re3-wiiu/src/control/Gangs.h

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#pragma once
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
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int32 m_Weapon1;
int32 m_Weapon2;
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CGangInfo();
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};
static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
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enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_7,
GANG_8,
NUM_GANGS
};
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class CGangs
{
public:
static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, int32, int32);
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static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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static CGangInfo Gang[NUM_GANGS];
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};