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https://github.com/skyline-emu/skyline.git
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Vulkan Instance + Validation Layer + Debug Report Initialization
The GPU class has been extended in this for Vulkan initialization, this is done to the point of initializing the instance alongside loading in `VK_LAYER_KHRONOS_validation` which is also now packed into all Debug APKs for Skyline. In addition, `VK_EXT_debug_report` is also initialized and it's output is piped directly into the Logger. A minor change regarding the type of the `Fps` and `Frametime` globals was changed to `skyline::i32`s which is a more suitable type due to those having a smaller chance of overflowing while being signed as Java doesn't have unsigned integral types.
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.idea/vcs.xml
generated
5
.idea/vcs.xml
generated
@ -11,5 +11,10 @@
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<mapping directory="$PROJECT_DIR$/app/libraries/tzcode" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vk-headers" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/Vulkan-Headers" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/glfw" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/glm" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/glslang" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/libraries/vkhpp/tinyxml2" vcs="Git" />
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</component>
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</project>
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@ -31,7 +31,7 @@ include_directories("libraries/lz4/lib")
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add_compile_definitions(VULKAN_HPP_NO_SPACESHIP_OPERATOR) # libcxx doesn't implement operator<=> for std::array which breaks this
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add_compile_definitions(VULKAN_HPP_NO_STRUCT_CONSTRUCTORS) # We want to use designated initializers in Vulkan-Hpp
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add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) # We use the dynamic loader rather than the static one
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add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) # We use the dynamic loader rather than the static one to avoid an additional level of indirection
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include_directories("libraries/vkhpp")
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include_directories("libraries/vkhpp/Vulkan-Headers/include") # We use base Vulkan headers from this to ensure version parity with Vulkan-Hpp
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@ -72,6 +72,7 @@ add_library(skyline SHARED
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${source_DIR}/skyline/audio/track.cpp
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${source_DIR}/skyline/audio/resampler.cpp
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${source_DIR}/skyline/audio/adpcm_decoder.cpp
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${source_DIR}/skyline/gpu.cpp
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${source_DIR}/skyline/gpu/presentation_engine.cpp
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${source_DIR}/skyline/gpu/texture.cpp
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${source_DIR}/skyline/soc/gmmu.cpp
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@ -71,11 +71,44 @@ android {
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}
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}
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/* Vulkan Validation Layers */
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sourceSets {
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debug {
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main {
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jniLibs {
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srcDir "$buildDir/generated/vulkan_layers"
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}
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}
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}
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}
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/* Android Assets */
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aaptOptions {
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ignoreAssetsPattern "*.md"
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}
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}
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/**
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* We just want VK_LAYER_KHRONOS_validation in the APK while NDK contains several other legacy layers
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* This task copies shared objects associated with that layer into a folder from where JNI can use it
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*/
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task setupValidationLayer(type: Copy) {
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doFirst {
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def folder = new File("$buildDir/generated/vulkan_layers")
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if (!folder.exists()) {
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folder.mkdirs() // We need to recursively create all directories as the copy requires the output directory to exist
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}
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}
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from("${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs") {
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include "*/libVkLayer_khronos_validation.so"
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}
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into "$buildDir/generated/vulkan_layers"
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}
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afterEvaluate {
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preDebugBuild.dependsOn setupValidationLayer
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}
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dependencies {
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/* Filetrees */
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implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
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@ -1 +1 @@
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Subproject commit de5ced3d4b76dd24bc43628127e26a9c7eb098d3
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Subproject commit f638311337d6b0eaf63e84c6e9afe1227539e0d3
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@ -19,8 +19,8 @@
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#include "skyline/input.h"
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#include "skyline/kernel/types/KProcess.h"
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skyline::u16 Fps;
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skyline::u32 FrameTime;
