re3-wiiu/src/peds/Population.h

84 lines
2.3 KiB
C
Raw Normal View History

2019-06-13 02:35:26 +02:00
#pragma once
2019-07-31 17:54:18 +02:00
#include "Game.h"
2020-02-16 03:15:58 +01:00
#include "PedType.h"
2020-02-18 00:56:13 +01:00
#include "CopPed.h"
2019-07-31 17:54:18 +02:00
2019-07-05 14:23:39 +02:00
class CPed;
class CVehicle;
2019-06-25 00:42:23 +02:00
2019-06-28 12:34:02 +02:00
struct PedGroup
{
2020-02-16 03:15:58 +01:00
int32 models[NUMMODELSPERPEDGROUP];
};
// Don't know the original name
struct RegenerationPoint
{
eLevelName srcLevel; // this and below one may need to be exchanged
eLevelName destLevel;
float x1;
float x2;
float y1;
float y2;
float z1;
float z2;
CVector destPosA;
CVector destPosB;
CVector srcPosA;
CVector srcPosB;
2019-06-28 12:34:02 +02:00
};
2019-06-13 02:35:26 +02:00
class CPopulation
{
public:
2020-02-16 03:15:58 +01:00
static PedGroup (&ms_pPedGroups)[NUMPEDGROUPS];
2019-06-17 00:16:38 +02:00
static bool &ms_bGivePedsWeapons;
2019-07-04 00:16:24 +02:00
static int32 &m_AllRandomPedsThisType;
static float &PedDensityMultiplier;
2019-07-14 11:49:03 +02:00
static uint32 &ms_nTotalMissionPeds;
2019-08-06 23:32:19 +02:00
static int32 &MaxNumberOfPedsInUse;
2019-10-18 14:36:40 +02:00
static uint32& ms_nNumCivMale;
static uint32 &ms_nNumCivFemale;
static uint32 &ms_nNumCop;
static bool &bZoneChangeHasHappened;
static uint32 &ms_nNumEmergency;
2020-02-18 00:56:13 +01:00
static int8& m_CountDownToPedsAtStart;
2019-10-18 14:36:40 +02:00
static uint32& ms_nNumGang1;
static uint32& ms_nNumGang2;
static uint32& ms_nTotalPeds;
static uint32& ms_nNumGang3;
static uint32& ms_nTotalGangPeds;
static uint32& ms_nNumGang4;
static uint32& ms_nTotalCivPeds;
static uint32& ms_nNumGang5;
static uint32& ms_nNumDummy;
static uint32& ms_nNumGang6;
static uint32& ms_nNumGang9;
static uint32& ms_nNumGang7;
static uint32& ms_nNumGang8;
2020-02-16 03:15:58 +01:00
static CVector& RegenerationPoint_a;
static CVector& RegenerationPoint_b;
static CVector& RegenerationForward;
2019-06-25 00:42:23 +02:00
2019-10-18 14:36:40 +02:00
static void Initialise();
2019-10-19 00:23:40 +02:00
static void Update(void);
2019-10-18 14:36:40 +02:00
static void LoadPedGroups();
2020-02-16 03:15:58 +01:00
static void UpdatePedCount(ePedType, bool);
2019-06-28 19:23:28 +02:00
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
2019-07-05 14:23:39 +02:00
static CPed *AddPedInCar(CVehicle *vehicle);
static bool IsPointInSafeZone(CVector *coors);
2020-02-16 03:15:58 +01:00
static void RemovePed(CPed *ent);
2020-01-03 17:48:13 +01:00
static int32 ChooseCivilianOccupation(int32);
2020-02-18 00:56:13 +01:00
static eCopType ChoosePolicePedOccupation();
2020-02-16 03:15:58 +01:00
static int32 ChooseGangOccupation(int);
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
2020-02-18 00:56:13 +01:00
static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier();
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
static void AddToPopulation(float, float, float, float);
static void ManagePopulation(void);
static void MoveCarsAndPedsOutOfAbandonedZones(void);
2019-06-28 12:34:02 +02:00
};