ftpiiu_plugin/source/switch/platform.cpp

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// ftpd is a server implementation based on the following:
// - RFC 959 (https://tools.ietf.org/html/rfc959)
// - RFC 3659 (https://tools.ietf.org/html/rfc3659)
// - suggested implementation details from https://cr.yp.to/ftp/filesystem.html
//
// Copyright (C) 2020 Michael Theall
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "platform.h"
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#include "fs.h"
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#include "imgui_deko3d.h"
#include "imgui_nx.h"
#include "imgui.h"
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#include <zstd.h>
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#include <switch.h>
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#include <sys/stat.h>
#include <cerrno>
#include <cstdio>
#include <cstdlib>
#include <cstring>
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#include <mutex>
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#include <numeric>
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#include <thread>
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namespace
{
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/// \brief Texture index
enum TextureIndex
{
DEKO3D_LOGO = 1,
BATTERY_ICON,
CHARGING_ICON,
ETH_NONE_ICON,
ETH_ICON,
AIRPLANE_ICON,
WIFI_NONE_ICON,
WIFI1_ICON,
WIFI2_ICON,
WIFI3_ICON,
MAX_TEXTURE,
};
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/// \brief deko3d logo width
constexpr auto LOGO_WIDTH = 500;
/// \brief deko3d logo height
constexpr auto LOGO_HEIGHT = 493;
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/// \brief icon width
constexpr auto ICON_WIDTH = 24;
/// \brief icon height
constexpr auto ICON_HEIGHT = 24;
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/// \brief Maximum number of samplers
constexpr auto MAX_SAMPLERS = 2;
/// \brief Maximum number of images
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constexpr auto MAX_IMAGES = MAX_TEXTURE;
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/// \brief Number of framebuffers
constexpr auto FB_NUM = 2u;
/// \brief Command buffer size
constexpr auto CMDBUF_SIZE = 1024 * 1024;
/// \brief Framebuffer width
unsigned s_width = 1920;
/// \brief Framebuffer height
unsigned s_height = 1080;
/// \brief deko3d device
dk::UniqueDevice s_device;
/// \brief Depth buffer memblock
dk::UniqueMemBlock s_depthMemBlock;
/// \brief Depth buffer image
dk::Image s_depthBuffer;
/// \brief Framebuffer memblock
dk::UniqueMemBlock s_fbMemBlock;
/// \brief Framebuffer images
dk::Image s_frameBuffers[FB_NUM];
/// \brief Command buffer memblock
dk::UniqueMemBlock s_cmdMemBlock[FB_NUM];
/// \brief Command buffers
dk::UniqueCmdBuf s_cmdBuf[FB_NUM];
/// \brief Image memblock
dk::UniqueMemBlock s_imageMemBlock;
/// \brief Image/Sampler descriptor memblock
dk::UniqueMemBlock s_descriptorMemBlock;
/// \brief Sample descriptors
dk::SamplerDescriptor *s_samplerDescriptors = nullptr;
/// \brief Image descriptors
dk::ImageDescriptor *s_imageDescriptors = nullptr;
/// \brief deko3d queue
dk::UniqueQueue s_queue;
/// \brief deko3d swapchain
dk::UniqueSwapchain s_swapchain;
/// \brief Rebuild swapchain
/// \param width_ Framebuffer width
/// \param height_ Framebuffer height
/// \note This assumes the first call is the largest a framebuffer will ever be
void rebuildSwapchain (unsigned const width_, unsigned const height_)
{
// destroy old swapchain
s_swapchain = nullptr;
// create new depth buffer image layout
dk::ImageLayout depthLayout;
dk::ImageLayoutMaker{s_device}
.setFlags (DkImageFlags_UsageRender | DkImageFlags_HwCompression)
.setFormat (DkImageFormat_Z24S8)
.setDimensions (width_, height_)
.initialize (depthLayout);
auto const depthAlign = depthLayout.getAlignment ();
auto const depthSize = depthLayout.getSize ();
// create depth buffer memblock
if (!s_depthMemBlock)
{
s_depthMemBlock = dk::MemBlockMaker{s_device,
imgui::deko3d::align (
depthSize, std::max<unsigned> (depthAlign, DK_MEMBLOCK_ALIGNMENT))}
.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
.create ();
}
s_depthBuffer.initialize (depthLayout, s_depthMemBlock, 0);
