libgui/include/gui/GameBgImage.h

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#ifndef _GAME_BG_IMAGE_H_
#define _GAME_BG_IMAGE_H_
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#include <gui/GuiImageAsync.h>
#include <video/shaders/Shader3D.h>
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class GameBgImage : public GuiImageAsync {
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public:
GameBgImage(const std::string & filename, GuiImageData *preloadImage);
virtual ~GameBgImage();
void setAlphaFadeOut(const glm::vec4 & a) {
alphaFadeOut = a;
}
void draw(CVideo *pVideo);
private:
glm::mat4 identity;
glm::vec4 alphaFadeOut;
};
#endif // _GAME_BG_IMAGE_H_