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42a6e19e0d
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Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
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2009-04-09 13:42:49 +00:00 |
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simon.kagstrom
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189833e30f
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Add timestamp
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2009-04-08 16:33:10 +00:00 |
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simon.kagstrom
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15cc35e478
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Fix check
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2009-04-05 15:04:32 +00:00 |
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simon.kagstrom
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bb77c8f23b
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Fix the sound crack problem in v9
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2009-04-05 14:38:04 +00:00 |
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simon.kagstrom
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7cccd49c40
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Just set the name to unset
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2009-04-04 13:04:15 +00:00 |
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simon.kagstrom
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41433858cc
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Use SDL_GetTicks for message time keeping
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2009-04-04 11:28:22 +00:00 |
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simon.kagstrom
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4722d9f028
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Good error message if no servers
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2009-04-04 11:18:03 +00:00 |
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simon.kagstrom
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fb56639526
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Handle joystick updates on the host as well
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2009-04-04 10:21:35 +00:00 |
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simon.kagstrom
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9e3f75c4f4
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Oops, take back broker name
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2009-04-04 10:00:59 +00:00 |
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simon.kagstrom
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0c563eb137
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Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
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2009-04-04 08:23:51 +00:00 |
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simon.kagstrom
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5ab6b38e6c
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Add versioning to the peer list
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2009-04-04 07:40:17 +00:00 |
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simon.kagstrom
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ac1796e168
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Count the total number of connections
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2009-03-31 17:27:47 +00:00 |
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simon.kagstrom
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b23dbc74ab
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Oops, removed echo again...
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2009-03-31 17:17:30 +00:00 |
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simon.kagstrom
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d5e5d740fd
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Produce HTML output from the server
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2009-03-31 17:16:10 +00:00 |
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simon.kagstrom
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7d0453cd5c
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Dead code from NetworkUnix.h
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2009-03-29 17:42:31 +00:00 |
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simon.kagstrom
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c730b2b185
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No need to call net_init
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2009-03-29 17:42:12 +00:00 |
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simon.kagstrom
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2cc9a827c3
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Even more dead code
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2009-03-29 17:31:48 +00:00 |
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simon.kagstrom
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70ad18ab1d
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Remove some dead code
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2009-03-29 17:31:04 +00:00 |
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simon.kagstrom
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d7b06cdbef
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Forgot to use define :-)
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2009-03-29 17:23:27 +00:00 |
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simon.kagstrom
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98b6ad2e55
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No need to use net_bind
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2009-03-29 16:46:55 +00:00 |
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simon.kagstrom
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2e429f2418
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Better wording
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2009-03-29 14:26:34 +00:00 |
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simon.kagstrom
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731faf709c
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Skip the country code
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2009-03-29 13:02:25 +00:00 |
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simon.kagstrom
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794a8abf03
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... Correct ip->country again...
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2009-03-29 13:00:44 +00:00 |
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simon.kagstrom
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6388778cfb
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Correct addr
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2009-03-29 12:57:44 +00:00 |
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simon.kagstrom
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67b3abc248
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Oops, correct ip lookup
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2009-03-29 12:49:18 +00:00 |
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simon.kagstrom
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f56252c045
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On the Wii, don't map arrow keys to the joystick
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2009-03-29 12:45:12 +00:00 |
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simon.kagstrom
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2881a4111a
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Do country lookup and improve logging. And don't echo always!
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2009-03-29 12:44:35 +00:00 |
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simon.kagstrom
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5c4e39cae7
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Add hash-bang
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2009-03-29 08:10:45 +00:00 |
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simon.kagstrom
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eb8344fe5b
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Rename to a bit more logical name...
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2009-03-29 08:09:54 +00:00 |
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simon.kagstrom
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240994427e
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Make executable
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2009-03-29 08:09:21 +00:00 |
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simon.kagstrom
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9965a8de82
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Add explaining message
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2009-03-29 08:07:07 +00:00 |
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simon.kagstrom
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1c3d1a45cc
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No debug output
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2009-03-28 16:49:27 +00:00 |
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simon.kagstrom
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93b7c1eb4b
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Translate packet numbers to names
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2009-03-28 15:23:54 +00:00 |
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simon.kagstrom
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bc6bc61cf0
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Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
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2009-03-28 15:18:50 +00:00 |
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simon.kagstrom
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c79f6195ad
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Small corrections of refreshing + byte ordering
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2009-03-28 13:03:50 +00:00 |
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simon.kagstrom
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55cbd752c6
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Also fix network byte order on the broker side
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2009-03-28 13:02:24 +00:00 |
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simon.kagstrom
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f5f6f20113
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More fixing of network byte ordering problems
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2009-03-28 12:55:11 +00:00 |
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simon.kagstrom
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bd757f9479
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Periodically refresh the screen if bandwidth allows
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2009-03-28 12:37:06 +00:00 |
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simon.kagstrom
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61108c59a0
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Correct marshalling of peers
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2009-03-28 11:32:59 +00:00 |
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simon.kagstrom
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2536022038
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Correct quit when the wii is using networking, move network init to Network.cpp
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2009-03-28 09:34:31 +00:00 |
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simon.kagstrom
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d18dd25eb6
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Use poll instead of select
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2009-03-28 07:59:20 +00:00 |
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simon.kagstrom
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0916f0025d
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Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
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2009-03-16 20:56:04 +00:00 |
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simon.kagstrom
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7ab7e97502
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Some cleanup and refactoring
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2009-03-09 19:28:20 +00:00 |
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simon.kagstrom
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835d481221
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Correct some key binding issues
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2009-03-09 18:54:43 +00:00 |
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simon.kagstrom
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0298df2061
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Lots of wii network fixes, updated changelog
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2009-03-08 19:02:19 +00:00 |
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simon.kagstrom
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ca77dcfb1d
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Handle classic analogue parts, refactoring
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2009-03-08 09:46:20 +00:00 |
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simon.kagstrom
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470d14d24a
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Nunchuk fire, some cleanup
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2009-03-08 09:03:45 +00:00 |
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simon.kagstrom
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b634d52637
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Python 2.4 support
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2009-03-08 09:00:13 +00:00 |
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simon.kagstrom
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f42186e0ef
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Add nunchuk support (Aaron Morris)
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2009-03-08 08:59:29 +00:00 |
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