re3-wiiu/src/core/Camera.h

585 lines
18 KiB
C
Raw Normal View History

2019-05-15 16:52:37 +02:00
#pragma once
#include "Placeable.h"
class CEntity;
class CPed;
class CAutomobile;
2020-03-26 14:16:06 +01:00
extern int16 &DebugCamMode;
2019-05-15 16:52:37 +02:00
#define NUMBER_OF_VECTORS_FOR_AVERAGE 2
struct CCam
{
enum
2019-05-15 16:52:37 +02:00
{
2019-10-27 04:17:30 +01:00
MODE_NONE = 0,
MODE_TOPDOWN,
MODE_GTACLASSIC,
2019-05-15 16:52:37 +02:00
MODE_BEHINDCAR,
MODE_FOLLOWPED,
MODE_AIMING,
MODE_DEBUG,
MODE_SNIPER,
2019-10-27 04:17:30 +01:00
MODE_ROCKETLAUNCHER,
2019-05-15 16:52:37 +02:00
MODE_MODELVIEW,
MODE_BILL,
MODE_SYPHON,
MODE_CIRCLE,
MODE_CHEESYZOOM,
MODE_WHEELCAM,
MODE_FIXED,
2019-10-27 04:17:30 +01:00
MODE_1STPERSON,
2019-05-15 16:52:37 +02:00
MODE_FLYBY,
2019-10-27 04:17:30 +01:00
MODE_CAM_ON_A_STRING,
MODE_REACTION,
MODE_FOLLOW_PED_WITH_BIND,
MODE_CHRIS,
2019-05-15 16:52:37 +02:00
MODE_BEHINDBOAT,
2019-10-27 04:17:30 +01:00
MODE_PLAYER_FALLEN_WATER,
MODE_CAM_ON_TRAIN_ROOF,
MODE_CAM_RUNNING_SIDE_TRAIN,
MODE_BLOOD_ON_THE_TRACKS,
MODE_IM_THE_PASSENGER_WOOWOO,
MODE_SYPHON_CRIM_IN_FRONT,
MODE_PED_DEAD_BABY,
MODE_PILLOWS_PAPS,
MODE_LOOK_AT_CARS,
MODE_ARRESTCAM_ONE,
MODE_ARRESTCAM_TWO,
MODE_M16_1STPERSON,
MODE_SPECIAL_FIXED_FOR_SYPHON,
MODE_FIGHT_CAM,
MODE_TOP_DOWN_PED,
MODE_SNIPER_RUNABOUT,
MODE_ROCKETLAUNCHER_RUNABOUT,
MODE_1STPERSON_RUNABOUT,
MODE_M16_1STPERSON_RUNABOUT,
MODE_FIGHT_CAM_RUNABOUT,
2019-05-15 16:52:37 +02:00
MODE_EDITOR,
2019-10-27 04:17:30 +01:00
MODE_HELICANNON_1STPERSON, // vice city leftover
2019-05-15 16:52:37 +02:00
};
bool bBelowMinDist; //used for follow ped mode
bool bBehindPlayerDesired; //used for follow ped mode
bool m_bCamLookingAtVector;
bool m_bCollisionChecksOn;
bool m_bFixingBeta; //used for camera on a string
bool m_bTheHeightFixerVehicleIsATrain;
bool LookBehindCamWasInFront;
bool LookingBehind;
2020-03-26 14:16:06 +01:00
bool LookingLeft;
2019-05-15 16:52:37 +02:00
bool LookingRight;
bool ResetStatics; //for interpolation type stuff to work
bool Rotating;
int16 Mode; // CameraMode
2020-03-26 14:16:06 +01:00
uint32 m_uiFinishTime;
2019-05-15 16:52:37 +02:00
int m_iDoCollisionChecksOnFrameNum;
int m_iDoCollisionCheckEveryNumOfFrames;
2020-03-26 14:16:06 +01:00
int m_iFrameNumWereAt;
2019-05-15 16:52:37 +02:00
int m_iRunningVectorArrayPos;
int m_iRunningVectorCounter;
int DirectionWasLooking;
float f_max_role_angle; //=DEGTORAD(5.0f);
float f_Roll; //used for adding a slight roll to the camera in the
float f_rollSpeed;
float m_fSyphonModeTargetZOffSet;
2020-03-26 14:16:06 +01:00
float m_fRoadOffSet;
2019-05-15 16:52:37 +02:00
float m_fAmountFractionObscured;
2020-03-26 14:16:06 +01:00
float m_fAlphaSpeedOverOneFrame;
2019-05-15 16:52:37 +02:00
float m_fBetaSpeedOverOneFrame;
float m_fBufferedTargetBeta;
float m_fBufferedTargetOrientation;
float m_fBufferedTargetOrientationSpeed;
float m_fCamBufferedHeight;
float m_fCamBufferedHeightSpeed;
float m_fCloseInPedHeightOffset;
2020-03-26 14:16:06 +01:00
float m_fCloseInPedHeightOffsetSpeed;
2019-05-15 16:52:37 +02:00
float m_fCloseInCarHeightOffset;
float m_fCloseInCarHeightOffsetSpeed;
float m_fDimensionOfHighestNearCar;
float m_fDistanceBeforeChanges;
float m_fFovSpeedOverOneFrame;
float m_fMinDistAwayFromCamWhenInterPolating;
float m_fPedBetweenCameraHeightOffset;
2020-03-26 14:16:06 +01:00
