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			25 lines
		
	
	
		
			485 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			485 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _GAME_BG_IMAGE_H_
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#define _GAME_BG_IMAGE_H_
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#include <gui/GuiImageAsync.h>
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#include <gui/video/shaders/Shader3D.h>
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class GameBgImage : public GuiImageAsync {
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public:
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    GameBgImage(const std::string &filename, GuiImageData *preloadImage);
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    virtual ~GameBgImage();
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    void setAlphaFadeOut(const glm::vec4 &a) {
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        alphaFadeOut = a;
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    }
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    void draw(CVideo *pVideo);
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private:
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    glm::mat4 identity;
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    glm::vec4 alphaFadeOut;
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};
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#endif // _GAME_BG_IMAGE_H_
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