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skyline::i32 Fps;
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skyline::i32 FrameTime;
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std::weak_ptr<skyline::kernel::OS> OsWeak;
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std::weak_ptr<skyline::gpu::GPU> GpuWeak;
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std::weak_ptr<skyline::input::Input> InputWeak;
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@ -85,11 +85,11 @@ extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_executeApplication(
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os->Execute(romFd, static_cast<skyline::loader::RomFormat>(romType));
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} catch (std::exception &e) {
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logger->Error("An exception has occurred: {}", e.what());
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logger->ErrorNoPrefix("An uncaught exception has occurred: {}", e.what());
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} catch (const skyline::signal::SignalException &e) {
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logger->Error("An exception has occurred: {}", e.what());
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logger->ErrorNoPrefix("An uncaught exception has occurred: {}", e.what());
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} catch (...) {
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logger->Error("An unknown exception has occurred");
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logger->ErrorNoPrefix("An unknown uncaught exception has occurred");
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}
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perfetto::TrackEvent::Flush();
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98
app/src/main/cpp/skyline/gpu.cpp
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98
app/src/main/cpp/skyline/gpu.cpp
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@ -0,0 +1,98 @@
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// SPDX-License-Identifier: LGPL-3.0-or-later
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include "gpu.h"
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namespace skyline::gpu {
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vk::raii::Instance GPU::CreateInstance(const DeviceState &state, const vk::raii::Context &context) {
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vk::ApplicationInfo applicationInfo{
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.pApplicationName = "Skyline",
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.applicationVersion = VK_MAKE_VERSION('S', 'K', 'Y'), // "SKY" magic as the application version
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.pEngineName = "GPU",
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.engineVersion = VK_MAKE_VERSION('G', 'P', 'U'), // "GPU" magic as engine version
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.apiVersion = VK_API_VERSION_1_1,
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};
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#ifdef NDEBUG
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std::array<const char *, 0> requiredLayers{};
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#else
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std::array<const char *, 1> requiredLayers{
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"VK_LAYER_KHRONOS_validation"
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};
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#endif
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auto instanceLayers{context.enumerateInstanceLayerProperties()};
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if (state.logger->configLevel >= Logger::LogLevel::Debug) {
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std::string layers;
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for (const auto &instanceLayer : instanceLayers)
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layers += fmt::format("\n* {} (Sv{}.{}.{}, Iv{}.{}.{}) - {}", instanceLayer.layerName, VK_VERSION_MAJOR(instanceLayer.specVersion), VK_VERSION_MINOR(instanceLayer.specVersion), VK_VERSION_PATCH(instanceLayer.specVersion), VK_VERSION_MAJOR(instanceLayer.implementationVersion), VK_VERSION_MINOR(instanceLayer.implementationVersion), VK_VERSION_PATCH(instanceLayer.implementationVersion), instanceLayer.description);
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state.logger->Debug("Vulkan Layers:{}", layers);
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}
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for (const auto &requiredLayer : requiredLayers) {
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if (![&] {
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for (const auto &instanceLayer : instanceLayers)
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if (std::string_view(instanceLayer.layerName) == std::string_view(requiredLayer))
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return true;
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return false;
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}())
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throw exception("Cannot find Vulkan layer: \"{}\"", requiredLayer);
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}
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#ifdef NDEBUG
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std::array<const char*, 0> requiredInstanceExtensions{};
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#else
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std::array<const char *, 1> requiredInstanceExtensions{
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VK_EXT_DEBUG_REPORT_EXTENSION_NAME
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};
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#endif
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auto instanceExtensions{context.enumerateInstanceExtensionProperties()};
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if (state.logger->configLevel >= Logger::LogLevel::Debug) {
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std::string extensions;
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for (const auto &instanceExtension : instanceExtensions)
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extensions += fmt::format("\n* {} (v{}.{}.{})", instanceExtension.extensionName, VK_VERSION_MAJOR(instanceExtension.specVersion), VK_VERSION_MINOR(instanceExtension.specVersion), VK_VERSION_PATCH(instanceExtension.specVersion));
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state.logger->Debug("Vulkan Instance Extensions:{}", extensions);
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}
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for (const auto &requiredExtension : requiredInstanceExtensions) {
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if (![&] {
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for (const auto &instanceExtension : instanceExtensions)
