re3-wiiu/src/control/CarCtrl.h

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C
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#pragma once
class CVehicle;
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class CZoneInfo;
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class CCarCtrl
{
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enum eCarClass {
POOR = 0,
RICH,
EXEC,
WORKER,
SPECIAL,
BIG,
TAXI,
CLASS7,
MAFIA,
TRIAD,
DIABLO,
YAKUZA,
YARDIE,
COLOMB,
NINES,
GANG8,
GANG9,
COPS
};
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public:
static void SwitchVehicleToRealPhysics(CVehicle*);
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static void AddToCarArray(int32 id, int32 vehclass);
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static void UpdateCarCount(CVehicle*, bool);
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static int32 ChooseCarModel(int32 vehclass);
static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool);
static void JoinCarWithRoadSystem(CVehicle*);
static void SteerAICarWithPhysics(CVehicle*);
static void UpdateCarOnRails(CVehicle*);
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static bool MapCouldMoveInThisArea(float x, float y);
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static void ScanForPedDanger(CVehicle *veh);
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static void RemoveFromInterestingVehicleList(CVehicle*);
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static void GenerateRandomCars(void);
static void GenerateOneRandomCar(void);
static void GenerateEmergencyServicesCar(void);
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
static int32 ChoosePoliceCarModel(void);
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static int32 ChooseGangCarModel(int32 gang);
static int32 &NumLawEnforcerCars;
static int32 &NumAmbulancesOnDuty;
static int32 &NumFiretrucksOnDuty;
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static int32 &NumRandomCars;
static int32 &NumMissionCars;
static int32 &NumParkedCars;
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static bool &bCarsGeneratedAroundCamera;
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static float &CarDensityMultiplier;
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static int8 &CountDownToCarsAtStart;
static int32 &MaxNumberOfCarsInUse;
static uint32 &LastTimeLawEnforcerCreated;
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static int32 (&TotalNumOfCarsOfRating)[7];
static int32 (&NextCarOfRating)[7];
static int32 (&CarArrays)[7][256];
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};