float m_fPlayerInFrontSyphonAngleOffSet;
2019-05-15 16:52:37 +02:00
float m_fRadiusForDead;
float m_fRealGroundDist; //used for follow ped mode
float m_fTargetBeta;
float m_fTimeElapsedFloat;
float m_fTransitionBeta;
float m_fTrueBeta;
2020-03-26 14:16:06 +01:00
float m_fTrueAlpha;
2019-05-15 16:52:37 +02:00
float m_fInitialPlayerOrientation; //used for first person
float Alpha;
float AlphaSpeed;
float FOV;
float FOVSpeed;
float Beta;
float BetaSpeed;
2020-03-26 14:16:06 +01:00
float Distance;
2019-05-15 16:52:37 +02:00
float DistanceSpeed;
float CA_MIN_DISTANCE;
float CA_MAX_DISTANCE;
float SpeedVar;
2020-03-26 14:16:06 +01:00
CVector m_cvecSourceSpeedOverOneFrame;
CVector m_cvecTargetSpeedOverOneFrame;
CVector m_cvecUpOverOneFrame;
CVector m_cvecTargetCoorsForFudgeInter;
CVector m_cvecCamFixedModeVector;
CVector m_cvecCamFixedModeSource;
CVector m_cvecCamFixedModeUpOffSet;
CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water
CVector m_vecBufferedPlayerBodyOffset;
2019-05-15 16:52:37 +02:00
// The three vectors that determine this camera for this frame
2020-03-26 14:16:06 +01:00
CVector Front; // Direction of looking in
2019-05-15 16:52:37 +02:00
CVector Source; // Coors in world space
CVector SourceBeforeLookBehind;
CVector Up; // Just that
CVector m_arrPreviousVectors[NUMBER_OF_VECTORS_FOR_AVERAGE]; // used to average stuff
CEntity *CamTargetEntity;
float m_fCameraDistance;
float m_fIdealAlpha;
float m_fPlayerVelocity;
CAutomobile *m_pLastCarEntered; // So interpolation works
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
2020-03-26 14:16:06 +01:00
CCam(void) { Init(); }
void Init(void);
void Process(void);
void ProcessSpecialHeightRoutines(void);
2019-05-15 16:52:37 +02:00
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation);
void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight);
bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation);
bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
2020-03-26 14:16:06 +01:00
void LookBehind(void);
void LookLeft(void);
void LookRight(void);
void ClipIfPedInFrontOfPlayer(void);
void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov);
bool Using3rdPersonMouseCam(void);
bool GetWeaponFirstPersonOn(void);
bool IsTargetInWater(const CVector &CamCoors);
void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit);
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
void Process_Editor(const CVector&, float, float, float);
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
2020-03-26 14:16:06 +01:00
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float);
2020-03-26 14:16:06 +01:00
void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Rocket(const CVector &CameraTarget, float, float, float);
void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float);
void Process_1stPerson(const CVector &CameraTarget, float, float, float);
void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Sniper(const CVector &CameraTarget, float, float, float);
void Process_Syphon(const CVector &CameraTarget, float, float, float);
void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float);
void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FlyBy(const CVector&, float, float, float);
void Process_WheelCam(const CVector&, float, float, float);
void Process_Fixed(const CVector &CameraTarget, float, float, float);