// create framebuffer image layout
dk::ImageLayout fbLayout;
dk::ImageLayoutMaker{s_device}
.setFlags (
DkImageFlags_UsageRender | DkImageFlags_UsagePresent | DkImageFlags_HwCompression)
.setFormat (DkImageFormat_RGBA8_Unorm)
.setDimensions (width_, height_)
.initialize (fbLayout);
auto const fbAlign = fbLayout.getAlignment ();
auto const fbSize = fbLayout.getSize ();
// create framebuffer memblock
if (!s_fbMemBlock)
{
s_fbMemBlock = dk::MemBlockMaker{s_device,
imgui::deko3d::align (
FB_NUM * fbSize, std::max<unsigned> (fbAlign, DK_MEMBLOCK_ALIGNMENT))}
.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
.create ();
}
// initialize swapchain images
std::array<DkImage const *, FB_NUM> swapchainImages;
for (unsigned i = 0; i < FB_NUM; ++i)
{
swapchainImages[i] = &s_frameBuffers[i];
s_frameBuffers[i].initialize (fbLayout, s_fbMemBlock, i * fbSize);
}
// create swapchain
s_swapchain = dk::SwapchainMaker{s_device, nwindowGetDefault (), swapchainImages}.create ();
}
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/// \brief Initialize deko3d
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void deko3dInit ()
{
// create deko3d device
s_device = dk::DeviceMaker{}.create ();
// initialize swapchain with maximum resolution
rebuildSwapchain (1920, 1080);
// create memblocks for each image slot
for (std::size_t i = 0; i < FB_NUM; ++i)
{
// create command buffer memblock
s_cmdMemBlock[i] =
dk::MemBlockMaker{s_device, imgui::deko3d::align (CMDBUF_SIZE, DK_MEMBLOCK_ALIGNMENT)}
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
.create ();
// create command buffer
s_cmdBuf[i] = dk::CmdBufMaker{s_device}.create ();
s_cmdBuf[i].addMemory (s_cmdMemBlock[i], 0, s_cmdMemBlock[i].getSize ());
}
// create image/sampler memblock
static_assert (sizeof (dk::ImageDescriptor) == DK_IMAGE_DESCRIPTOR_ALIGNMENT);
static_assert (sizeof (dk::SamplerDescriptor) == DK_SAMPLER_DESCRIPTOR_ALIGNMENT);
static_assert (DK_IMAGE_DESCRIPTOR_ALIGNMENT == DK_SAMPLER_DESCRIPTOR_ALIGNMENT);
s_descriptorMemBlock = dk::MemBlockMaker{s_device,
imgui::deko3d::align (
(MAX_SAMPLERS + MAX_IMAGES) * sizeof (dk::ImageDescriptor), DK_MEMBLOCK_ALIGNMENT)}
.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
.create ();
// get cpu address for descriptors
s_samplerDescriptors =
static_cast<dk::SamplerDescriptor *> (s_descriptorMemBlock.getCpuAddr ());
s_imageDescriptors =
reinterpret_cast<dk::ImageDescriptor *> (&s_samplerDescriptors[MAX_SAMPLERS]);
// create queue
s_queue = dk::QueueMaker{s_device}.setFlags (DkQueueFlags_Graphics).create ();
auto &cmdBuf = s_cmdBuf[0];
// bind image/sampler descriptors
cmdBuf.bindSamplerDescriptorSet (s_descriptorMemBlock.getGpuAddr (), MAX_SAMPLERS);
cmdBuf.bindImageDescriptorSet (
s_descriptorMemBlock.getGpuAddr () + MAX_SAMPLERS * sizeof (dk::SamplerDescriptor),
MAX_IMAGES);
s_queue.submitCommands (cmdBuf.finishList ());
s_queue.waitIdle ();
cmdBuf.clear ();
}
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/// \brief Load textures
void loadTextures ()
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{
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struct TextureInfo
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{
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TextureInfo (char const *const path_, unsigned const width_, unsigned const height_)
: path (path_), width (width_), height (height_)
{
}
char const *const path;
unsigned width;
unsigned height;
};
TextureInfo textureInfos[] = {TextureInfo ("romfs:/deko3d.rgba.zst", LOGO_WIDTH, LOGO_HEIGHT),
TextureInfo ("romfs:/battery_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/charging_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/eth_none_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/eth_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/airplane_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/wifi_none_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/wifi1_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/wifi2_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT),
TextureInfo ("romfs:/wifi3_icon.rgba.zst", ICON_WIDTH, ICON_HEIGHT)};
// create memblock for transfer (large enough for the largest source file)
