Commit Graph

2822 Commits

Author SHA1 Message Date
Sergeanur
f3e9c82432 Pool fixes from master 2020-12-08 07:52:03 +02:00
Sergeanur
579efc05fc Fix bike's fInAirXRes 2020-12-08 05:26:48 +02:00
Sergeanur
aae4f3319f Fixes 2020-12-08 03:29:08 +02:00
Sergeanur
8844caf44d Fix vanilla font bug 2020-12-08 02:22:02 +02:00
aap
61c6b28237
Merge pull request #847 from waliedyassen/CObject-fixes
CObject fixes
2020-12-07 22:03:12 +01:00
Sergeanur
64049f0f81 Fix font bug 2020-12-07 22:56:22 +02:00
Walied K. Yassen
190bcf68f3
Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes 2020-12-07 01:11:40 +02:00
Nikolay Korolev
a82188ac07 lil fix 2020-12-05 12:12:56 +03:00
Nikolay Korolev
0bd373cd56 script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
aap
43fb7fe342 one more original name 2020-12-03 19:11:57 +01:00
aap
0d166081ad animviewer fixes 2020-12-03 11:30:46 +01:00
erorcun
ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
erorcun
8b47774aee Stats page 2020-12-03 02:09:35 +03:00
erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13 PlayerPed and "Redefine controls" menu done, fixes 2020-12-02 14:21:46 +03:00
aap
1172056833 cam lod dist fix 2020-12-02 10:39:23 +01:00
Sergeanur
43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Sergeanur
a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
24b5406a1d Add GTA_REPLAY
# Conflicts:
#	src/control/Replay.cpp
#	src/control/Replay.h
2020-12-01 22:53:09 +02:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf plane fix 2020-12-01 10:19:11 +01:00
majestic
cd23695116 skimmer shadow 2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2 Add multisampling to librw
# Conflicts:
#	src/core/config.h
#	vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
Walied K. Yassen
1dcd7c5b14
Fix the code style issues 2020-11-30 08:36:06 +02:00
Walied K. Yassen
ac7ea2b9fa
Implement the missing damage effects and fix the existing ones 2020-11-30 02:09:35 +02:00
Walied K. Yassen
a1ab82b188
Implement MI_BEACHBALL behaviours 2020-11-29 09:14:15 +02:00
Walied K. Yassen
afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive 2020-11-29 08:53:54 +02:00
Walied K. Yassen
03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point 2020-11-29 04:20:28 +02:00
Nikolay Korolev
8cb3c07151 some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
Zach Charo
b47c505438 Update Script.cpp
Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
Sergeanur
164f16c85b Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
Sergeanur
8f5e60f787 Original enum name 2020-11-24 17:16:39 +02:00
aap
1906a08f72 cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
Sergeanur
a35b3b4602 Script commands split to original files 2020-11-24 14:06:48 +02:00
erorcun
b7783b19d2 Xbox message screen, disabled by default 2020-11-24 01:45:54 +03:00
aap
b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
Sergeanur
3289bfaa87 Darkel done 2020-11-22 23:18:35 +02:00
Sergeanur
87e6edd554 Renderer fix 2020-11-22 23:16:21 +02:00
Nikolay
2b53f267a7 one more fix
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay
6a6551f39b small improvement
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
Sergeanur
fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00
aap
07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
erorcun
54214dd2c4 Fix mouse lock/high-dpi 2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058 glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74 Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00