libgui/include/gui/VPadController.h

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef VPAD_CONTROLLER_H_
#define VPAD_CONTROLLER_H_
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#include <gui/GuiController.h>
#include <vpad/input.h>
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class VPadController : public GuiController {
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public:
//!Constructor
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VPadController(int32_t channel)
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: GuiController(channel) {
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memset(&vpad, 0, sizeof(vpad));
}
//!Destructor
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virtual ~VPadController() {}
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bool update(int32_t width, int32_t height) {
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lastData = data;
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VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError);
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if (vpadError == VPAD_READ_SUCCESS) {
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data.buttons_r = vpad.release;
data.buttons_h = vpad.hold;
data.buttons_d = vpad.trigger;
data.validPointer = !vpad.tpNormal.validity;
data.touched = vpad.tpNormal.touched;
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VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
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//! calculate the screen offsets
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data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width);
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
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return true;
}
return false;
}
private:
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VPADStatus vpad;
VPADTouchData tpCalib;
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};
#endif