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if (std::string_view(instanceExtension.extensionName) == std::string_view(requiredExtension))
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return true;
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return false;
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}())
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throw exception("Cannot find Vulkan instance extension: \"{}\"", requiredExtension);
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}
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return vk::raii::Instance(context, vk::InstanceCreateInfo{
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.pApplicationInfo = &applicationInfo,
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.enabledLayerCount = requiredLayers.size(),
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.ppEnabledLayerNames = requiredLayers.data(),
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.enabledExtensionCount = requiredInstanceExtensions.size(),
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.ppEnabledExtensionNames = requiredInstanceExtensions.data(),
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});
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}
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vk::raii::DebugReportCallbackEXT GPU::CreateDebugReportCallback(const DeviceState &state, const vk::raii::Instance &instance) {
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return vk::raii::DebugReportCallbackEXT(instance, vk::DebugReportCallbackCreateInfoEXT{
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.flags = vk::DebugReportFlagBitsEXT::eError | vk::DebugReportFlagBitsEXT::eWarning | vk::DebugReportFlagBitsEXT::ePerformanceWarning | vk::DebugReportFlagBitsEXT::eInformation | vk::DebugReportFlagBitsEXT::eDebug,
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.pfnCallback = reinterpret_cast<PFN_vkDebugReportCallbackEXT>(&DebugCallback),
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.pUserData = state.logger.get(),
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});
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}
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GPU::GPU(const DeviceState &state) : presentation(state), instance(CreateInstance(state, context)), debugReportCallback(CreateDebugReportCallback(state, instance)) {}
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VkBool32 GPU::DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger) {
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constexpr std::array<Logger::LogLevel, 5> severityLookup{
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Logger::LogLevel::Info, // VK_DEBUG_REPORT_INFORMATION_BIT_EXT
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Logger::LogLevel::Warn, // VK_DEBUG_REPORT_WARNING_BIT_EXT
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Logger::LogLevel::Warn, // VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT
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Logger::LogLevel::Error, // VK_DEBUG_REPORT_ERROR_BIT_EXT
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Logger::LogLevel::Debug, // VK_DEBUG_REPORT_DEBUG_BIT_EXT
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};
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logger->Write(severityLookup.at(std::countr_zero(static_cast<u32>(flags))), util::Format("Vk{}:{}[0x{:X}]:I{}:L{}: {}", layerPrefix, vk::to_string(vk::DebugReportObjectTypeEXT(objectType)), object, messageCode, location, message));
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return VK_FALSE;
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}
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}
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@ -10,9 +10,21 @@ namespace skyline::gpu {
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* @brief An interface to host GPU structures, anything concerning host GPU/Presentation APIs is encapsulated by this
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*/
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class GPU {
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private:
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vk::raii::Context context;
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vk::raii::Instance instance;
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vk::raii::DebugReportCallbackEXT debugReportCallback;
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vk::Device device;
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static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context);
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static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const DeviceState &state, const vk::raii::Instance &instance);
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static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger);
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public:
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PresentationEngine presentation;
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GPU(const DeviceState &state) : presentation(state) {}
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GPU(const DeviceState &state);
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};
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}
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@ -5,8 +5,8 @@
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#include "jvm.h"
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#include "presentation_engine.h"
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extern skyline::u16 Fps;
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extern skyline::u32 FrameTime;
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extern skyline::i32 Fps;
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extern skyline::i32 FrameTime;
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namespace skyline::gpu {
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PresentationEngine::PresentationEngine(const DeviceState &state) : state(state), vsyncEvent(std::make_shared<kernel::type::KEvent>(state, true)), bufferEvent(std::make_shared<kernel::type::KEvent>(state, true)), presentationTrack(static_cast<u64>(trace::TrackIds::Presentation), perfetto::ProcessTrack::Current()) {
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};
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/**
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* @brief The linearity of a texture, refer to Chapter 20.1 of the Tegra X1 TRM for information
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* @brief The layout of a texture in GPU memory
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* @note Refer to Chapter 20.1 of the Tegra X1 TRM for information
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*/
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enum class TileMode {
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Linear, //!< This is a purely linear texture
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