void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Circle(const CVector &CameraTarget, float, float, float);
void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
void ProcessPedsDeadBaby(void);
bool ProcessArrestCamOne(void);
bool ProcessArrestCamTwo(void);
2020-03-27 18:19:08 +01:00
/* Some of the unused PS2 cams */
void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
// TODO:
// CCam::Process_CushyPillows_Arse
// CCam::Process_Look_At_Cars
// CCam::Process_CheesyZoom
// CCam::Process_Aiming
// CCam::Process_Bill // same as BehindCar due to unused variables
// CCam::Process_Im_The_Passenger_Woo_Woo
// CCam::Process_Blood_On_The_Tracks
// CCam::Process_Cam_Running_Side_Train
// CCam::Process_Cam_On_Train_Roof
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
2019-05-15 16:52:37 +02:00
};
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
static_assert(offsetof(CCam, Front) == 0x140, "CCam: error");
struct CCamPathSplines
{
float m_arr_PathData[800];
};
struct CTrainCamNode
{
CVector m_cvecCamPosition;
CVector m_cvecPointToLookAt;
CVector m_cvecMinPointInRange;
CVector m_cvecMaxPointInRange;
float m_fDesiredFOV;
float m_fNearClip;
};
struct CQueuedMode
{
int16 Mode;
float Duration;
int16 MinZoom;
int16 MaxZoom;
};
enum
{
LOOKING_BEHIND,
LOOKING_LEFT,
LOOKING_RIGHT,
LOOKING_FORWARD,
};
2019-05-31 11:44:43 +02:00
enum
{
// TODO: figure out
FADE_0,
FADE_1, // mid fade
FADE_2,
2019-06-13 01:18:38 +02:00
FADE_OUT = 0,
2019-05-31 11:44:43 +02:00
FADE_IN,
2020-03-26 14:16:06 +01:00
FADE_NONE
2019-05-31 11:44:43 +02:00
};
enum
{
MBLUR_NONE,
MBLUR_SNIPER,
MBLUR_NORMAL,
MBLUR_INTRO1, // green camera
MBLUR_INTRO2, // unused
MBLUR_INTRO3, // bank scene
MBLUR_INTRO4, // jail break scene
MBLUR_INTRO5, // explosion
MBLUR_INTRO6, // player shot
MBLUR_UNUSED, // pinkish
};
2020-01-31 11:23:15 +01:00
enum
{
NONE = 0,
INTERPOLATION,
JUMP_CUT
};
enum
{
CAM_CONTROLLER_0,
CAM_CONTROLLER_1,
CAM_CONTROLLER_2
};
2019-05-15 16:52:37 +02:00
struct CCamera : public CPlaceable
{
bool m_bAboveGroundTrainNodesLoaded;
bool m_bBelowGroundTrainNodesLoaded;
bool m_bCamDirectlyBehind;
bool m_bCamDirectlyInFront;
bool m_bCameraJustRestored;
bool m_bcutsceneFinished;
bool m_bCullZoneChecksOn;
bool m_bFirstPersonBeingUsed;
bool m_bJustJumpedOutOf1stPersonBecauseOfTarget;
bool m_bIdleOn;
bool m_bInATunnelAndABigVehicle;
bool m_bInitialNodeFound;
bool m_bInitialNoNodeStaticsSet;
bool m_bIgnoreFadingStuffForMusic;
bool m_bPlayerIsInGarage;
bool m_bJustCameOutOfGarage;
bool m_bJustInitalised;
bool m_bJust_Switched;
bool m_bLookingAtPlayer;
bool m_bLookingAtVector;
bool m_bMoveCamToAvoidGeom;
bool m_bObbeCinematicPedCamOn;
bool m_bObbeCinematicCarCamOn;
bool m_bRestoreByJumpCut;
bool m_bUseNearClipScript;
bool m_bStartInterScript;
bool m_bStartingSpline;
bool m_bTargetJustBeenOnTrain;
bool m_bTargetJustCameOffTrain;
bool m_bUseSpecialFovTrain;
bool m_bUseTransitionBeta;
bool m_bUseScriptZoomValuePed;
bool m_bUseScriptZoomValueCar;
bool m_bWaitForInterpolToFinish;
bool m_bItsOkToLookJustAtThePlayer;
bool m_bWantsToSwitchWidescreenOff;
bool m_WideScreenOn;
bool m_1rstPersonRunCloseToAWall;
bool m_bHeadBob;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;
bool WorldViewerBeingUsed;
uint8 ActiveCam;
uint32 m_uiCamShakeStart;
uint32 m_uiFirstPersonCamLastInputTime;
// where are those?
