libgui/source/gui/GuiSound.cpp

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
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#include <string.h>
#include <string>
#include <stdio.h>
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#include <gui/GuiSound.h>
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#include <gui/sounds/SoundHandler.hpp>
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GuiSound::GuiSound(const char *filepath) {
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voice = -1;
Load(filepath);
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}
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GuiSound::GuiSound(const uint8_t *snd, int32_t length) {
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voice = -1;
Load(snd, length);
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}
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GuiSound::~GuiSound() {
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if (voice >= 0) {
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SoundHandler::instance()->RemoveDecoder(voice);
}
}
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bool GuiSound::Load(const char *filepath) {
if (voice >= 0) {
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SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
//! find next free decoder
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for (int32_t i = 0; i < MAX_DECODERS; i++) {
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
if (decoder == NULL) {
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SoundHandler::instance()->AddDecoder(i, filepath);
decoder = SoundHandler::instance()->getDecoder(i);
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if (decoder) {
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voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
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if (voice < 0) {
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return false;
}
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return true;
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}
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bool GuiSound::Load(const uint8_t *snd, int32_t len) {
if (voice >= 0) {
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SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
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if (!snd) {
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return false;
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}
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//! find next free decoder
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for (int32_t i = 0; i < MAX_DECODERS; i++) {
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
if (decoder == NULL) {
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SoundHandler::instance()->AddDecoder(i, snd, len);
decoder = SoundHandler::instance()->getDecoder(i);
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if (decoder) {
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voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
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if (voice < 0) {
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return false;
}
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return true;
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}
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void GuiSound::Play() {
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Stop();
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Voice *v = SoundHandler::instance()->getVoice(voice);
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if (v) {
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v->setState(Voice::STATE_START);
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}
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}
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void GuiSound::Stop() {
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Voice *v = SoundHandler::instance()->getVoice(voice);
if (v) {
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if ((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED)) {
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v->setState(Voice::STATE_STOP);
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}
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while (v->getState() != Voice::STATE_STOPPED)
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OSSleepTicks(OSMicrosecondsToTicks(1000));
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}
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SoundDecoder *decoder = SoundHandler::instance()->getDecoder(voice);
if (decoder) {
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decoder->Lock();
decoder->Rewind();
decoder->ClearBuffer();
SoundHandler::instance()->ThreadSignal();
decoder->Unlock();
}
}
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void GuiSound::Pause() {
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if (!IsPlaying()) {
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return;
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}
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Voice *v = SoundHandler::instance()->getVoice(voice);
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if (v) {
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v->setState(Voice::STATE_STOP);
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}
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}
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void GuiSound::Resume() {
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if (IsPlaying()) {
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return;
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}
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Voice *v = SoundHandler::instance()->getVoice(voice);
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if (v) {
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v->setState(Voice::STATE_START);
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}
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}
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bool GuiSound::IsPlaying() {
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Voice *v = SoundHandler::instance()->getVoice(voice);
if (v) {
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return v->getState() == Voice::STATE_PLAYING;
}
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return false;
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}
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void GuiSound::SetVolume(uint32_t vol) {
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if (vol > 100) {
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vol = 100;
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}
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uint32_t volumeConv = ((0x8000 * vol) / 100) << 16;
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Voice *v = SoundHandler::instance()->getVoice(voice);
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if (v) {
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v->setVolume(volumeConv);
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}
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}
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void GuiSound::SetLoop(bool l) {
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SoundDecoder *decoder = SoundHandler::instance()->getDecoder(voice);
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if (decoder) {
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decoder->SetLoop(l);
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}
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}
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void GuiSound::Rewind() {
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Stop();
}