simon.kagstrom
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1500513de6
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Simplify a bit more: Remove main_x/main_wii
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2010-02-07 15:14:52 +00:00 |
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simon.kagstrom
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d3e4552174
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Implement keyboard input handling
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2010-01-30 17:59:32 +00:00 |
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simon.kagstrom
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7619e36910
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Implement joystick swapping
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2010-01-25 16:31:20 +00:00 |
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simon.kagstrom
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7945ba0b26
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Remove some dead code
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2010-01-25 15:45:46 +00:00 |
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simon.kagstrom
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fcf5d06256
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Activate the Gui (basic stuff works!)
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2010-01-25 13:23:14 +00:00 |
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simon.kagstrom
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328c6db22e
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Copy in the new GUI code. Builds but will not work now.
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2010-01-25 13:01:22 +00:00 |
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simon.kagstrom
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32874b305a
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Don't reset the master, display message if the peer disconnects
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2009-11-10 05:46:21 +00:00 |
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simon.kagstrom
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0b0db6875f
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Reset the C64 instead
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2009-11-08 15:29:55 +00:00 |
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simon.kagstrom
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0e2bd92a57
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Reset linecount on connects, reset the SID when the client disconnects
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2009-11-08 15:29:16 +00:00 |
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simon.kagstrom
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a909b551b2
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Add bandwidth testing code
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2009-11-08 12:50:56 +00:00 |
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simon.kagstrom
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2ce92d07e2
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Only display network traffic string during connections
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2009-11-08 09:12:46 +00:00 |
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simon.kagstrom
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3073af1d84
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Move network status updates to Network
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2009-11-08 09:04:48 +00:00 |
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simon.kagstrom
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fef3fd298e
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Correct disconnections - we are no longer connected then
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2009-11-07 14:05:51 +00:00 |
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simon.kagstrom
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b919f9cf95
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No need to run the emulator on the client
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2009-11-07 12:37:15 +00:00 |
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simon.kagstrom
|
334d729bf1
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Do sound transfer at the correct time
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2009-11-07 12:33:09 +00:00 |
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simon.kagstrom
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8607e7827d
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Move linecount to c64
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2009-11-07 10:12:49 +00:00 |
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simon.kagstrom
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f4357b88bd
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Fix sending of the data
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2009-11-07 08:32:51 +00:00 |
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simon.kagstrom
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3a72e6a87c
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Remove current sound implementation (doesn't work anyway)
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2009-11-04 17:12:20 +00:00 |
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simon.kagstrom
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a16a2c3d18
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Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
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2009-11-04 16:43:47 +00:00 |
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simon.kagstrom
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9d19e9c876
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Fix network connection from the command-line
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2009-11-01 08:44:34 +00:00 |
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simon.kagstrom
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3518863b67
|
More networking work
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2009-11-01 08:38:13 +00:00 |
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simon.kagstrom
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7be94b966a
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Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
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2009-10-28 18:04:30 +00:00 |
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simon.kagstrom
|
a8385ec53c
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Use define
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2009-10-27 16:59:05 +00:00 |
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simon.kagstrom
|
66cf5202e5
|
Quit back to the homebrew channel by default, but not if networking has been
enabled
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2009-04-26 06:02:57 +00:00 |
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simon.kagstrom
|
c356513c4e
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Correct handling of joystick swap
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2009-04-20 18:39:46 +00:00 |
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simon.kagstrom
|
bd0cf31bf5
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Correct saving of games
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2009-04-19 14:12:54 +00:00 |
|
simon.kagstrom
|
e9ef645cb0
|
Add titles
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2009-04-19 13:24:27 +00:00 |
|
simon.kagstrom
|
b424598a6b
|
Integrate new menu system from Holger
|
2009-04-19 12:57:29 +00:00 |
|
simon.kagstrom
|
ca91cdf86c
|
Allow recursing into directories
|
2009-04-18 11:21:40 +00:00 |
|
simon.kagstrom
|
f7f838d04d
|
Refactor selection of file names
|
2009-04-18 10:15:08 +00:00 |
|
simon.kagstrom
|
89be22ac69
|
Move more messages
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2009-04-18 06:24:20 +00:00 |
|
simon.kagstrom
|
b74c99b2b5
|
Move menu texts to their own file
|
2009-04-18 06:14:52 +00:00 |
|
simon.kagstrom
|
86e66fb0a6
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Bump network protocol version, adjust 110 speed
|
2009-04-14 18:17:46 +00:00 |
|
simon.kagstrom
|
b539510a64
|
Correct quit
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2009-04-13 16:35:16 +00:00 |
|
simon.kagstrom
|
7a4666a35f
|
Rearranged the menus
|
2009-04-13 10:46:30 +00:00 |
|
simon.kagstrom
|
30b1d1601d
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Implemented text coding (but actual transfer doesn't work yet)
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2009-04-13 08:57:31 +00:00 |
|
simon.kagstrom
|
0680b1d8e0
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Add text message stuff (not used yet), simplified some function calls
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2009-04-13 06:31:12 +00:00 |
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simon.kagstrom
|
852c6d546a
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Correct hostname
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2009-04-10 12:01:22 +00:00 |
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simon.kagstrom
|
13ebe272a4
|
Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
|
2009-04-10 11:39:46 +00:00 |
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simon.kagstrom
|
42a6e19e0d
|
Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
|
2009-04-09 13:42:49 +00:00 |
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simon.kagstrom
|
fb56639526
|
Handle joystick updates on the host as well
|
2009-04-04 10:21:35 +00:00 |
|
simon.kagstrom
|
9e3f75c4f4
|
Oops, take back broker name
|
2009-04-04 10:00:59 +00:00 |
|
simon.kagstrom
|
0c563eb137
|
Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
|
2009-04-04 08:23:51 +00:00 |
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simon.kagstrom
|
2e429f2418
|
Better wording
|
2009-03-29 14:26:34 +00:00 |
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simon.kagstrom
|
2536022038
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Correct quit when the wii is using networking, move network init to Network.cpp
|
2009-03-28 09:34:31 +00:00 |
|
simon.kagstrom
|
835d481221
|
Correct some key binding issues
|
2009-03-09 18:54:43 +00:00 |
|
simon.kagstrom
|
a81356aee7
|
Allow setting host on local connections
|
2009-03-01 14:27:17 +00:00 |
|
simon.kagstrom
|
34359ec7bb
|
Implement the user interface for the network support. You can now
connect from the menu as well and also abort connections.
|
2009-03-01 11:04:47 +00:00 |
|
simon.kagstrom
|
e65ac515f7
|
Handle network settings in the menu
|
2009-03-01 08:27:53 +00:00 |
|
simon.kagstrom
|
efb8cbd0a1
|
Removed some printouts
|
2009-02-28 19:52:41 +00:00 |
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