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dk::UniqueMemBlock memBlock =
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dk::MemBlockMaker{s_device, imgui::deko3d::align (1048576, DK_MEMBLOCK_ALIGNMENT)}
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.setFlags (DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached)
.create ();
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// create image memblock (large enough to hold all the images)
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s_imageMemBlock = dk::MemBlockMaker{s_device,
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imgui::deko3d::align (1048576 + (MAX_TEXTURE - 2) * 4096, DK_MEMBLOCK_ALIGNMENT)}
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.setFlags (DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image)
.create ();
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auto &cmdBuf = s_cmdBuf[0];
unsigned imageIndex = 1;
unsigned imageOffset = 0;
for (auto const &textureInfo : textureInfos)
{
struct stat st;
if (::stat (textureInfo.path, &st) != 0)
{
std::fprintf (stderr, "stat(%s): %s\n", textureInfo.path, std::strerror (errno));
std::abort ();
}
fs::File fp;
if (!fp.open (textureInfo.path))
{
std::fprintf (stderr, "open(%s): %s\n", textureInfo.path, std::strerror (errno));
std::abort ();
}
// read file into memory
std::vector<char> buffer (st.st_size);
if (!fp.readAll (buffer.data (), buffer.size ()))
{
std::fprintf (stderr, "read(%s): %s\n", textureInfo.path, std::strerror (errno));
std::abort ();
}
// get uncompressed size
auto const size = ZSTD_getFrameContentSize (buffer.data (), buffer.size ());
if (ZSTD_isError (size))
{
std::fprintf (stderr, "ZSTD_getFrameContentSize: %s\n", ZSTD_getErrorName (size));
std::abort ();
}
assert (size <= memBlock.getSize ());
// wait for previous transfer to complete
s_queue.waitIdle ();
// decompress into transfer memblock
auto const decoded =
ZSTD_decompress (memBlock.getCpuAddr (), size, buffer.data (), buffer.size ());
if (ZSTD_isError (decoded))
{
std::fprintf (stderr, "ZSTD_decompress: %s\n", ZSTD_getErrorName (decoded));
std::abort ();
}
// initialize texture image layout
dk::ImageLayout layout;
dk::ImageLayoutMaker{s_device}
.setFlags (0)
.setFormat (DkImageFormat_RGBA8_Unorm)
.setDimensions (textureInfo.width, textureInfo.height)
.initialize (layout);
// calculate image offset
imageOffset = imgui::deko3d::align (imageOffset, layout.getAlignment ());
assert (imageOffset < s_imageMemBlock.getSize ());
assert (s_imageMemBlock.getSize () - imageOffset >= layout.getSize ());
// initialize image descriptor
dk::Image image;
image.initialize (layout, s_imageMemBlock, imageOffset);
s_imageDescriptors[imageIndex++].initialize (image);
// copy texture to image
dk::ImageView imageView (image);
cmdBuf.copyBufferToImage ({memBlock.getGpuAddr ()},
imageView,
{0, 0, 0, textureInfo.width, textureInfo.height, 1});
s_queue.submitCommands (cmdBuf.finishList ());
imageOffset += imgui::deko3d::align (layout.getSize (), layout.getAlignment ());
}
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// initialize sampler descriptor
s_samplerDescriptors[1].initialize (
dk::Sampler{}
.setFilter (DkFilter_Linear, DkFilter_Linear)
.setWrapMode (DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge, DkWrapMode_ClampToEdge));
// wait for commands to complete before releasing memblocks
s_queue.waitIdle ();
}
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/// \brief Deinitialize deko3d
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void deko3dExit ()
{
// clean up all of the deko3d objects
s_imageMemBlock = nullptr;
s_descriptorMemBlock = nullptr;
for (unsigned i = 0; i < FB_NUM; ++i)
{
s_cmdBuf[i] = nullptr;
s_cmdMemBlock[i] = nullptr;
}
s_queue = nullptr;
s_swapchain = nullptr;
s_fbMemBlock = nullptr;
s_depthMemBlock = nullptr;
s_device = nullptr;
}
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/// \brief Draw time status
void drawTimeStatus ()
{
auto const &io = ImGui::GetIO ();
auto const &style = ImGui::GetStyle ();
// draw current timestamp
char buffer[64];
auto const now = std::time (nullptr);
std::strftime (buffer, sizeof (buffer), "%H:%M:%S", std::localtime (&now));
