mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
/*
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* LEDhead for Wii
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* Copyright (C) 2017-2020 Nebiun
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LED_Handled.h"
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#include "poweroff_a_png.h"
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#define POWEROFF_H 8
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#define POWEROFF_W 48
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int draw_poweroff_a(int x, int y, int val)
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{
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static GRRLIB_texImg *power = NULL;
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int idx;
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if(power == NULL) {
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power = GRRLIB_LoadTexture(poweroff_a_png);
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if(power == NULL)
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return -1;
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GRRLIB_InitTileSet(power, POWEROFF_W, POWEROFF_H, 0);
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}
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switch(val) {
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case POWER_POS_MODE1:
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idx = 1;
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break;
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case POWER_POS_MODE2:
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idx = 2;
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break;
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case POWER_POS_OFF:
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default:
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idx = 0;
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break;
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}
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GRRLIB_DrawTile(realx(x), realy(y), power, 0, 1, 1, 0xFFFFFFFF, idx);
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return idx;
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}
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