skyline/app/src/main/cpp/skyline/gpu.cpp
PixelyIon 8ceed74371 Vulkan Instance + Validation Layer + Debug Report Initialization
The GPU class has been extended in this for Vulkan initialization, this is done to the point of initializing the instance alongside loading in `VK_LAYER_KHRONOS_validation` which is also now packed into all Debug APKs for Skyline. In addition, `VK_EXT_debug_report` is also initialized and it's output is piped directly into the Logger. 

A minor change regarding the type of the `Fps` and `Frametime` globals was changed to `skyline::i32`s which is a more suitable type due to those having a smaller chance of overflowing while being signed as Java doesn't have unsigned integral types.
2021-07-12 21:27:49 +05:30

99 lines
5.3 KiB
C++

// SPDX-License-Identifier: LGPL-3.0-or-later
// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include "gpu.h"
namespace skyline::gpu {
vk::raii::Instance GPU::CreateInstance(const DeviceState &state, const vk::raii::Context &context) {
vk::ApplicationInfo applicationInfo{
.pApplicationName = "Skyline",
.applicationVersion = VK_MAKE_VERSION('S', 'K', 'Y'), // "SKY" magic as the application version
.pEngineName = "GPU",
.engineVersion = VK_MAKE_VERSION('G', 'P', 'U'), // "GPU" magic as engine version
.apiVersion = VK_API_VERSION_1_1,
};
#ifdef NDEBUG
std::array<const char *, 0> requiredLayers{};
#else
std::array<const char *, 1> requiredLayers{
"VK_LAYER_KHRONOS_validation"
};
#endif
auto instanceLayers{context.enumerateInstanceLayerProperties()};
if (state.logger->configLevel >= Logger::LogLevel::Debug) {
std::string layers;
for (const auto &instanceLayer : instanceLayers)
layers += fmt::format("\n* {} (Sv{}.{}.{}, Iv{}.{}.{}) - {}", instanceLayer.layerName, VK_VERSION_MAJOR(instanceLayer.specVersion), VK_VERSION_MINOR(instanceLayer.specVersion), VK_VERSION_PATCH(instanceLayer.specVersion), VK_VERSION_MAJOR(instanceLayer.implementationVersion), VK_VERSION_MINOR(instanceLayer.implementationVersion), VK_VERSION_PATCH(instanceLayer.implementationVersion), instanceLayer.description);
state.logger->Debug("Vulkan Layers:{}", layers);
}
for (const auto &requiredLayer : requiredLayers) {
if (![&] {
for (const auto &instanceLayer : instanceLayers)
if (std::string_view(instanceLayer.layerName) == std::string_view(requiredLayer))
return true;
return false;
}())
throw exception("Cannot find Vulkan layer: \"{}\"", requiredLayer);
}
#ifdef NDEBUG
std::array<const char*, 0> requiredInstanceExtensions{};
#else
std::array<const char *, 1> requiredInstanceExtensions{
VK_EXT_DEBUG_REPORT_EXTENSION_NAME
};
#endif
auto instanceExtensions{context.enumerateInstanceExtensionProperties()};
if (state.logger->configLevel >= Logger::LogLevel::Debug) {
std::string extensions;
for (const auto &instanceExtension : instanceExtensions)
extensions += fmt::format("\n* {} (v{}.{}.{})", instanceExtension.extensionName, VK_VERSION_MAJOR(instanceExtension.specVersion), VK_VERSION_MINOR(instanceExtension.specVersion), VK_VERSION_PATCH(instanceExtension.specVersion));
state.logger->Debug("Vulkan Instance Extensions:{}", extensions);
}
for (const auto &requiredExtension : requiredInstanceExtensions) {
if (![&] {
for (const auto &instanceExtension : instanceExtensions)
if (std::string_view(instanceExtension.extensionName) == std::string_view(requiredExtension))
return true;
return false;
}())
throw exception("Cannot find Vulkan instance extension: \"{}\"", requiredExtension);
}
return vk::raii::Instance(context, vk::InstanceCreateInfo{
.pApplicationInfo = &applicationInfo,
.enabledLayerCount = requiredLayers.size(),
.ppEnabledLayerNames = requiredLayers.data(),
.enabledExtensionCount = requiredInstanceExtensions.size(),
.ppEnabledExtensionNames = requiredInstanceExtensions.data(),
});
}
vk::raii::DebugReportCallbackEXT GPU::CreateDebugReportCallback(const DeviceState &state, const vk::raii::Instance &instance) {
return vk::raii::DebugReportCallbackEXT(instance, vk::DebugReportCallbackCreateInfoEXT{
.flags = vk::DebugReportFlagBitsEXT::eError | vk::DebugReportFlagBitsEXT::eWarning | vk::DebugReportFlagBitsEXT::ePerformanceWarning | vk::DebugReportFlagBitsEXT::eInformation | vk::DebugReportFlagBitsEXT::eDebug,
.pfnCallback = reinterpret_cast<PFN_vkDebugReportCallbackEXT>(&DebugCallback),
.pUserData = state.logger.get(),
});
}
GPU::GPU(const DeviceState &state) : presentation(state), instance(CreateInstance(state, context)), debugReportCallback(CreateDebugReportCallback(state, instance)) {}
VkBool32 GPU::DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger) {
constexpr std::array<Logger::LogLevel, 5> severityLookup{
Logger::LogLevel::Info, // VK_DEBUG_REPORT_INFORMATION_BIT_EXT
Logger::LogLevel::Warn, // VK_DEBUG_REPORT_WARNING_BIT_EXT
Logger::LogLevel::Warn, // VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT
Logger::LogLevel::Error, // VK_DEBUG_REPORT_ERROR_BIT_EXT
Logger::LogLevel::Debug, // VK_DEBUG_REPORT_DEBUG_BIT_EXT
};
logger->Write(severityLookup.at(std::countr_zero(static_cast<u32>(flags))), util::Format("Vk{}:{}[0x{:X}]:I{}:L{}: {}", layerPrefix, vk::to_string(vk::DebugReportObjectTypeEXT(objectType)), object, messageCode, location, message));
return VK_FALSE;
}
}