//bool m_bVehicleSuspenHigh;
//bool m_bEnable1rstPersonCamCntrlsScript;
//bool m_bAllow1rstPersonWeaponsCamera;
uint32 m_uiLongestTimeInMill;
uint32 m_uiNumberOfTrainCamNodes;
uint8 m_uiTransitionJUSTStarted;
uint8 m_uiTransitionState; // 0:one mode 1:transition
uint32 m_uiTimeLastChange;
uint32 m_uiTimeWeEnteredIdle;
uint32 m_uiTimeTransitionStart;
uint32 m_uiTransitionDuration;
int m_BlurBlue;
int m_BlurGreen;
int m_BlurRed;
int m_BlurType;
uint32 unknown;
int m_iWorkOutSpeedThisNumFrames;
int m_iNumFramesSoFar;
int m_iCurrentTrainCamNode;
int m_motionBlur;
int m_imotionBlurAddAlpha;
int m_iCheckCullZoneThisNumFrames;
int m_iZoneCullFrameNumWereAt;
int WhoIsInControlOfTheCamera;
float CamFrontXNorm;
float CamFrontYNorm;
float CarZoomIndicator;
float CarZoomValue;
float CarZoomValueSmooth;
float DistanceToWater;
float FOVDuringInter;
float LODDistMultiplier;
float GenerationDistMultiplier;
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
float m_fBetaDuringInterPol;
float m_fBetaSpeedAtStartInter;
float m_fBetaWhenInterPol;
float m_fFOVWhenInterPol;
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
float m_fCamShakeForce;
float m_fCarZoomValueScript;
float m_fFovForTrain;
float m_fFOV_Wide_Screen;
float m_fNearClipScript;
float m_fOldBetaDiff;
float m_fPedZoomValue;
float m_fPedZoomValueScript;
float m_fPedZoomValueSmooth;
float m_fPositionAlongSpline;
float m_ScreenReductionPercentage;
float m_ScreenReductionSpeed;
float m_AlphaForPlayerAnim1rstPerson;
float Orientation;
float PedZoomIndicator;
float PlayerExhaustion;
float SoundDistUp, SoundDistLeft, SoundDistRight;
float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
float m_fWideScreenReductionAmount;
float m_fStartingFOVForInterPol;
// not static yet
float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
float m_f3rdPersonCHairMultX;
float m_f3rdPersonCHairMultY;
CCam Cams[3];
void *pToGarageWeAreIn;
void *pToGarageWeAreInForHackAvoidFirstPerson;
CQueuedMode m_PlayerMode;
CQueuedMode PlayerWeaponMode;
CVector m_PreviousCameraPosition;
CVector m_RealPreviousCameraPosition;
CVector m_cvecAimingTargetCoors;
CVector m_vecFixedModeVector;
CVector m_vecFixedModeSource;
CVector m_vecFixedModeUpOffSet;
CVector m_vecCutSceneOffset;
2019-05-15 16:52:37 +02:00
// one of those has to go
2019-05-15 16:52:37 +02:00
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
CVector m_cvecSourceSpeedAtStartInter;
CVector m_cvecTargetSpeedAtStartInter;
CVector m_cvecUpSpeedAtStartInter;
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
//CVector m_vecClearGeometryVec;
2019-05-15 16:52:37 +02:00
CVector m_vecGameCamPos;
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[4];
CTrainCamNode m_arrTrainCamNode[800];
CMatrix m_cameraMatrix;
bool m_bGarageFixedCamPositionSet;
bool m_vecDoingSpecialInterPolation;
bool m_bScriptParametersSetForInterPol;
bool m_bFading;
bool m_bMusicFading;
CMatrix m_viewMatrix;
CVector m_vecFrustumNormals[4];
CVector m_vecOldSourceForInter;
CVector m_vecOldFrontForInter;
CVector m_vecOldUpForInter;
float m_vecOldFOVForInter;
float m_fFLOATingFade;
float m_fFLOATingFadeMusic;
float m_fTimeToFadeOut;
float m_fTimeToFadeMusic;
float m_fFractionInterToStopMovingTarget;
float m_fFractionInterToStopCatchUpTarget;
float m_fGaitSwayBuffer;
float m_fScriptPercentageInterToStopMoving;
float m_fScriptPercentageInterToCatchUp;
uint32 m_fScriptTimeForInterPolation;
2020-03-26 14:16:06 +01:00
int16 m_iFadingDirection;
int m_iModeObbeCamIsInForCar;
2019-05-15 16:52:37 +02:00
int16 m_iModeToGoTo;
int16 m_iMusicFadingDirection;
int16 m_iTypeOfSwitch;
uint32 m_uiFadeTimeStarted;
uint32 m_uiFadeTimeStartedMusic;
2019-06-17 00:16:38 +02:00
static bool &m_bUseMouse3rdPerson;