ImGui::GetForegroundDrawList ()->AddText (
ImVec2 (io.DisplaySize.x - 240.0f, style.FramePadding.y),
ImGui::GetColorU32 (ImGuiCol_Text),
buffer);
}
/// \brief Draw network status
void drawNetworkStatus ()
{
TextureIndex netIcon = AIRPLANE_ICON;
NifmInternetConnectionType type;
std::uint32_t wifiStrength;
NifmInternetConnectionStatus status;
if (R_SUCCEEDED (nifmGetInternetConnectionStatus (&type, &wifiStrength, &status)))
{
if (type == NifmInternetConnectionType_Ethernet)
{
if (status == NifmInternetConnectionStatus_Connected)
netIcon = ETH_ICON;
else
netIcon = ETH_NONE_ICON;
}
else
{
if (wifiStrength >= 3)
netIcon = WIFI3_ICON;
else if (wifiStrength == 2)
netIcon = WIFI3_ICON;
else if (wifiStrength == 1)
netIcon = WIFI3_ICON;
else if (wifiStrength == 0)
netIcon = WIFI_NONE_ICON;
}
}
auto const &io = ImGui::GetIO ();
auto const &style = ImGui::GetStyle ();
auto const x1 = io.DisplaySize.x - ICON_WIDTH - 100.0f;
auto const x2 = x1 + ICON_WIDTH;
auto const y1 = style.FramePadding.y;
auto const y2 = y1 + ICON_HEIGHT;
ImGui::GetForegroundDrawList ()->AddImage (
imgui::deko3d::makeTextureID (dkMakeTextureHandle (netIcon, 1)),
ImVec2 (x1, y1),
ImVec2 (x2, y2),
ImVec2 (0, 0),
ImVec2 (1, 1),
ImGui::GetColorU32 (ImGuiCol_Text));
}
/// \brief Draw power status
void drawPowerStatus ()
{
std::uint32_t batteryCharge = 0;
psmGetBatteryChargePercentage (&batteryCharge);
ChargerType charger = ChargerType_None;
psmGetChargerType (&charger);
TextureIndex powerIcon = BATTERY_ICON;
if (charger != ChargerType_None)
powerIcon = CHARGING_ICON;
auto const &io = ImGui::GetIO ();
auto const &style = ImGui::GetStyle ();
auto const x1 = io.DisplaySize.x - ICON_WIDTH - style.FramePadding.x;
auto const x2 = x1 + ICON_WIDTH;
auto const y1 = style.FramePadding.y;
auto const y2 = y1 + ICON_HEIGHT;
ImGui::GetForegroundDrawList ()->AddImage (
imgui::deko3d::makeTextureID (dkMakeTextureHandle (powerIcon, 1)),
ImVec2 (x1, y1),
ImVec2 (x2, y2),
ImVec2 (0, 0),
ImVec2 (1, 1),
ImGui::GetColorU32 (ImGuiCol_Text));
char buffer[16];
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std::sprintf (buffer, "%3u%%", batteryCharge);
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ImGui::GetForegroundDrawList ()->AddText (
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ImVec2 (x1 - 70.0f, y1), ImGui::GetColorU32 (ImGuiCol_Text), buffer);
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}
/// \brief Draw status
void drawStatus ()
{
drawTimeStatus ();
drawNetworkStatus ();
drawPowerStatus ();
}
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}
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bool platform::init ()
{
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#ifndef NDEBUG
std::setvbuf (stderr, nullptr, _IOLBF, 0);
#endif
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if (!imgui::nx::init ())
return false;
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deko3dInit ();
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loadTextures ();
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imgui::deko3d::init (s_device,
s_queue,
s_cmdBuf[0],
s_samplerDescriptors[0],
s_imageDescriptors[0],
dkMakeTextureHandle (0, 0),
FB_NUM);
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return true;
}
bool platform::networkVisible ()
{
NifmInternetConnectionType type;
std::uint32_t wifi;
NifmInternetConnectionStatus status;
if (R_FAILED (nifmGetInternetConnectionStatus (&type, &wifi, &status)))
return false;
return status == NifmInternetConnectionStatus_Connected;
}
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bool platform::loop ()
{
if (!appletMainLoop ())
return false;
hidScanInput ();
auto const keysDown = hidKeysDown (CONTROLLER_P1_AUTO);
if (keysDown & KEY_PLUS)
return false;
imgui::nx::newFrame ();
ImGui::NewFrame ();
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auto const &io = ImGui::GetIO ();
auto const width = io.DisplaySize.x;
auto const height = io.DisplaySize.y;
auto const x1 = (width - LOGO_WIDTH) * 0.5f;
auto const x2 = x1 + LOGO_WIDTH;
auto const y1 = (height - LOGO_HEIGHT) * 0.5f;
auto const y2 = y1 + LOGO_HEIGHT;
ImGui::GetBackgroundDrawList ()->AddImage (
imgui::deko3d::makeTextureID (dkMakeTextureHandle (1, 1)),
