eray orçunus
|
732b760829
|
64-bit on Windows
|
2020-07-24 20:26:33 +03:00 |
|
Sergeanur
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f882586eb8
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# README.md
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/render/Renderer.cpp
# src/vehicles/Plane.cpp
|
2020-07-22 18:29:17 +03:00 |
|
Sergeanur
|
7d51995640
|
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
|
2020-07-22 03:32:46 +03:00 |
|
Sergeanur
|
87eb96453a
|
Add compatibility with RW 3.4
|
2020-07-18 13:30:51 +03:00 |
|
aap
|
4e3e1d0b87
|
make game load all platform dffs
|
2020-07-16 13:36:25 +02:00 |
|
aap
|
23da99622c
|
tiny cleanup
|
2020-07-16 13:35:35 +02:00 |
|
aap
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2141247e08
|
CBoat and friends
|
2020-07-01 18:04:02 +02:00 |
|
Fire-Head
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9c0adf6a8f
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Revert "FONT_BANK renamed to FONT_STANDARD"
This reverts commit 552205dfba .
|
2020-06-07 05:03:06 +03:00 |
|
Sergeanur
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1c01899799
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/Frontend.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Train.cpp
|
2020-06-07 04:15:10 +03:00 |
|
Sergeanur
|
552205dfba
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FONT_BANK renamed to FONT_STANDARD
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2020-06-07 04:10:06 +03:00 |
|
aap
|
d8272b8812
|
hanim fix
|
2020-06-01 20:32:43 +02:00 |
|
aap
|
8bbb6a2a4a
|
hanim fix
|
2020-06-01 20:28:04 +02:00 |
|
eray orçunus
|
a5f23a0342
|
VC CMenuManager struct, ctor etc.
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2020-05-22 03:48:12 +03:00 |
|
Sergeanur
|
1a42d62d3a
|
Merge branch 'master' into miami
# Conflicts:
# premake5.lua
# src/peds/Ped.cpp
# src/peds/PedIK.cpp
# src/peds/PedIK.h
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2020-05-16 17:09:13 +03:00 |
|
aap
|
c54d3ba2ab
|
fixes for 64 bit build
|
2020-05-16 14:34:51 +02:00 |
|
aap
|
793a6a6d7e
|
bla
|
2020-05-16 13:07:08 +02:00 |
|
Nikolay Korolev
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4defd8b75c
|
minimal weather stuff + multiple bugfixes
|
2020-05-16 13:31:23 +03:00 |
|
Sergeanur
|
7c2b9478d5
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
|
2020-05-13 00:55:52 +03:00 |
|
Sergeanur
|
33dfaf7da1
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
|
2020-05-13 00:27:15 +03:00 |
|
Filip Gawin
|
c2ac6b3759
|
Fix linux warnings
|
2020-05-12 23:18:54 +02:00 |
|
erorcun
|
5f40f06bf0
|
Merge pull request #533 from erorcun/master
Linux build support
|
2020-05-12 00:33:13 +03:00 |
|
aap
|
70a8234dad
|
RenderPedCB from VC
|
2020-05-11 22:24:53 +02:00 |
|
aap
|
6e4710b717
|
CVisibilityPlugins
|
2020-05-11 22:21:18 +02:00 |
|
eray orçunus
|
8a4fa58cd4
|
Linux build support
|
2020-05-11 21:00:55 +03:00 |
|
aap
|
d4250fc2c7
|
CRenderer
|
2020-05-11 17:03:44 +02:00 |
|
aap
|
5b605c1271
|
some fixes and cosmetic changes
|
2020-05-10 17:09:57 +02:00 |
|
aap
|
0552d49fce
|
CVehicleModelInfo
|
2020-05-10 17:09:14 +02:00 |
|
aap
|
f0442960a2
|
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
|
2020-05-10 10:04:27 +02:00 |
|
aap
|
e9fbd2ccfd
|
CWeaponModelInfo
|
2020-05-10 10:04:20 +02:00 |
|
Sergeanur
|
35c41208f5
|
Merge branch 'master' into miami
# Conflicts:
# src/animation/AnimManager.cpp
# src/control/CarCtrl.cpp
# src/control/Curves.cpp
# src/core/templates.h
|
2020-05-10 01:26:12 +03:00 |
|
Sergeanur
|
28103775ba
|
Place debug menu under ifdef
|
2020-05-09 16:06:13 +03:00 |
|
aap
|
31f9bb566b
|
implemented most of timecycle and mblur
|
2020-05-06 00:53:26 +02:00 |
|
aap
|
68d3ea9c42
|
getting the vice city map to work
|
2020-05-05 23:27:43 +02:00 |
|
aap
|
e81652c2fc
|
cleaned up MIAMI ifdefs
|
2020-05-05 18:06:38 +02:00 |
|
Sergeanur
|
4cc1bb92e7
|
Make CBaseModelInfo fields protected
|
2020-05-05 15:06:55 +03:00 |
|
Sergeanur
|
e9b334d7bf
|
More use of GetModelIndex
|
2020-05-05 14:48:35 +03:00 |
|
aap
|
41586c7cda
|
fixes for glfw
|
2020-04-26 20:16:31 +02:00 |
|
eray orçunus
|
6c1a1f7cd2
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
|
aap
|
f15a5ac0f9
|
using librw GS alpha test emulation
|
2020-04-25 12:16:50 +02:00 |
|
aap
|
ac19de45b8
|
few fixes
|
2020-04-25 00:41:17 +02:00 |
|
aap
|
5bb4e99926
|
implemented debugmenu
|
2020-04-24 14:08:06 +02:00 |
|
aap
|
f03b4eec4c
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
|
eray orçunus
|
c80403a2e0
|
Crossplatform work continues
|
2020-04-22 05:24:02 +03:00 |
|
Filip Gawin
|
370c4e48cd
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
|
aap
|
bdf9fa2f01
|
implemented librw alphatest setting
|
2020-04-17 23:55:20 +02:00 |
|
Sergeanur
|
64cf568691
|
We don't need rw.cpp anymore
|
2020-04-17 18:46:43 +03:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
|
Fire-Head
|
a4922d5cb7
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
|
eray orçunus
|
2c2da558ca
|
Some refs removed, little fixes and teleport
|
2020-04-16 22:19:56 +03:00 |
|
Sergeanur
|
69c32376fe
|
Increase alpha entity list capacity for wide screen
|
2020-04-16 12:44:04 +03:00 |
|