ftpiiu_plugin/source/console.c

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#include "console.h"
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#include <arpa/inet.h>
#include <errno.h>
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#include <stdarg.h>
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#include <stdio.h>
#include <stdlib.h>
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#include <string.h>
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#ifdef _3DS
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#include <3ds.h>
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#define CONSOLE_WIDTH 50
#define CONSOLE_HEIGHT 30
#elif defined(SWITCH)
#include <switch.h>
#define CONSOLE_WIDTH 80
#define CONSOLE_HEIGHT 45
#endif
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static PrintConsole status_console;
static PrintConsole main_console;
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#if ENABLE_LOGGING
static bool disable_logging = false;
#endif
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#if defined(_3DS)
static PrintConsole tcp_console;
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/*! initialize console subsystem */
void
console_init(void)
{
consoleInit(GFX_TOP, &status_console);
consoleSetWindow(&status_console, 0, 0, 50, 1);
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consoleInit(GFX_TOP, &main_console);
consoleSetWindow(&main_console, 0, 1, 50, 29);
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consoleInit(GFX_BOTTOM, &tcp_console);
consoleSelect(&main_console);
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}
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/*! print tcp tables */
static void
print_tcp_table(void)
{
static SOCU_TCPTableEntry tcp_entries[32];
socklen_t optlen;
size_t i;
int rc, lines = 0;
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#ifdef ENABLE_LOGGING
disable_logging = true;
#endif
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consoleSelect(&tcp_console);
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console_print("\x1b[0;0H\x1b[K");
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optlen = sizeof(tcp_entries);
rc = SOCU_GetNetworkOpt(SOL_CONFIG, NETOPT_TCP_TABLE, tcp_entries, &optlen);
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if(rc != 0 && errno != ENODEV)
console_print(RED "tcp table: %d %s\n\x1b[J\n" RESET, errno, strerror(errno));
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else if(rc == 0)
{
for(i = 0; lines < 30 && i < optlen / sizeof(SOCU_TCPTableEntry); ++i)
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{
SOCU_TCPTableEntry *entry = &tcp_entries[i];
struct sockaddr_in *local = (struct sockaddr_in*)&entry->local;
struct sockaddr_in *remote = (struct sockaddr_in*)&entry->remote;
console_print(GREEN "%stcp[%zu]: ", i == 0 ? "" : "\n", i);
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switch(entry->state)
{
case TCP_STATE_CLOSED:
console_print("CLOSED\x1b[K");
local = remote = NULL;
break;
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case TCP_STATE_LISTEN:
console_print("LISTEN\x1b[K");
remote = NULL;
break;
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case TCP_STATE_ESTABLISHED:
console_print("ESTABLISHED\x1b[K");
break;
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case TCP_STATE_FINWAIT1:
console_print("FINWAIT1\x1b[K");
break;
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case TCP_STATE_FINWAIT2:
console_print("FINWAIT2\x1b[K");
break;
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case TCP_STATE_CLOSE_WAIT:
console_print("CLOSE_WAIT\x1b[K");
break;
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case TCP_STATE_LAST_ACK:
console_print("LAST_ACK\x1b[K");
break;
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case TCP_STATE_TIME_WAIT:
console_print("TIME_WAIT\x1b[K");
break;
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default:
console_print("State %lu\x1b[K", entry->state);
break;
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}
++lines;
if(local && (lines++ < 30))
console_print("\n Local %s:%u\x1b[K", inet_ntoa(local->sin_addr),
ntohs(local->sin_port));
if(remote && (lines++ < 30))
console_print("\n Peer %s:%u\x1b[K", inet_ntoa(remote->sin_addr),
ntohs(remote->sin_port));
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}
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console_print(RESET "\x1b[J");
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}
else
console_print("\x1b[2J");
consoleSelect(&main_console);
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#ifdef ENABLE_LOGGING
disable_logging = false;
#endif
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}
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#elif defined(SWITCH)
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/*! initialize console subsystem */
void
console_init(void)
{
consoleInit(&status_console);
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consoleSetWindow(&status_console, 0, 0, CONSOLE_WIDTH, 1);
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consoleInit( &main_console);
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consoleSetWindow(&main_console, 0, 1, CONSOLE_WIDTH, CONSOLE_HEIGHT-1);
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consoleSelect(&main_console);
}
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#endif
#if defined(_3DS) || defined(SWITCH)
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/*! set status bar contents
*
* @param[in] fmt format string
* @param[in] ... format arguments
*/
void
console_set_status(const char *fmt, ...)
{
va_list ap;
consoleSelect(&status_console);
va_start(ap, fmt);
vprintf(fmt, ap);
#ifdef ENABLE_LOGGING
vfprintf(stderr, fmt, ap);
#endif
va_end(ap);
consoleSelect(&main_console);
}
/*! add text to the console
*
* @param[in] fmt format string
* @param[in] ... format arguments
*/
void
console_print(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
#ifdef ENABLE_LOGGING
if(!disable_logging)
vfprintf(stderr, fmt, ap);
#endif
va_end(ap);
}
/*! print debug message
*
* @param[in] fmt format string
* @param[in] ... format arguments
*/
void
debug_print(const char *fmt, ...)
{
#ifdef ENABLE_LOGGING
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
#endif
}
/*! draw console to screen */
void
console_render(void)
{
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/* print tcp table */
#ifdef _3DS
print_tcp_table();
#endif
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/* flush framebuffer */
gfxFlushBuffers();
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#ifdef _3DS
gspWaitForVBlank();
#endif
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gfxSwapBuffers();
}
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#else
/* this is a lot easier when you have a real console */
void
console_init(void)
{
}
void
console_set_status(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
fputc('\n', stdout);
}
void
console_print(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
}
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void
debug_print(const char *fmt, ...)
{
#ifdef ENABLE_LOGGING
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
#endif
}
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void console_render(void)
{
}
#endif
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