re3-wiiu/src/core/Wanted.h

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#pragma once
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#include "Crime.h"
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class CEntity;
class CCopPed;
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class CWanted
{
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public:
int32 m_nChaos;
int32 m_nMinChaos;
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int32 m_nLastUpdateTime;
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uint32 m_nLastWantedLevelChange;
uint32 m_nLastTimeSuspended;
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float m_fCrimeSensitivity;
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uint8 m_CurrentCops;
uint8 m_MaxCops;
uint8 m_MaximumLawEnforcerVehicles;
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uint8 m_CopsBeatingSuspect;
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int16 m_RoadblockDensity;
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uint8 m_bIgnoredByCops : 1;
uint8 m_bIgnoredByEveryone : 1;
uint8 m_bSwatRequired : 1;
uint8 m_bFbiRequired : 1;
uint8 m_bArmyRequired : 1;
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int32 m_nWantedLevel;
int32 m_nMinWantedLevel;
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CCrimeBeingQd m_aCrimes[16];
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CCopPed *m_pCops[10];
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static int32 MaximumWantedLevel;
static int32 nMaximumWantedLevel;
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public:
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void Initialise();
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bool AreMiamiViceRequired();
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bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
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int32 NumOfHelisRequired();
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void SetWantedLevel(int32);
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void SetWantedLevelNoDrop(int32 level);
void CheatWantedLevel(int32 level);
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void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
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void ClearQdCrimes();
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bool AddCrimeToQ(eCrimeType type, int32 id, const CVector &pos, bool reported, bool policeDoesntCare);
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
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void UpdateWantedLevel();
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void Reset();
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void ResetPolicePursuit();
void UpdateCrimesQ();
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void Update();
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void Suspend();
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bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
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static int32 WorkOutPolicePresence(CVector posn, float radius);
static void SetMaximumWantedLevel(int32 level);
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};
VALIDATE_SIZE(CWanted, 0x204);