2019-05-15 16:52:37 +02:00
2019-07-08 21:44:32 +02:00
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
2019-07-31 17:54:18 +02:00
inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
2019-05-15 16:52:37 +02:00
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
2019-09-28 16:03:00 +02:00
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
2019-05-15 16:52:37 +02:00
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
2019-05-15 16:52:37 +02:00
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
2019-06-01 01:58:19 +02:00
int GetLookDirection(void);
2019-07-18 15:41:09 +02:00
bool GetLookingForwardFirstPerson(void);
void Fade(float timeout, int16 direction);
2019-05-31 11:44:43 +02:00
int GetScreenFadeStatus(void);
void ProcessFade(void);
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
2019-07-09 18:50:35 +02:00
void CamShake(float strength, float x, float y, float z);
2019-05-31 11:44:43 +02:00
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
2019-07-04 22:31:21 +02:00
void ClearPlayerWeaponMode();
void CalculateDerivedValues(void);
2019-05-31 11:44:43 +02:00
void DrawBordersForWideScreen(void);
2019-07-04 00:16:24 +02:00
void Restore(void);
void SetWideScreenOn(void);
void SetWideScreenOff(void);
2020-02-16 21:08:54 +01:00
void SetNearClipScript(float);
float Find3rdPersonQuickAimPitch(void);
2019-08-03 15:01:13 +02:00
void TakeControl(CEntity*, int16, int16, int32);
void TakeControlNoEntity(const CVector&, int16, int32);
void SetCamPositionForFixedMode(const CVector&, const CVector&);
bool GetFading();
2020-03-26 14:16:06 +01:00
int GetFadingDirection();
2019-08-03 15:01:13 +02:00
2019-08-15 16:51:39 +02:00
void Init();
void SetRwCamera(RwCamera*);
void Process();
2019-09-28 16:03:00 +02:00
void LoadPathSplines(int file);
uint32 GetCutSceneFinishTime(void);
void FinishCutscene(void);
void SetCamCutSceneOffSet(const CVector&);
void TakeControlWithSpline(short);
void RestoreWithJumpCut(void);
2019-10-07 23:29:30 +02:00
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
2020-01-03 17:48:13 +01:00
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
void SetZoomValueFollowPedScript(int16);
void SetZoomValueCamStringScript(int16);
2020-01-23 21:21:50 +01:00
void SetNewPlayerWeaponMode(int16, int16, int16);
void UpdateAimingCoors(CVector const &);
2019-09-28 16:03:00 +02:00
2020-01-28 15:30:13 +01:00
void SetPercentAlongCutScene(float);
2020-02-16 21:08:54 +01:00
void SetParametersForScriptInterpolation(float, float, int32);
2020-01-28 15:30:13 +01:00
void dtor(void) { this->CCamera::~CCamera(); }
2019-05-15 16:52:37 +02:00
};
2020-02-06 18:35:24 +01:00
static_assert(offsetof(CCamera, DistanceToWater) == 0xe4, "CCamera: error");
2019-05-15 16:52:37 +02:00
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
static_assert(offsetof(CCamera, WorldViewerBeingUsed) == 0x75, "CCamera: error");
static_assert(offsetof(CCamera, m_uiNumberOfTrainCamNodes) == 0x84, "CCamera: error");
static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error");
static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error");
static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
2020-03-26 14:16:06 +01:00
static_assert(offsetof(CCamera, pToGarageWeAreIn) == 0x690, "CCamera: error");
static_assert(offsetof(CCamera, m_PreviousCameraPosition) == 0x6B0, "CCamera: error");
static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error");
2020-03-26 14:16:06 +01:00
static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error");
2019-05-15 16:52:37 +02:00
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
2020-03-26 14:16:06 +01:00
2019-05-15 16:52:37 +02:00
extern CCamera &TheCamera;
2020-03-26 14:16:06 +01:00
void CamShakeNoPos(CCamera*, float);