ImVec2 (x1, y1),
ImVec2 (x2, y2));
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drawStatus ();
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return true;
}
void platform::render ()
{
ImGui::Render ();
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auto &io = ImGui::GetIO ();
if (s_width != io.DisplaySize.x || s_height != io.DisplaySize.y)
{
s_width = io.DisplaySize.x;
s_height = io.DisplaySize.y;
rebuildSwapchain (s_width, s_height);
}
// get image from queue
auto const slot = s_queue.acquireImage (s_swapchain);
auto &cmdBuf = s_cmdBuf[slot];
cmdBuf.clear ();
// bind frame/depth buffers and clear them
dk::ImageView colorTarget{s_frameBuffers[slot]};
dk::ImageView depthTarget{s_depthBuffer};
cmdBuf.bindRenderTargets (&colorTarget, &depthTarget);
cmdBuf.clearColor (0, DkColorMask_RGBA, 0.125f, 0.294f, 0.478f, 1.0f);
cmdBuf.clearDepthStencil (true, 1.0f, 0xFF, 0);
s_queue.submitCommands (cmdBuf.finishList ());
imgui::deko3d::render (s_device, s_queue, cmdBuf, slot);
// wait for fragments to be completed before discarding depth/stencil buffer
cmdBuf.barrier (DkBarrier_Fragments, 0);
cmdBuf.discardDepthStencil ();
// present image
s_queue.presentImage (s_swapchain, slot);
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}
void platform::exit ()
{
imgui::nx::exit ();
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// wait for queue to be idle
s_queue.waitIdle ();
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imgui::deko3d::exit ();
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deko3dExit ();
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}
///////////////////////////////////////////////////////////////////////////
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/// \brief Platform thread pimpl
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class platform::Thread::privateData_t
{
public:
privateData_t () = default;
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/// \brief Parameterized constructor
/// \param func_ Thread entry point
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privateData_t (std::function<void ()> &&func_) : thread (std::move (func_))
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{
}
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/// \brief Underlying thread
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std::thread thread;
};
///////////////////////////////////////////////////////////////////////////
platform::Thread::~Thread () = default;
platform::Thread::Thread () : m_d (new privateData_t ())
{
}
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platform::Thread::Thread (std::function<void ()> &&func_)
: m_d (new privateData_t (std::move (func_)))
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{
}
platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ())
{
std::swap (m_d, that_.m_d);
}
platform::Thread &platform::Thread::operator= (Thread &&that_)
{
std::swap (m_d, that_.m_d);
return *this;
}
void platform::Thread::join ()
{
m_d->thread.join ();
}
void platform::Thread::sleep (std::chrono::milliseconds const timeout_)
{
std::this_thread::sleep_for (timeout_);
}
///////////////////////////////////////////////////////////////////////////
#define USE_STD_MUTEX 1
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/// \brief Platform mutex pimpl
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class platform::Mutex::privateData_t
{
public:
#if USE_STD_MUTEX
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/// \brief Underlying mutex
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std::mutex mutex;
#else
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/// \brief Underlying mutex
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::Mutex mutex;
#endif
};
///////////////////////////////////////////////////////////////////////////
platform::Mutex::~Mutex () = default;
platform::Mutex::Mutex () : m_d (new privateData_t ())
{
#if !USE_STD_MUTEX
mutexInit (&m_d->mutex);
#endif
}
void platform::Mutex::lock ()
{
#if USE_STD_MUTEX
m_d->mutex.lock ();
#else
mutexLock (&m_d->mutex);
#endif
}
void platform::Mutex::unlock ()
{
#if USE_STD_MUTEX
m_d->mutex.unlock ();
#else
mutexUnlock (&m_d->mutex);
#endif
}