ftpiiu_plugin/Makefile.switch

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
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#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
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#---------------------------------------------------------------------------------
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APP_AUTHOR := (c) 2014-2020 Michael Theall, Dave Murphy, TuxSH
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ICON := meta/ftpd.jpg
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APP_VERSION := $(VERSION)
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SOURCES := source source/switch
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DATA := data
INCLUDES := include
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ifeq ($(strip $(CLASSIC)),)
APP_TITLE := ftpd pro $(VERSION)
TARGET := switch/ftpd
BUILD := switch/build
SOURCES += source/imgui
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GRAPHICS := switch/gfx
ROMFS := switch/romfs
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else
APP_TITLE := ftpd classic $(VERSION)
TARGET := switch-classic/ftpd-classic
BUILD := switch-classic/build
endif
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# Output folders for autogenerated files in romfs
OUT_SHADERS := shaders
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#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
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OPTIMIZE:= -Og
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ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -Wno-narrowing $(OPTIMIZE) \
-ffunction-sections -fdata-sections \
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$(ARCH) $(DEFINES) $(CLASSIC) -DNO_IPV6
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CFLAGS += $(INCLUDE) -D__SWITCH__ \
-DSTATUS_STRING="\"ftpd v$(VERSION)\"" \
-DIMGUI_DISABLE_INCLUDE_IMCONFIG_H=1 \
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-DFTPDCONFIG="\"/config/ftpd/ftpd.cfg\"" \
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`$(PREFIX)pkg-config --cflags libzstd`
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CXXFLAGS := $(CFLAGS) -std=gnu++17 -fno-exceptions -fno-rtti
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) \
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$(OPTIMIZE) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections
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CC := `which ccache 2>/dev/null` $(CC)
CXX := `which ccache 2>/dev/null` $(CXX)
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LIBS := `$(PREFIX)pkg-config --libs libzstd` -ldeko3dd -lnx
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#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
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ifneq ($(TOPDIR)/$(BUILD),$(CURDIR))
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#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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GLSLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
ifneq ($(strip $(ROMFS)),)
ROMFS_TARGETS :=
ROMFS_FOLDERS :=
ifneq ($(strip $(OUT_SHADERS)),)
ROMFS_SHADERS := $(ROMFS)/$(OUT_SHADERS)
ROMFS_TARGETS += $(patsubst %.glsl, $(ROMFS_SHADERS)/%.dksh, $(GLSLFILES))
ROMFS_FOLDERS += $(ROMFS_SHADERS)
endif
ROMFS_GFX := $(addprefix $(ROMFS)/,$(GFXFILES:.png=.rgba.zst))
ROMFS_TARGETS += $(ROMFS_GFX)
ROMFS_FOLDERS += $(ROMFS)
export ROMFS_DEPS := $(foreach file,$(ROMFS_TARGETS),$(CURDIR)/$(file))
endif
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
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ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
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ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: $(ROMFS_TARGETS) | $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
nxlink: all
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@nxlink -s $(OUTPUT).nro
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$(BUILD):
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@mkdir -p $@
ifneq ($(strip $(ROMFS_TARGETS)),)
$(ROMFS_TARGETS): | $(ROMFS_FOLDERS)
$(ROMFS_FOLDERS):
@mkdir -p $@
$(BUILD)/%.rgba: $(GRAPHICS)/%.png | $(BUILD)
@convert $< $@
$(ROMFS_GFX): $(ROMFS)/%.rgba.zst: $(BUILD)/%.rgba
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@zstd -f $< -o $@ --ultra -22
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$(ROMFS_SHADERS)/%_vsh.dksh: %_vsh.glsl
@echo {vert} $(notdir $<)
@uam -s vert -o $@ $<
$(ROMFS_SHADERS)/%_tcsh.dksh: %_tcsh.glsl
@echo {tess_ctrl} $(notdir $<)
@uam -s tess_ctrl -o $@ $<
$(ROMFS_SHADERS)/%_tesh.dksh: %_tesh.glsl
@echo {tess_eval} $(notdir $<)
@uam -s tess_eval -o $@ $<
$(ROMFS_SHADERS)/%_gsh.dksh: %_gsh.glsl
@echo {geom} $(notdir $<)
@uam -s geom -o $@ $<
$(ROMFS_SHADERS)/%_fsh.dksh: %_fsh.glsl
@echo {frag} $(notdir $<)
@uam -s frag -o $@ $<
$(ROMFS_SHADERS)/%.dksh: %.glsl
@echo {comp} $(notdir $<)
@uam -s comp -o $@ $<
endif
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#---------------------------------------------------------------------------------
clean:
@echo clean ...
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ifeq ($(strip $(APP_JSON)),)
@$(RM) -r $(BUILD) $(ROMFS)/*.zst $(ROMFS_FOLDERS) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@$(RM) -r $(BUILD) $(ROMFS_FOLDERS) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif
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#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
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ifeq ($(strip $(APP_JSON)),)
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all : $(OUTPUT).nro
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp $(ROMFS_DEPS)
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else
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$(OUTPUT).nro : $(OUTPUT).elf $(ROMFS_DEPS)
endif
else
all : $(OUTPUT).nsp
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
$(OUTPUT).nso : $(OUTPUT).elf
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endif
$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------