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23 lines
481 B
C++
23 lines
481 B
C++
#ifndef _GAME_BG_IMAGE_H_
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#define _GAME_BG_IMAGE_H_
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#include <gui/GuiImageAsync.h>
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#include <video/shaders/Shader3D.h>
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class GameBgImage : public GuiImageAsync {
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public:
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GameBgImage(const std::string & filename, GuiImageData *preloadImage);
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virtual ~GameBgImage();
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void setAlphaFadeOut(const glm::vec4 & a) {
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alphaFadeOut = a;
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}
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void draw(CVideo *pVideo);
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private:
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glm::mat4 identity;
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glm::vec4 alphaFadeOut;
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};
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#endif // _GAME_BG_IMAGE_H_
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