patchimage/script.d/newersummersun.sh

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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Summer_Sun.zip"
SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Summer_Sun_Soundtrack.zip"
SOUNDTRACK_ZIP="Newer_Summer_Sun_Soundtrack.zip"
RIIVOLUTION_ZIP="Newer_Summer_Sun.zip"
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RIIVOLUTION_DIR="Newer Summer Sun"
GAMENAME="Newer Summer Sun"
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XML_SOURCE="${RIIVOLUTION_DIR}"/SumSun/
XML_FILE="${RIIVOLUTION_DIR}"/riivolution/SumSun
GAME_TYPE=RIIVOLUTION
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show_notes () {
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echo -e \
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"************************************************
Newer Summer Sun
Source: http://www.newerteam.com/specials.html
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
if [[ ! ${IMAGE} ]]; then
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if test -f SMN?01.wbfs; then
IMAGE=SMN?01.wbfs
elif test -f SMN?01.iso; then
IMAGE=SMN?01.iso
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else
echo -e "please specify image to use with --iso=<path>"
exit 1
fi
fi
}
detect_game_version () {
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if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
VERSION=EURv1
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
VERSION=EURv2
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
VERSION=USAv1
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
VERSION=USAv2
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
VERSION=JPNv1
REG_LETTER=J
elif [[ ! ${VERSION} ]]; then
echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
exit 1
fi
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XML_FILE="${XML_FILE}"${REG_LETTER}.xml
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GAMEID=SMN${REG_LETTER}06
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}
place_files () {
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NEW_DIRS=( ${WORKDIR}/files/NewerRes )
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for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/EU/${dir}/
done
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/US/${dir}/
done
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
JPNv1 )
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cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/JP/
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
esac
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cp "${RIIVOLUTION_DIR}"/SumSun/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/SumSun/NewerRes/* ${WORKDIR}/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/SumSun/Stage/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/SumSun/Env/* ${WORKDIR}/files/Env/
cp "${RIIVOLUTION_DIR}"/SumSun/sound/stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/SumSun/sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/SumSun/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/SumSun/Object/* ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/preGame.arc ${WORKDIR}/files/Layout/preGame/pregame.arc
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBG.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBGTexture.arc ${WORKDIR}/files/Layout/textures/sequenceBGTexture.arc
}
prepare_xml () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
}
dolpatch_extra () {
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${WIT} dolpatch ${DOL} "802F148C=53756D6D53756E#7769696D6A3264" --verbose
${WIT} dolpatch ${DOL} "802F118C=53756D6D53756E#7769696D6A3264" --verbose
${WIT} dolpatch ${DOL} "802F0F8C=53756D6D53756E#7769696D6A3264" --verbose
${WIT} dolpatch ${DOL} xml="patches/SummerSun-Loader.xml"
${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml"
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}