simon.kagstrom
|
32874b305a
|
Don't reset the master, display message if the peer disconnects
|
2009-11-10 05:46:21 +00:00 |
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simon.kagstrom
|
0b0db6875f
|
Reset the C64 instead
|
2009-11-08 15:29:55 +00:00 |
|
simon.kagstrom
|
0e2bd92a57
|
Reset linecount on connects, reset the SID when the client disconnects
|
2009-11-08 15:29:16 +00:00 |
|
simon.kagstrom
|
a909b551b2
|
Add bandwidth testing code
|
2009-11-08 12:50:56 +00:00 |
|
simon.kagstrom
|
2ce92d07e2
|
Only display network traffic string during connections
|
2009-11-08 09:12:46 +00:00 |
|
simon.kagstrom
|
3073af1d84
|
Move network status updates to Network
|
2009-11-08 09:04:48 +00:00 |
|
simon.kagstrom
|
fef3fd298e
|
Correct disconnections - we are no longer connected then
|
2009-11-07 14:05:51 +00:00 |
|
simon.kagstrom
|
b919f9cf95
|
No need to run the emulator on the client
|
2009-11-07 12:37:15 +00:00 |
|
simon.kagstrom
|
334d729bf1
|
Do sound transfer at the correct time
|
2009-11-07 12:33:09 +00:00 |
|
simon.kagstrom
|
8607e7827d
|
Move linecount to c64
|
2009-11-07 10:12:49 +00:00 |
|
simon.kagstrom
|
f4357b88bd
|
Fix sending of the data
|
2009-11-07 08:32:51 +00:00 |
|
simon.kagstrom
|
3a72e6a87c
|
Remove current sound implementation (doesn't work anyway)
|
2009-11-04 17:12:20 +00:00 |
|
simon.kagstrom
|
a16a2c3d18
|
Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
|
2009-11-04 16:43:47 +00:00 |
|
simon.kagstrom
|
9d19e9c876
|
Fix network connection from the command-line
|
2009-11-01 08:44:34 +00:00 |
|
simon.kagstrom
|
3518863b67
|
More networking work
|
2009-11-01 08:38:13 +00:00 |
|
simon.kagstrom
|
7be94b966a
|
Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
|
2009-10-28 18:04:30 +00:00 |
|
simon.kagstrom
|
a8385ec53c
|
Use define
|
2009-10-27 16:59:05 +00:00 |
|
simon.kagstrom
|
66cf5202e5
|
Quit back to the homebrew channel by default, but not if networking has been
enabled
|
2009-04-26 06:02:57 +00:00 |
|
simon.kagstrom
|
c356513c4e
|
Correct handling of joystick swap
|
2009-04-20 18:39:46 +00:00 |
|
simon.kagstrom
|
bd0cf31bf5
|
Correct saving of games
|
2009-04-19 14:12:54 +00:00 |
|
simon.kagstrom
|
e9ef645cb0
|
Add titles
|
2009-04-19 13:24:27 +00:00 |
|
simon.kagstrom
|
b424598a6b
|
Integrate new menu system from Holger
|
2009-04-19 12:57:29 +00:00 |
|
simon.kagstrom
|
ca91cdf86c
|
Allow recursing into directories
|
2009-04-18 11:21:40 +00:00 |
|
simon.kagstrom
|
f7f838d04d
|
Refactor selection of file names
|
2009-04-18 10:15:08 +00:00 |
|
simon.kagstrom
|
89be22ac69
|
Move more messages
|
2009-04-18 06:24:20 +00:00 |
|
simon.kagstrom
|
b74c99b2b5
|
Move menu texts to their own file
|
2009-04-18 06:14:52 +00:00 |
|
simon.kagstrom
|
86e66fb0a6
|
Bump network protocol version, adjust 110 speed
|
2009-04-14 18:17:46 +00:00 |
|
simon.kagstrom
|
b539510a64
|
Correct quit
|
2009-04-13 16:35:16 +00:00 |
|
simon.kagstrom
|
7a4666a35f
|
Rearranged the menus
|
2009-04-13 10:46:30 +00:00 |
|
simon.kagstrom
|
30b1d1601d
|
Implemented text coding (but actual transfer doesn't work yet)
|
2009-04-13 08:57:31 +00:00 |
|
simon.kagstrom
|
0680b1d8e0
|
Add text message stuff (not used yet), simplified some function calls
|
2009-04-13 06:31:12 +00:00 |
|
simon.kagstrom
|
852c6d546a
|
Correct hostname
|
2009-04-10 12:01:22 +00:00 |
|
simon.kagstrom
|
13ebe272a4
|
Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
|
2009-04-10 11:39:46 +00:00 |
|
simon.kagstrom
|
42a6e19e0d
|
Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
|
2009-04-09 13:42:49 +00:00 |
|
simon.kagstrom
|
fb56639526
|
Handle joystick updates on the host as well
|
2009-04-04 10:21:35 +00:00 |
|
simon.kagstrom
|
9e3f75c4f4
|
Oops, take back broker name
|
2009-04-04 10:00:59 +00:00 |
|
simon.kagstrom
|
0c563eb137
|
Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
|
2009-04-04 08:23:51 +00:00 |
|
simon.kagstrom
|
2e429f2418
|
Better wording
|
2009-03-29 14:26:34 +00:00 |
|
simon.kagstrom
|
2536022038
|
Correct quit when the wii is using networking, move network init to Network.cpp
|
2009-03-28 09:34:31 +00:00 |
|
simon.kagstrom
|
835d481221
|
Correct some key binding issues
|
2009-03-09 18:54:43 +00:00 |
|
simon.kagstrom
|
a81356aee7
|
Allow setting host on local connections
|
2009-03-01 14:27:17 +00:00 |
|
simon.kagstrom
|
34359ec7bb
|
Implement the user interface for the network support. You can now
connect from the menu as well and also abort connections.
|
2009-03-01 11:04:47 +00:00 |
|
simon.kagstrom
|
e65ac515f7
|
Handle network settings in the menu
|
2009-03-01 08:27:53 +00:00 |
|
simon.kagstrom
|
efb8cbd0a1
|
Removed some printouts
|
2009-02-28 19:52:41 +00:00 |
|
simon.kagstrom
|
ee84f8f727
|
First working version of the network broker + UDP hole punching. Well, at
least locally on the machine :-)
|
2009-02-28 18:45:26 +00:00 |
|
simon.kagstrom
|
049a3846b4
|
Fix binding bug
|
2009-02-28 11:13:00 +00:00 |
|
simon.kagstrom
|
e92e166f77
|
Speed changes - AGAIN
|
2009-02-21 13:05:29 +00:00 |
|
simon.kagstrom
|
54c033bc61
|
Correct key bindings for directions
|
2009-02-21 09:49:20 +00:00 |
|
simon.kagstrom
|
f02a2d7055
|
Fix case when multiple buttons are bound to the same key
|
2009-02-21 09:01:33 +00:00 |
|
simon.kagstrom
|
4e90dad903
|
The network stuff should be finsihed now. But it's untested still
|
2009-02-16 19:20:00 +00:00 |
|