libgui/include/gui/GameBgImage.h

25 lines
485 B
C++

#ifndef _GAME_BG_IMAGE_H_
#define _GAME_BG_IMAGE_H_
#include <gui/GuiImageAsync.h>
#include <gui/video/shaders/Shader3D.h>
class GameBgImage : public GuiImageAsync {
public:
GameBgImage(const std::string &filename, GuiImageData *preloadImage);
virtual ~GameBgImage();
void setAlphaFadeOut(const glm::vec4 &a) {
alphaFadeOut = a;
}
void draw(CVideo *pVideo);
private:
glm::mat4 identity;
glm::vec4 alphaFadeOut;
};
#endif // _GAME_BG_IMAGE_H_