libgui/include/gui/GuiText.h

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TEXT_H_
#define GUI_TEXT_H_
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#include <gui/GuiElement.h>
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#include <mutex>
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//!Forward declaration
class FreeTypeGX;
//!Display, manage, and manipulate text in the GUI
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class GuiText : public GuiElement {
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public:
//!Constructor
GuiText();
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//!\param t Text
//!\param s Font size
//!\param c Font color
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GuiText(const char *t, int32_t s, const glm::vec4 &c);
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//!\overload
//!\param t Text
//!\param s Font size
//!\param c Font color
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GuiText(const wchar_t *t, int32_t s, const glm::vec4 &c);
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//!\overload
//!\Assumes SetPresets() has been called to setup preferred text attributes
//!\param t Text
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GuiText(const char *t);
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//!Destructor
virtual ~GuiText();
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//!Sets the text of the GuiText element
//!\param t Text
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virtual void setText(const char *t);
virtual void setText(const wchar_t *t);
virtual void setTextf(const char *format, ...) __attribute__((format(printf, 2, 3)));
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//!Sets up preset values to be used by GuiText(t)
//!Useful when printing multiple text elements, all with the same attributes set
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture image (for text wrapping)
//!\param wrap Wrapmode when w>0
//!\param a Text alignment
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static void setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a);
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static void setPresetFont(FreeTypeGX *font);
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//!Sets the font size
//!\param s Font size
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void setFontSize(int32_t s);
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//!Sets the maximum width of the drawn texture image
//!If the text exceeds this, it is wrapped to the next line
//!\param w Maximum width
//!\param m WrapMode
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void setMaxWidth(int32_t w = 0, int32_t m = WRAP);
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//!Sets the font color
//!\param c Font color
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void setColor(const glm::vec4 &c);
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void setBlurGlowColor(float blurIntensity, const glm::vec4 &c);
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void setTextBlur(float blur) {
defaultBlur = blur;
}
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//!Get the original text as char
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virtual const wchar_t *getText() const {
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return text;
}
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virtual std::string toUTF8(void) const;
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//!Get the Horizontal Size of Text
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int32_t getTextWidth();
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int32_t getTextWidth(int32_t ind);
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//!Get the max textwidth
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int32_t getTextMaxWidth() {
return maxWidth;
}
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float getLineHeight() {
return (float) currentSize;
}
float getTextHeight();
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void setSSAA(int32_t ssaa) {
this->internalSSAA = ssaa;
};
//!Get fontsize
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int32_t getFontSize() {
return currentSize;
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};
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//!Set max lines to draw
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void setLinesToDraw(int32_t l) {
linestodraw = l;
}
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//!Get current Textline (for position calculation)
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const wchar_t *getDynText(int32_t ind = 0);
virtual const wchar_t *getTextLine(int32_t ind) {
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return getDynText(ind);
};
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//!Change the font
bool setFont(FreeTypeGX *font);
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//! virtual function used in child classes
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virtual int32_t getStartWidth() {
return 0;
};
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//!Constantly called to draw the text
void draw(CVideo *pVideo);
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virtual float getWidth() {
return getTextWidth();
}
virtual float getHeight() {
return getTextHeight();
}
virtual void setSize(float w, float h) {
//! We calculate the size based on the text.
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this->width = 0;
this->height = 0;
}
virtual float getCenterY(void);
virtual float getCenterX(void);
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//! text enums
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enum {
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WRAP,
DOTTED,
SCROLL_HORIZONTAL,
SCROLL_NONE
};
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protected:
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static FreeTypeGX *presentFont;
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static int32_t presetSSAA;
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static int32_t presetSize;
static int32_t presetMaxWidth;
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static float presetInternalRenderingScale;
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static int32_t presetAlignment;
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static GX2ColorF32 presetColor;
//!Clear the dynamic text
void clearDynamicText();
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//!Create a dynamic dotted text if the text is too long
void makeDottedText();
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//!Scroll the text once
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void scrollText(uint32_t frameCount);
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//!Wrap the text to several lines
void wrapText();
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mutable std::recursive_mutex textMutex;
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wchar_t *text;
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std::vector<wchar_t *> textDyn;
std::vector<uint16_t> textDynWidth;
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int32_t wrapMode; //!< Wrapping toggle
int32_t textScrollPos; //!< Current starting index of text string for scrolling
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int32_t textScrollInitialDelay; //!< Delay to wait before starting to scroll
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int32_t textScrollDelay; //!< Scrolling speed
int32_t maxWidth; //!< Maximum width of the generated text object (for text wrapping)
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FreeTypeGX *font;
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int32_t currentSize;
int32_t linestodraw;
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glm::vec4 color;
float defaultBlur;
float blurGlowIntensity;
float blurAlpha;
glm::vec4 blurGlowColor;
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int32_t internalSSAA;
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};
#endif